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Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 14 April 2014 | 23.07

Gamespot's Site MashupFirst-person soda drinking simulation game coming to Xbox OnePlayStation Plus free games for third week of April 20148 Indie Games From PAX East You Need to Know AboutOne professor attempts to explain why video game movies are always badHere is every NBA logo reimagined as PokemonJames Cameron's guilty pleasure? The first Resident Evil movieThere's a new Age of Empires game! But…Xbox One getting open-world "surrealist survival horror" game GraveLooking to trade items in The Elder Scrolls Online? Bethesda endorses community siteResponding to Xbox One and PS4, Capcom investing $78 million to create two R&D labs in JapanAnimal Crossing: New Leaf, Mario Kart 7 dropping to $30Report: Steam Controller goes on sale this fall, 500 games natively playable on SteamOS by the end of the yearIn Japan, you can now buy spare PS4 parts, but will the service come West?UK Titanfall sales spike 220 percent after Xbox 360 launchHouse of Horrors - Mystery And Gore Bubble Over In The Last Door

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 14 Apr 2014 08:31:19 -0700 http://www.gamespot.com/articles/first-person-soda-drinking-simulation-game-coming-to-xbox-one/1100-6418988/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505373-soda.png" data-ref-id="1300-2505373" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505373-soda.png" data-ref-id="1300-2505373"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505373-soda.png"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/soda-drinker-pro/" data-ref-id="false">Soda Drinker Pro</a>, which creator Will Brierly calls the "most advanced FPS (First-Person Soda) drinking simulator," will launch on Xbox One, it was officially announced today. The game's forthcoming arrival on Xbox One is thanks to Brierly and Snowrunner Games signing up with Microsoft's new independent publishing program ID@Xbox.</p><p dir="ltr" style="">The Xbox One version of Soda Drinker Pro includes "more than 100 simulations," as well as 10 never-before-seen "exclusives" for Microsoft's new console. The game also features Kinect support, allowing players to "truly feel the cup in their hands as they grasp their soda and drink it to infinity."</p><p dir="ltr" style="">Brierly also promises that Soda Drinker Pro for Xbox One includes new gameplay modes, including a "hyper-realistic" simulation mode, as well as achievements and "other surprises" to be announced closer to launch.</p><p dir="ltr" style="">"We have been working hard to fine-tune the fluid dynamics, from the condensation on the cup to the carbonated bubbles that float up the straw," Brierly said.</p><p style="">Soda Drinker Pro for Xbox One will also include the secret mini-game "Vivian Clark." For Xbox One, this mini-game is built on a new engine and has 500 percent more content than the original version, Brierly said.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=QmAMk8QRIQU" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FQmAMk8QRIQU%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQmAMk8QRIQU&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FQmAMk8QRIQU%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 08:15:00 -0700 http://www.gamespot.com/articles/first-person-soda-drinking-simulation-game-coming-to-xbox-one/1100-6418988/ http://www.gamespot.com/articles/playstation-plus-free-games-for-third-week-of-april-2014/1100-6418975/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2505260-castleofillusionstarringmickeymouse.jpg" data-ref-id="1300-2505260" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2505260-castleofillusionstarringmickeymouse.jpg" data-ref-id="1300-2505260"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2505260-castleofillusionstarringmickeymouse.jpg"></a></figure><p style="">Sony has revealed which games will be free to PlayStation Plus members as part of the Instant Game Collection from from April 14.</p><p style="">Subscribers can pick up <a href="/castle-of-illusion-starring-mickey-mouse/" data-ref-id="false">Castle of Illusion Starring Mickey Mouse</a> on the PlayStation 3. Those who download the game before April 28 will also receive the original Sega Genesis version of 1990's Castle of Illusion and a Mizarabel dynamic theme.</p><p style="">Fighting game<a href="/street-fighter-x-tekken/" data-ref-id="false"> Street Fighter x Tekken</a>, which usually retails for $39.99 on the Sony Entertainment Network store, will also remain free for the PlayStation Vita until April 22.</p><p style="">In addition to the free games, the following discounted titles will be available. Sony revealed the <a href="http://www.gamespot.com/articles/ps4-gets-free-mercenary-kings-on-ps-plus-in-april-as-sony-announces-full-lineup/1100-6418621/" data-ref-id="1100-6418621">full line-up of games</a> a few weeks ago.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2505262-psplusaprildiscounts.png" data-ref-id="1300-2505262" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2505262-psplusaprildiscounts.png" data-ref-id="1300-2505262"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2505262-psplusaprildiscounts.png"></a></figure><div data-embed-type="video" data-ref-id="2300-6418045" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418045/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Mon, 14 Apr 2014 08:00:00 -0700 http://www.gamespot.com/articles/playstation-plus-free-games-for-third-week-of-april-2014/1100-6418975/ http://www.gamespot.com/articles/8-indie-games-from-pax-east-you-need-to-know-about/1100-6418984/ <p style="">While <a href="http://www.gamespot.com/pax-east/" data-ref-id="false">PAX East</a> had no shortage of great AAA titles this year, there were almost too many wonderful indie games to keep track of. Here are some of our favorites, straight from the event's Indie Megabooth.</p><h3 dir="ltr">Gods Will Be Watching</h3><div data-embed-type="video" data-ref-id="2300-6418301" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418301/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Games inherently require decision making, but unlike most, Gods Will Be Watching forces you to make difficult choices during dire situations. Imagine that you're the leader of a small team that's stranded in the middle of a toxic landscape. You could potentially survive on your own accord, but you're ultimately responsible for the well-being of the entire group. You'll have to figure out ways to provide necessities including warmth, protection, and food, but you also have to maintain morale to ensure that your crew can assist you with said tasks. If you fail to feed them often enough, they may die. If you allow your medic to suffer from anxiety, he may run into the woods to never be seen again, thus ruining your ability to create an antidote for the virus that permeates the atmosphere, ultimately jeopardizing the entire crew. When there's only time for five actions per day, it's difficult to recognize what should and shouldn't be a priority, making it seemingly impossible to keep everyone sane and alive. In situations like this, it's troubling when your best intentions come up short and people suffer as a result. But, that's sort of the point to Gods Will Be Watching; morality may seem black and white, but in most situations, the path to righteousness is rarely clear. <em>-- Peter Brown</em></p><h3 dir="ltr">Below</h3><div data-embed-type="video" data-ref-id="2300-6418263" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418263/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">Over the past few years, there's been a renaissance of sorts in the gaming world. Hard games are back. And not just hard, but difficult, punishing, tough-as-nails games that revel in killing you over and over again. But games like <a href="/dark-souls/" data-ref-id="false">Dark Souls</a> and <a href="/spelunky/" data-ref-id="false">Spelunky</a> aren't just tough for the sake of being tough; they employ death as a tool for teaching you new things, letting you learn from your mistakes and become a better player for it. Below is very much a part of this wave of games. It's a roguelike with randomly generated environments that you explore as you descend deeper and deeper into its vast underground world. No words appear on the screen, no explanations are given--it's up to you to figure out how to make it past increasingly deadly enemies. But what makes Below really stand out is its gorgeous aesthetic. Each environment is dark and atmospheric, but somehow serene and beautiful. The ambient soundtrack builds on that art design with its sparse, moving accompaniment. In that regard, the presentation is a lot like developer Capy's previous work on <a href="/superbrothers-sword-and-sworcery-ep/" data-ref-id="false">Sword &amp; Sworcery</a>, but applied to a far larger and more ambitious concept. -- <em>Shaun McInnis</em></p><h3 dir="ltr">Hyper Light Drifter</h3><div data-embed-type="video" data-ref-id="2300-6417712" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417712/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">There are many good reasons why Hyper Light Drifter was one of the most popular indie games at PAX East. Sure, its neon color palette and stylish sprites may be the first thing that a lot of people notice, but there's more to Hyper Light Drifter than just an attractive presentation. Once you get into the game, you're treated to a world that inspires wonder, which is heightened by a haunting soundtrack and the lack of any text or dialogue. As you explore this world, you face dozens of unusually dangerous enemies. Fortunately, they're easily killed, but unfortunately, so are you. By default, you're stuck with a short sword as your primary means of defense. Secondary skills allow you to keep your distance, but they pull from a unified resource meter that drains quickly, so, you're better off honing your skills in close-quarters combat as soon as possible. Hyper Light Drifter isn't a walk in the park, but that makes it all the more satisfying when you can overcome its challenges and delve deeper into its captivating world. -- <em>Peter Brown</em></p><h3>Mushroom 11</h3><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=8RqQv-qTEk8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F8RqQv-qTEk8%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D8RqQv-qTEk8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8RqQv-qTEk8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Mushroom 11 is a game built around one simple game mechanic: the ability to reshape yourself. In this case, the you happens to be an amorphous blob of green goo with hypercharged cells that reform almost instantly. Click or tap on yourself (the game will be coming to both PC and tablets) and that part of your blob will disappear, quickly followed by the appearance of new cells elsewhere on your blob. It's the type of input that feels odd for a few brief moments, but soon becomes second nature. That's good, because Mushroom 11 employs all manner of puzzles and platforming obstacles (and even the occasional boss fight) as you explore the ruins of a city after some cataclysmic event. You might lop off your right half so that the new bulk on your left half shifts your balance just enough to topple you across a gap in the ground. You might navigate a narrow tunnel by erasing a bit of yourself on the bottom end so that the top end squeezes through like a tube of toothpaste. Hell, you might even need to just split yourself in half entirely so that part of you can trigger the switch to open a door while the other half actually passes through it. There are any number of applications for this clever mechanic, and it looks like Mushroom 11 is taking full advantage of it. -- <em>Shaun McInnis</em></p><h3 dir="ltr">Transistor</h3><div data-embed-type="video" data-ref-id="2300-6418302" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418302/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">There are some obvious similarities between Transistor and <a href="/bastion/" data-ref-id="false">Bastion</a>, the previous release from Supergiant Games. Both feature silent protagonists, action-oriented gameplay, and an isometric view of a colorfully illustrated world. In practice, however, the two games are far more different than they first appear. There's no longer a narrator describing your every move. Instead, there's a brooding spirit inhabiting your sword, Transistor, who acts as your guide. You're constantly under thread from The Process, a mysterious force that's determined to eliminate the both of you. You can fight its robotic minions in real-time, but you can also stop time and issue a series of commands that play out in rapid succession. It's an important strategic aid during combat, but it's a useful puzzle solving tool as well. Like its battle mechanics, Transistor's environments are rich and provide compelling depth. Neon hues line every inch of the its futuristic cityscapes, and in comparison to Bastion's island-in-the-sky design, you get a sense that you're a part of a greater world. Transistor is wonderful on its own terms, and it doesn't need to be compared to Bastion, but if you've played the latter, you'll recognize a worthy successor to one of the most beloved indie games of the last generation. -- <em>Peter Brown</em></p><h3>Roundabout</h3><div data-embed-type="video" data-ref-id="2300-6417834" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417834/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Everything about Roundabout is completely and utterly ridiculous. This is a game where you drive around in a powder blue limousine that is constantly spinning in circles. Oh, and it also happens to possess the ability to leap straight up into the air. Your job as the driver is to contain that absurdity as you weave through traffic and avoid--or don't avoid--pedestrians every time you pick up a new client. But it's the way that Roundabout employs all of this ridiculousness while scratching the <a href="/crazy-taxi/" data-ref-id="false">Crazy Taxi </a>itch that makes it so appealing. Frantically racing from one location to another, seeing new characters introduced in the form of full-motion video cut scenes, trying like hell to take shortcuts through narrow alleyways when you're car just wont' stop spinning--at no point does this game ever take itself seriously. And that's precisely why it's so much fun. -- <em>Shaun McInnis</em></p><h3 dir="ltr">Not a Hero</h3><div data-embed-type="video" data-ref-id="2300-6418297" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418297/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">So, you want to run for Mayor. For your first step towards office, do you appeal to the desires of your constituents, reach out to community leaders for support, or, hire mercenaries to sabotage your opponents' campaign headquarters and murder their political aids? If you opt to commit brutal acts of violence, you're probably the star of Not a Hero, the latest game from <a href="/olliolli/" data-ref-id="false">OlliOlli </a>developer, Roll7. It's a cover-based shooter that looks a lot like the classic arcade game <a href="/elevator-action/" data-ref-id="false">Elevator Action</a>, and it plays a little like it, too, but Not a Hero offers creative methods for dispatching your opponents, and a bit of dark humor to lighten the mood. Sure, you shoot pixelated political-types in the face and burst through windows, live grenade in hand, but that doesn't mean you can't chuckle now and then, right? With secondary items like the adorable cat bomb, which is quite literally an explosive cat that coyly woos your enemies into a fiery death, there's no shortage of things in Not a Hero to laugh about. But, beware, because like OlliOlli, it's also incredibly difficult to master. -- <em>Peter Brown</em></p><h3 dir="ltr">Fenix Rage</h3><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2505345-fenixrage_screenshot_1.png" data-ref-id="1300-2505345" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2505345-fenixrage_screenshot_1.png" data-ref-id="1300-2505345"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2505345-fenixrage_screenshot_1.png"></a></figure><p style="">Fenix Rage is being compared to <a href="/super-meat-boy/" data-ref-id="false">Super Meat Boy</a>, and those comparisons are fairly apt. Like Super Meat Boy, Fenix Rage is a 2D-platformer where you'll need precision, skill, timing, and a deep well of patience and inner resolve to successfully navigate its tricky levels. Title character Fenix can jump in mid-air an unlimited number of times, making him an extremely maneuverable little tyke. Add in a quick dash move and the occasional ability to take on the properties of surfaces he lands on (such as lava blocks, which turns Fenix into a fiery munchkin that can slam through blocks of ice), and you've got a great platformer hero. In the dozen of levels I played, Fenix controlled extremely well, and I can't wait to see what the next couple of hundred levels have to offer when the game release later this year on PC. And also, the in-game collectibles are cookies. Collect enough and the game will give you a recipe you can use to make cookies in the real world. And who doesn't love cookies? -- <em>Randolph Ramsay</em></p><p style=""> </p> Mon, 14 Apr 2014 07:47:00 -0700 http://www.gamespot.com/articles/8-indie-games-from-pax-east-you-need-to-know-about/1100-6418984/ http://www.gamespot.com/articles/one-professor-attempts-to-explain-why-video-game-movies-are-always-bad/1100-6418987/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2505369-5827978812-Mario.jpg" data-ref-id="1300-2505369" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2505369-5827978812-Mario.jpg" data-ref-id="1300-2505369"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2505369-5827978812-Mario.jpg"></a><figcaption>No good movie films? What about 1993's Super Mario Bros.! </figcaption></figure><p style=""><a href="http://www.usatoday.com/story/life/movies/2014/04/13/video-game-movies-need-for-speed/7451827/" rel="nofollow">Speaking to USA Today</a>, one professor has attempted to explain why movie adaptations of video games are almost always awful.</p><p dir="ltr" style="">"[Games and movies] completely different animals," says Kirk Kjeldsen, assistant professor in the Cinema Department at the Virginia Commonwealth University in Richmond, Vancouver.</p><p dir="ltr" style="">Kjeldsen was speaking in an article pondering why EA's movie adaptation of <em>Need for Speed</em> didn't do better at the box office, even though the film made back its production budget after its opening weekend.</p><p dir="ltr" style="">The problem? Most film narratives follow a traditional, time-tested three-act structure, whereas videogames don't fit nicely in that mould. "Translating a non-linear narrative into a linear three-act structure is like making a song out of a painting or a sculpture," says Kjeldsen.</p><p dir="ltr" style="">If any film came close to impressing critics, Kjeldsen says, it was 2010's <em>Prince of Persia: The Sands of Time</em>, a Jake Gyllenhaal adaptation that did $90 million and earned praise from about a third of critics.</p><p dir="ltr" style="">Over the next few years, we'll be seeing movie adaptations of <em>Assassin's Creed</em>, <em>World of Warcraft</em>, and <em>Angry Birds</em>.</p><p dir="ltr" style="">Kjeldsen said Ubisoft's 2010 <em>Prince of Persia: The Sands of Time</em> was the way to go about adapting a game into a film. "[Prince of Persia] is probably the best way to go with a video game adaptation--take the best parts of the game, discard the rest," he says.</p><p dir="ltr" style="">But Wheeler Winston Dixon, professor of film studies at the University of Nebraska-Lincoln, says the best part about games is the, you know, games. "There's a very simple reason that nearly all video game movies fail; they're not interactive," Dixon says.</p><p dir="ltr" style="">"With video games, the player is really the star of the movie, directing the actors, deciding what plotline to follow--and most importantly for most games, whom to shoot down to get to the next level. When this aspect of the game is missing, viewers no longer feel like part of the action."</p><p dir="ltr" style="">Dixon adds that the day "may soon come when video games are played by audiences in movie theaters. But until that time, movies will never be able to replicate the gaming experience."</p><p dir="ltr" style="">But are game movies all bad? Even James Cameron <a href="http://www.gamespot.com/articles/james-cameron-s-guilty-pleasure-the-first-resident-evil-movie/1100-6418985/" data-ref-id="1100-6418985">says the first <em>Resident Evil</em> flick is one of his guilty pleasures</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 07:45:00 -0700 http://www.gamespot.com/articles/one-professor-attempts-to-explain-why-video-game-movies-are-always-bad/1100-6418987/ http://www.gamespot.com/articles/here-is-every-nba-logo-reimagined-as-pokemon/1100-6418986/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505356-pokemonfunny.png" data-ref-id="1300-2505356" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505356-pokemonfunny.png" data-ref-id="1300-2505356"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505356-pokemonfunny.png"></a></figure><p style=""> </p><p dir="ltr" style="">Last year, a professional hockey fan with a proclivity for Pokémon created <a href="http://imgur.com/a/xhbaK#0" rel="nofollow" data-ref-id="false">special Pokémon-inspired logos for all 30 National Hockey League teams</a>. Now, someone else has done something very similar for all 32 National Basketball Association teams.</p><p dir="ltr" style="">Created by <a href="https://twitter.com/musclesmicah" rel="nofollow" data-ref-id="false">artist Micah Coles</a>, the logos include designs that riff on a team's name or its popular imagery. Some examples include the "Boston Vine Whips," "Brooklyn Rest," and the "Orlando Magikarp." You can see all of the designs at <a href="http://imgur.com/a/B2cYn/all" rel="nofollow" data-ref-id="false">this imgur gallery</a>.</p><p style="">All that's left now is for someone to do the same with Major League Baseball.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 07:29:00 -0700 http://www.gamespot.com/articles/here-is-every-nba-logo-reimagined-as-pokemon/1100-6418986/ http://www.gamespot.com/articles/james-cameron-s-guilty-pleasure-the-first-resident-evil-movie/1100-6418985/ <p style=""> </p><p dir="ltr" style="">Famous film director James Cameron (<em>Titanic</em>, <em>Avatar</em>) revealed in a <a href="http://www.reddit.com/r/IAmA/comments/22uz4m/i_am_james_cameron_ama/" rel="nofollow" data-ref-id="false">recent Reddit AMA</a> that his favorite guilty pleasure movie is the first <em>Resident Evil</em> film. "I just like that film! You don't have to defend a guilty pleasure," Cameron said.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505341-removieawesome.jpg" data-ref-id="1300-2505341" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505341-removieawesome.jpg" data-ref-id="1300-2505341"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2505341-removieawesome.jpg"></a><figcaption>One of the more epic Resident Evil scenes.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Released in 2002 and based on Capcom's zombie-themed video game series, <em>Resident Evil</em> was <a href="http://www.metacritic.com/movie/resident-evil" rel="nofollow" data-ref-id="false">not beloved by critics</a>, but it <a href="http://www.boxofficemojo.com/movies/?id=residentevil.htm" rel="nofollow" data-ref-id="false">made over $100 million</a> in theaters--well above its $33 million production budget.</p><p dir="ltr" style="">In the wake of this success, four sequels--all starring Milla Jovovich as Alice--were released, the most recent of which was 2012's <em>Resident Evil: Retribution</em>. A sixth film is currently in the works and will be helmed by series director Paul W.S. Anderson.</p><p dir="ltr" style="">Also during the Reddit AMA, a fan asked Cameron what kind of potential virtual reality technology like Oculus Rift might have for the future of filmmaking. Simply put, he said he's excited about the opportunity to incoporate VR into movie-making, but said it could be an expensive proposition.</p><p dir="ltr" style="">"I personally would be very interested to find a way to incorporate VR and a narrative filmmaking experience," Cameron said. "So a narrative directed experience that has individuated pathways where you have choices that you make in real-time, I think that would be a lot of fun. I think it would be very technically daunting and expensive, to do it as the same quality level as a typical feature, but it would be fun to experiment with. It sounds like a lot of fun."</p><p style="">"I don't think it would take over the feature film market though. I'm very familiar with VR, but I haven't seen the specific Oculus Rift device," he added. "I'm interested in it, I'm meant to see it sometime in the next month or so, but I've been familiar with VR since its inception. In fact, virtual reality is a way of describing the way we work on Avatar, we work in a virtual workspace all day long. We use a "virtual camera" which is how I create all the shots that are CG in the film, a window into a virtual reality that completely surrounds me."</p><p style="">In a surprise move last month, Facebook bought Oculus VR, maker of the Oculus Rift, in a <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">deal worth $2 billion</a>. Sony is also <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">working on a virtual reality headset for the PlayStation 4 called Project Morpheus</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:57:00 -0700 http://www.gamespot.com/articles/james-cameron-s-guilty-pleasure-the-first-resident-evil-movie/1100-6418985/ http://www.gamespot.com/articles/there-s-a-new-age-of-empires-game-but/1100-6418983/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2505338-screen+shot+2014-04-14+at+14.50.37.png" data-ref-id="1300-2505338" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2505338-screen+shot+2014-04-14+at+14.50.37.png" data-ref-id="1300-2505338"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2505338-screen+shot+2014-04-14+at+14.50.37.png"></a></figure><p style="">Microsoft and developer Klab Games has announced Age of Empires: World Domination for mobile devices. Yes, it's free-to-play.</p><p dir="ltr" style="">Players get to pick between armies, such as Celts, Vikings, Franks, and Huns, and try and bash each other's brains out with an all new battle system that's been redesigned for mobile. It's probably going to end up being like Clash of Clans, isn't it?</p><p dir="ltr" style="">"Recreate history with your hands," booms the game's announcement trailer. Other than being confirmed as free-to-play, there's no mention of pricing information, or whether the game will make use of in-app purchases, or an energy timer, or basically anything that ended up ruining Dungeon Keeper.</p><p dir="ltr" style="">The new Age of Empires should be out this summer for iOS, Android, and Windows Phone.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=j2PEXEO2ga0" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fj2PEXEO2ga0%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dj2PEXEO2ga0&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fj2PEXEO2ga0%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:30:00 -0700 http://www.gamespot.com/articles/there-s-a-new-age-of-empires-game-but/1100-6418983/ http://www.gamespot.com/articles/xbox-one-getting-open-world-surrealist-survival-horror-game-grave/1100-6418982/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505335-grave.jpeg" data-ref-id="1300-2505335" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505335-grave.jpeg" data-ref-id="1300-2505335"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505335-grave.jpeg"></a></figure><p style=""> </p><p dir="ltr" style="">First-person open-world "surrealist survival horror" game Grave is headed to Xbox One, developer Broken Window Studios <a href="https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/posts/807894" rel="nofollow" data-ref-id="false">announced on the game's Kickstarter page recently</a>. Microsoft has approved the company for its independent publishing program, ID@Xbox, and the desert-themed Grave is "officially approved to launch on Xbox One," the studio said.</p><p dir="ltr" style="">The game's Kickstarter campaign has attracted just $9,349 of its $30,000 goal, though there's still 13 days to go. Grave for Xbox One is expected to launch simultaneously with the PC, Mac, and Linux versions in early 2015. You can get an Xbox One version of Grave if you have backed the project at $25 or above.</p><p dir="ltr" style="">Haven't heard of Grave? Here's the official description from Broken Window Studios. "Grave is an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality."</p><p dir="ltr" style="">It was previously announced that the game would use the virtual reality headset Oculus Rift, which the company says allows for the "truest form of what a first-person adventure game can be." The Xbox One does not support the Oculus right now, so VR functionality is likely only in the works for the PC version of Grave.</p><p dir="ltr" style="">Could Grave come to other console platforms, like potentially the PlayStation 4? "We can't make any additional console announcements at this time, but we are actively pursuing additional consoles and will make announcements as we are able," the studio said.</p><p style="">Overall, Broken Window Studios' main ambition for Grave it is "to scare the living crap out of players. My personal goal is to give people nightmares," a developer says in the Kickstarter pitch video below. You can <a href="https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/posts/807894" rel="nofollow" data-ref-id="false">read more about Grave at its Kickstarter page</a> and you can even<a href="http://www.indiedb.com/games/grave/downloads/grave-free-kickstarter-demo-windows-version" rel="nofollow" data-ref-id="false"> download a demo of the game today for PC</a>.</p><div data-embed-type="html"><iframe src="https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/widget/video.html" height="360" width="480"> </iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:22:00 -0700 http://www.gamespot.com/articles/xbox-one-getting-open-world-surrealist-survival-horror-game-grave/1100-6418982/ http://www.gamespot.com/articles/looking-to-trade-items-in-the-elder-scrolls-online-bethesda-endorses-community-site/1100-6418981/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2503032-dark_anchor_in_reaper%27s_march_1391767084.png" data-ref-id="1300-2503032" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2503032-dark_anchor_in_reaper%27s_march_1391767084.png" data-ref-id="1300-2503032"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2503032-dark_anchor_in_reaper%27s_march_1391767084.png"></a></figure><p style="">Seeing as recently launched MMO <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> has no auction house, one website has stepped in to establish a trading community of its own.</p><p dir="ltr" style="">The <a href="http://www.tesoelite.com/forums/threads/the-marketplace-how-to.2108/" rel="nofollow" data-ref-id="false">forums on fansite TESO Elite</a> (spotted <a href="http://www.computerandvideogames.com/458898/elder-scrolls-online-marketplace-helps-players-buy-sell-and-trade/" rel="nofollow" data-ref-id="false">via CVG</a>) have established a set of guidelines that it advises people to follow when trading, and Bethesda <a href="https://twitter.com/TESOnline/statuses/454337651722964992" rel="nofollow" data-ref-id="false">has now endorsed the site on Twitter</a>.</p><p dir="ltr" style="">The TESO Elite community plans on introducing mediators in the future, and already has established an account to handle any trading disputes. The community also promises to root out rogue traders with active moderation, and there's a feedback system in place so that established traders can stand out.</p><p dir="ltr" style="">There's always an element of risk involved, of course, but this seems like one of the safest ways to trade Elder Scrolls Online items with strangers on the Internet.</p><p dir="ltr" style="">GameSpot's very own Kevin VanOrd is ploughing through Tamriel right now for his The Elder Scrolls Online review, <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-review-in-progress/1100-6418883/">and you can read his latest thoughts right now</a>.</p><p dir="ltr" style="">The first big update for The Elder Scrolls Online, Craglorn, <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-will-get-free-craglorn-update-later-this-month/1100-6418821/">will arrive later this month</a>.</p><div data-embed-type="video" data-ref-id="2300-6418164" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418164/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:00:00 -0700 http://www.gamespot.com/articles/looking-to-trade-items-in-the-elder-scrolls-online-bethesda-endorses-community-site/1100-6418981/ http://www.gamespot.com/articles/responding-to-xbox-one-and-ps4-capcom-investing-78-million-to-create-two-r-d-labs-in-japan/1100-6418980/ <p style=""> </p><p dir="ltr" style="">Resident Evil and Dead Rising publisher Capcom announced today that it has begun construction on two R&amp;D buildings to be erected near the company's Osaka headquarters. Capcom will spend a total of around $78 million to build the offices and they come in response to the release of the Xbox One and PlayStation 4. Capcom says that it needs the R&amp;B labs to ensure that it can succeed in the "challenging" and digital-focused video game market today.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505329-capcom.jpg" data-ref-id="1300-2505329" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505329-capcom.jpg" data-ref-id="1300-2505329"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/1179/11799911/2505329-capcom.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"The appearance of next-generation consoles with a variety of network functions has shifted the focus of sales from conventional package software to digitally distributed content," Capcom said. "The profit structure and business model are changing at an increasing speed as a result. Furthermore, the popularity of social games due to the widespread use of smartphones is enabling games to reach more user segments and enlarging the entire game market."</p><p dir="ltr" style="">"To succeed in this challenging environment, Capcom has been focusing resources on strategic and growing areas under a policy of selection and concentration in order to operate with speed and flexibility. Constructing these new R&amp;D buildings will make game development operations more efficient by centralizing these operations and upgrading speed and control," the publisher added.</p><p dir="ltr" style="">The two R&amp;D buildings will incorporate the "latest facilities," Capcom said. They will be equipped with a motion capture room, a sound effects studio, and "multi-purpose" spaces that can hold more than 100 people.</p><p dir="ltr" style="">Capcom also noted that both new R&amp;D buildings will have seismic isolation systems to protect against earthquakes. What's more, one of the buildings even uses uneven surfaces on its north and south sides to block sun in the afternoon, thus reducing total energy consumption.</p><p dir="ltr" style="">"The two buildings will enable Capcom to utilize its outstanding game development skills even more effectively," the company said. "Capcom is determined to use the new facilities to create highly original games that can meet the expectations of users."</p><p dir="ltr" style="">R&amp;D Building S is an 8-floor office with 2,054.38 square meters of floor area that is expected to be complete by January 2015. Its cost of development is estimated at ¥2.5 billion ($24.6 million). Meanwhile, R&amp;D Building N is twice as big, with 16 floors and 10,972.87 square meters of floor space. It should be ready in February 2016 and Capcom plans to spend around ¥5.5 billion ($54 million ) to build it.</p><p dir="ltr" style="">Outside of the creation of the two new R&amp;D labs, Capcom says its general goal is to "improve quality while holding down development expenses" by bringing on development technologies and other knowledge. As a means to accomplish this, Capcom will hire around 100 people every year (mostly new graduates, they say) so the company can do more game development internally as opposed to externally.</p><p style="">By March 2022, Capcom said it plans to have a total workforce of 2,500 people.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 05:38:00 -0700 http://www.gamespot.com/articles/responding-to-xbox-one-and-ps4-capcom-investing-78-million-to-create-two-r-d-labs-in-japan/1100-6418980/ http://www.gamespot.com/articles/animal-crossing-new-leaf-mario-kart-7-dropping-to-30/1100-6418979/ <p style=""> </p><p dir="ltr" style="">Nintendo announced today that it is cutting the price for five of its biggest 3DS games. Starting April 22, <a href="/mario-kart-7/" data-ref-id="false">Mario Kart 7</a>, <a href="/super-mario-3d-land/" data-ref-id="false">Super Mario 3D Land</a>, <a href="/new-super-mario-bros-2/" data-ref-id="false">New Super Mario Bros. 2</a>, <a href="/animal-crossing-new-leaf/" data-ref-id="false">Animal Crossing: New Leaf</a>, and <a href="/donkey-kong-country-returns-3d/" data-ref-id="false">Donkey Kong Country Returns 3D</a> will fall to $30. They were previously sold for $35-$40.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/mig/6/0/1/8/2036018-997811_20130417_007.jpg" data-ref-id="1300-2036018" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/0/1/8/2036018-997811_20130417_007.jpg" data-ref-id="1300-2036018"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/mig/6/0/1/8/2036018-997811_20130417_007.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">That price is good for the physical versions sold in stores and the digital eShop versions. Nintendo says the new price point "represents an even better value for consumers."</p><p dir="ltr" style="">Together, the five games have sold more than 9 million units in the United States, Nintendo said, adding the Mario Kart 7 is the best-selling 3DS game of all-time in the US.</p><p dir="ltr" style="">These games are playable on 3DS as well as the 2DS, though if you're playing on the latter system you won't, of course, get to experience the titles with the 3D effect applied.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 05:18:00 -0700 http://www.gamespot.com/articles/animal-crossing-new-leaf-mario-kart-7-dropping-to-30/1100-6418979/ http://www.gamespot.com/articles/report-steam-controller-goes-on-sale-this-fall-500-games-natively-playable-on-steamos-by-the-end-of-the-year/1100-6418978/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505318-steamcontrollernew.jpg" data-ref-id="1300-2505318" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505318-steamcontrollernew.jpg" data-ref-id="1300-2505318"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505318-steamcontrollernew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Valve's <a href="http://www.gamespot.com/articles/valve-reveals-steam-controller-with-touch-screen-haptic-feedback/1100-6415065/" data-ref-id="1100-6415065">new and innovative Steam Controller </a>will officially go on sale this fall, a "trusted hardware source" told <a href="http://www.pcgamer.com/2014/04/11/source-steam-controller-will-be-available-in-october-or-november/" rel="nofollow" data-ref-id="false">PC Gamer</a> at PAX East this weekend. The controller will release in October or November of 2014, the source specified. Pricing details were not mentioned. </p><p dir="ltr" style="">The latest version of the prototype Steam Controller was <a href="http://www.gamespot.com/articles/here-s-the-latest-steam-controller-prototype/1100-6418327/" data-ref-id="1100-6418327">shown off in mid-March</a>, with Valve revealing a new version that introduced Xbox 360-style A, B, X, and Y buttons in between the two track-pads. </p><p dir="ltr" style="">PC Gamer's source went on to say that the finalization of the Steam Controller design was the "final piece" that would preface general availability for the <a href="http://www.gamespot.com/articles/valve-steam-machine-roundup-prices-images-and-full-specs-revealed/1100-6416968/" data-ref-id="1100-6416968">Steam Machine systems themselves</a>. Valve has already said that its line of Steam Machines should be available later on in 2014, so the rumored release window for the Steam Controller isn't all that surprising.</p><p style="">Finally, the site's source said that they are anticipating that "about 500" games will be natively playable through SteamOS by the end of 2014. PC Gamer notes that this is up from the <a href="http://store.steampowered.com/search/?snr=1_4_4__12&amp;term=#category1=998&amp;os=linux&amp;sort_order=ASC&amp;page=1" rel="nofollow" data-ref-id="false">current figure of 382</a>.</p><p style=""><em>What do you think of the new Steam Controller? How much would you pay for one? Let us know in the comments below!</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 04:53:00 -0700 http://www.gamespot.com/articles/report-steam-controller-goes-on-sale-this-fall-500-games-natively-playable-on-steamos-by-the-end-of-the-year/1100-6418978/ http://www.gamespot.com/articles/in-japan-you-can-now-buy-spare-ps4-parts-but-will-the-service-come-west/1100-6418977/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505313-ps4tretton.jpg" data-ref-id="1300-2505313" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505313-ps4tretton.jpg" data-ref-id="1300-2505313"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505313-ps4tretton.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As part of a new service offered only in Japan for now, Sony has begun selling individual PlayStation 4 parts for local gamers, <a href="http://www.dualshockers.com/2014/04/10/sony-starts-selling-ps4-spare-parts-only-in-japan-for-now/" rel="nofollow" data-ref-id="false">DualShockers </a>reports.</p><p dir="ltr" style="">The service won't let you build a PS4 from scratch, of course, but you can pick up spare parts like an HDD bay cover (¥1000/$10), HDD bay bracket (¥500/$5), screw set (¥250/$2.50), or power cord (¥450/$4).</p><p style="">Right now, there's no word on if this PS4 service will be extended to gamers in Europe or the United States.</p><p style="">The site also points out that Sony already operates a similar program for PlayStation 3. We have reached out to a Sony Computer Entertainment America representative for comment.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 04:33:00 -0700 http://www.gamespot.com/articles/in-japan-you-can-now-buy-spare-ps4-parts-but-will-the-service-come-west/1100-6418977/ http://www.gamespot.com/articles/uk-titanfall-sales-spike-220-percent-after-xbox-360-launch/1100-6418976/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2505247-titanfallexpedition_003.jpg" data-ref-id="1300-2505247" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2505247-titanfallexpedition_003.jpg" data-ref-id="1300-2505247"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2505247-titanfallexpedition_003.jpg"></a></figure><p style=""><a href="/titanfall/" data-ref-id="false">Titanfall</a> has leapt back to the top of the UK games chart following the launch of the Xbox 360 version last week. The well-received last-gen version accounted for 71 percent of sales for the game, with 27 percent going to Xbox One and a single percent of sales on PC.</p><p style="">All in all, Titanfall's sales jumped 220 percent from the previous week.</p><p dir="ltr" style="">Microsoft's other new exclusive, <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports: Rivals</a> for Xbox One, wasn't as fortunate: it entered the chart at 14.</p><p dir="ltr" style=""><a href="/lego-the-hobbit/" data-ref-id="false">LEGO The Hobbit</a> entered the charts in second, followed by the ever-dependable <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> in fourth.</p><p dir="ltr" style="">Call of Duty: Ghosts, Minecraft: Xbox 360 Edition, The Lego Movie Videogame, Plants vs. Zombies: Garden Warfare, Assassin's Creed IV: Black Flag, and Metal Gear Solid V: Ground Zeroes rounded out the rest of the top ten.</p><p dir="ltr" style="">Where's Bethesda's big-budget MMO The Elder Scrolls Online, which entered the charts at number two last week, on that list? This week it has dropped to 19, though many of the game's sales will likely be coming from digital sources that are not counted in the official list.</p><p dir="ltr" style="">Titanfall's first DLC, Expedition, <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">was officially unveiled over the weekend</a>.</p><div data-embed-type="video" data-ref-id="2300-6418221" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418221/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 14 Apr 2014 01:45:00 -0700 http://www.gamespot.com/articles/uk-titanfall-sales-spike-220-percent-after-xbox-360-launch/1100-6418976/ http://www.gamespot.com/videos/house-of-horrors-mystery-and-gore-bubble-over-in-t/2300-6418304/ In this pixelated adventure nothing is what it seems and when death comes knocking the investigation gets heated. Sun, 13 Apr 2014 23:55:00 -0700 http://www.gamespot.com/videos/house-of-horrors-mystery-and-gore-bubble-over-in-t/2300-6418304/

Gamespot's Site MashupFirst-person soda drinking simulation game coming to Xbox OnePlayStation Plus free games for third week of April 20148 Indie Games From PAX East You Need to Know AboutOne professor attempts to explain why video game movies are always badHere is every NBA logo reimagined as PokemonJames Cameron's guilty pleasure? The first Resident Evil movieThere's a new Age of Empires game! But…Xbox One getting open-world "surrealist survival horror" game GraveLooking to trade items in The Elder Scrolls Online? Bethesda endorses community siteResponding to Xbox One and PS4, Capcom investing $78 million to create two R&D labs in JapanAnimal Crossing: New Leaf, Mario Kart 7 dropping to $30Report: Steam Controller goes on sale this fall, 500 games natively playable on SteamOS by the end of the yearIn Japan, you can now buy spare PS4 parts, but will the service come West?UK Titanfall sales spike 220 percent after Xbox 360 launchHouse of Horrors - Mystery And Gore Bubble Over In The Last Door

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 14 Apr 2014 08:31:19 -0700 http://www.gamespot.com/articles/first-person-soda-drinking-simulation-game-coming-to-xbox-one/1100-6418988/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505373-soda.png" data-ref-id="1300-2505373" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505373-soda.png" data-ref-id="1300-2505373"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505373-soda.png"></a></figure><p style=""> </p><p dir="ltr" style=""><a href="/soda-drinker-pro/" data-ref-id="false">Soda Drinker Pro</a>, which creator Will Brierly calls the "most advanced FPS (First-Person Soda) drinking simulator," will launch on Xbox One, it was officially announced today. The game's forthcoming arrival on Xbox One is thanks to Brierly and Snowrunner Games signing up with Microsoft's new independent publishing program ID@Xbox.</p><p dir="ltr" style="">The Xbox One version of Soda Drinker Pro includes "more than 100 simulations," as well as 10 never-before-seen "exclusives" for Microsoft's new console. The game also features Kinect support, allowing players to "truly feel the cup in their hands as they grasp their soda and drink it to infinity."</p><p dir="ltr" style="">Brierly also promises that Soda Drinker Pro for Xbox One includes new gameplay modes, including a "hyper-realistic" simulation mode, as well as achievements and "other surprises" to be announced closer to launch.</p><p dir="ltr" style="">"We have been working hard to fine-tune the fluid dynamics, from the condensation on the cup to the carbonated bubbles that float up the straw," Brierly said.</p><p style="">Soda Drinker Pro for Xbox One will also include the secret mini-game "Vivian Clark." For Xbox One, this mini-game is built on a new engine and has 500 percent more content than the original version, Brierly said.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=QmAMk8QRIQU" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FQmAMk8QRIQU%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DQmAMk8QRIQU&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FQmAMk8QRIQU%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 08:15:00 -0700 http://www.gamespot.com/articles/first-person-soda-drinking-simulation-game-coming-to-xbox-one/1100-6418988/ http://www.gamespot.com/articles/playstation-plus-free-games-for-third-week-of-april-2014/1100-6418975/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2505260-castleofillusionstarringmickeymouse.jpg" data-ref-id="1300-2505260" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2505260-castleofillusionstarringmickeymouse.jpg" data-ref-id="1300-2505260"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2505260-castleofillusionstarringmickeymouse.jpg"></a></figure><p style="">Sony has revealed which games will be free to PlayStation Plus members as part of the Instant Game Collection from from April 14.</p><p style="">Subscribers can pick up <a href="/castle-of-illusion-starring-mickey-mouse/" data-ref-id="false">Castle of Illusion Starring Mickey Mouse</a> on the PlayStation 3. Those who download the game before April 28 will also receive the original Sega Genesis version of 1990's Castle of Illusion and a Mizarabel dynamic theme.</p><p style="">Fighting game<a href="/street-fighter-x-tekken/" data-ref-id="false"> Street Fighter x Tekken</a>, which usually retails for $39.99 on the Sony Entertainment Network store, will also remain free for the PlayStation Vita until April 22.</p><p style="">In addition to the free games, the following discounted titles will be available. Sony revealed the <a href="http://www.gamespot.com/articles/ps4-gets-free-mercenary-kings-on-ps-plus-in-april-as-sony-announces-full-lineup/1100-6418621/" data-ref-id="1100-6418621">full line-up of games</a> a few weeks ago.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2505262-psplusaprildiscounts.png" data-ref-id="1300-2505262" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2505262-psplusaprildiscounts.png" data-ref-id="1300-2505262"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2505262-psplusaprildiscounts.png"></a></figure><div data-embed-type="video" data-ref-id="2300-6418045" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418045/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table><p style=""> </p><p style=""> </p> Mon, 14 Apr 2014 08:00:00 -0700 http://www.gamespot.com/articles/playstation-plus-free-games-for-third-week-of-april-2014/1100-6418975/ http://www.gamespot.com/articles/8-indie-games-from-pax-east-you-need-to-know-about/1100-6418984/ <p style="">While <a href="http://www.gamespot.com/pax-east/" data-ref-id="false">PAX East</a> had no shortage of great AAA titles this year, there were almost too many wonderful indie games to keep track of. Here are some of our favorites, straight from the event's Indie Megabooth.</p><h3 dir="ltr">Gods Will Be Watching</h3><div data-embed-type="video" data-ref-id="2300-6418301" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418301/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p dir="ltr" style="">Games inherently require decision making, but unlike most, Gods Will Be Watching forces you to make difficult choices during dire situations. Imagine that you're the leader of a small team that's stranded in the middle of a toxic landscape. You could potentially survive on your own accord, but you're ultimately responsible for the well-being of the entire group. You'll have to figure out ways to provide necessities including warmth, protection, and food, but you also have to maintain morale to ensure that your crew can assist you with said tasks. If you fail to feed them often enough, they may die. If you allow your medic to suffer from anxiety, he may run into the woods to never be seen again, thus ruining your ability to create an antidote for the virus that permeates the atmosphere, ultimately jeopardizing the entire crew. When there's only time for five actions per day, it's difficult to recognize what should and shouldn't be a priority, making it seemingly impossible to keep everyone sane and alive. In situations like this, it's troubling when your best intentions come up short and people suffer as a result. But, that's sort of the point to Gods Will Be Watching; morality may seem black and white, but in most situations, the path to righteousness is rarely clear. <em>-- Peter Brown</em></p><h3 dir="ltr">Below</h3><div data-embed-type="video" data-ref-id="2300-6418263" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418263/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><p style="">Over the past few years, there's been a renaissance of sorts in the gaming world. Hard games are back. And not just hard, but difficult, punishing, tough-as-nails games that revel in killing you over and over again. But games like <a href="/dark-souls/" data-ref-id="false">Dark Souls</a> and <a href="/spelunky/" data-ref-id="false">Spelunky</a> aren't just tough for the sake of being tough; they employ death as a tool for teaching you new things, letting you learn from your mistakes and become a better player for it. Below is very much a part of this wave of games. It's a roguelike with randomly generated environments that you explore as you descend deeper and deeper into its vast underground world. No words appear on the screen, no explanations are given--it's up to you to figure out how to make it past increasingly deadly enemies. But what makes Below really stand out is its gorgeous aesthetic. Each environment is dark and atmospheric, but somehow serene and beautiful. The ambient soundtrack builds on that art design with its sparse, moving accompaniment. In that regard, the presentation is a lot like developer Capy's previous work on <a href="/superbrothers-sword-and-sworcery-ep/" data-ref-id="false">Sword &amp; Sworcery</a>, but applied to a far larger and more ambitious concept. -- <em>Shaun McInnis</em></p><h3 dir="ltr">Hyper Light Drifter</h3><div data-embed-type="video" data-ref-id="2300-6417712" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417712/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">There are many good reasons why Hyper Light Drifter was one of the most popular indie games at PAX East. Sure, its neon color palette and stylish sprites may be the first thing that a lot of people notice, but there's more to Hyper Light Drifter than just an attractive presentation. Once you get into the game, you're treated to a world that inspires wonder, which is heightened by a haunting soundtrack and the lack of any text or dialogue. As you explore this world, you face dozens of unusually dangerous enemies. Fortunately, they're easily killed, but unfortunately, so are you. By default, you're stuck with a short sword as your primary means of defense. Secondary skills allow you to keep your distance, but they pull from a unified resource meter that drains quickly, so, you're better off honing your skills in close-quarters combat as soon as possible. Hyper Light Drifter isn't a walk in the park, but that makes it all the more satisfying when you can overcome its challenges and delve deeper into its captivating world. -- <em>Peter Brown</em></p><h3>Mushroom 11</h3><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=8RqQv-qTEk8" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2F8RqQv-qTEk8%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3D8RqQv-qTEk8&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2F8RqQv-qTEk8%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Mushroom 11 is a game built around one simple game mechanic: the ability to reshape yourself. In this case, the you happens to be an amorphous blob of green goo with hypercharged cells that reform almost instantly. Click or tap on yourself (the game will be coming to both PC and tablets) and that part of your blob will disappear, quickly followed by the appearance of new cells elsewhere on your blob. It's the type of input that feels odd for a few brief moments, but soon becomes second nature. That's good, because Mushroom 11 employs all manner of puzzles and platforming obstacles (and even the occasional boss fight) as you explore the ruins of a city after some cataclysmic event. You might lop off your right half so that the new bulk on your left half shifts your balance just enough to topple you across a gap in the ground. You might navigate a narrow tunnel by erasing a bit of yourself on the bottom end so that the top end squeezes through like a tube of toothpaste. Hell, you might even need to just split yourself in half entirely so that part of you can trigger the switch to open a door while the other half actually passes through it. There are any number of applications for this clever mechanic, and it looks like Mushroom 11 is taking full advantage of it. -- <em>Shaun McInnis</em></p><h3 dir="ltr">Transistor</h3><div data-embed-type="video" data-ref-id="2300-6418302" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418302/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">There are some obvious similarities between Transistor and <a href="/bastion/" data-ref-id="false">Bastion</a>, the previous release from Supergiant Games. Both feature silent protagonists, action-oriented gameplay, and an isometric view of a colorfully illustrated world. In practice, however, the two games are far more different than they first appear. There's no longer a narrator describing your every move. Instead, there's a brooding spirit inhabiting your sword, Transistor, who acts as your guide. You're constantly under thread from The Process, a mysterious force that's determined to eliminate the both of you. You can fight its robotic minions in real-time, but you can also stop time and issue a series of commands that play out in rapid succession. It's an important strategic aid during combat, but it's a useful puzzle solving tool as well. Like its battle mechanics, Transistor's environments are rich and provide compelling depth. Neon hues line every inch of the its futuristic cityscapes, and in comparison to Bastion's island-in-the-sky design, you get a sense that you're a part of a greater world. Transistor is wonderful on its own terms, and it doesn't need to be compared to Bastion, but if you've played the latter, you'll recognize a worthy successor to one of the most beloved indie games of the last generation. -- <em>Peter Brown</em></p><h3>Roundabout</h3><div data-embed-type="video" data-ref-id="2300-6417834" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417834/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">Everything about Roundabout is completely and utterly ridiculous. This is a game where you drive around in a powder blue limousine that is constantly spinning in circles. Oh, and it also happens to possess the ability to leap straight up into the air. Your job as the driver is to contain that absurdity as you weave through traffic and avoid--or don't avoid--pedestrians every time you pick up a new client. But it's the way that Roundabout employs all of this ridiculousness while scratching the <a href="/crazy-taxi/" data-ref-id="false">Crazy Taxi </a>itch that makes it so appealing. Frantically racing from one location to another, seeing new characters introduced in the form of full-motion video cut scenes, trying like hell to take shortcuts through narrow alleyways when you're car just wont' stop spinning--at no point does this game ever take itself seriously. And that's precisely why it's so much fun. -- <em>Shaun McInnis</em></p><h3 dir="ltr">Not a Hero</h3><div data-embed-type="video" data-ref-id="2300-6418297" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418297/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">So, you want to run for Mayor. For your first step towards office, do you appeal to the desires of your constituents, reach out to community leaders for support, or, hire mercenaries to sabotage your opponents' campaign headquarters and murder their political aids? If you opt to commit brutal acts of violence, you're probably the star of Not a Hero, the latest game from <a href="/olliolli/" data-ref-id="false">OlliOlli </a>developer, Roll7. It's a cover-based shooter that looks a lot like the classic arcade game <a href="/elevator-action/" data-ref-id="false">Elevator Action</a>, and it plays a little like it, too, but Not a Hero offers creative methods for dispatching your opponents, and a bit of dark humor to lighten the mood. Sure, you shoot pixelated political-types in the face and burst through windows, live grenade in hand, but that doesn't mean you can't chuckle now and then, right? With secondary items like the adorable cat bomb, which is quite literally an explosive cat that coyly woos your enemies into a fiery death, there's no shortage of things in Not a Hero to laugh about. But, beware, because like OlliOlli, it's also incredibly difficult to master. -- <em>Peter Brown</em></p><h3 dir="ltr">Fenix Rage</h3><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1406/14063904/2505345-fenixrage_screenshot_1.png" data-ref-id="1300-2505345" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1406/14063904/2505345-fenixrage_screenshot_1.png" data-ref-id="1300-2505345"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1406/14063904/2505345-fenixrage_screenshot_1.png"></a></figure><p style="">Fenix Rage is being compared to <a href="/super-meat-boy/" data-ref-id="false">Super Meat Boy</a>, and those comparisons are fairly apt. Like Super Meat Boy, Fenix Rage is a 2D-platformer where you'll need precision, skill, timing, and a deep well of patience and inner resolve to successfully navigate its tricky levels. Title character Fenix can jump in mid-air an unlimited number of times, making him an extremely maneuverable little tyke. Add in a quick dash move and the occasional ability to take on the properties of surfaces he lands on (such as lava blocks, which turns Fenix into a fiery munchkin that can slam through blocks of ice), and you've got a great platformer hero. In the dozen of levels I played, Fenix controlled extremely well, and I can't wait to see what the next couple of hundred levels have to offer when the game release later this year on PC. And also, the in-game collectibles are cookies. Collect enough and the game will give you a recipe you can use to make cookies in the real world. And who doesn't love cookies? -- <em>Randolph Ramsay</em></p><p style=""> </p> Mon, 14 Apr 2014 07:47:00 -0700 http://www.gamespot.com/articles/8-indie-games-from-pax-east-you-need-to-know-about/1100-6418984/ http://www.gamespot.com/articles/one-professor-attempts-to-explain-why-video-game-movies-are-always-bad/1100-6418987/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2505369-5827978812-Mario.jpg" data-ref-id="1300-2505369" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2505369-5827978812-Mario.jpg" data-ref-id="1300-2505369"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2505369-5827978812-Mario.jpg"></a><figcaption>No good movie films? What about 1993's Super Mario Bros.! </figcaption></figure><p style=""><a href="http://www.usatoday.com/story/life/movies/2014/04/13/video-game-movies-need-for-speed/7451827/" rel="nofollow">Speaking to USA Today</a>, one professor has attempted to explain why movie adaptations of video games are almost always awful.</p><p dir="ltr" style="">"[Games and movies] completely different animals," says Kirk Kjeldsen, assistant professor in the Cinema Department at the Virginia Commonwealth University in Richmond, Vancouver.</p><p dir="ltr" style="">Kjeldsen was speaking in an article pondering why EA's movie adaptation of <em>Need for Speed</em> didn't do better at the box office, even though the film made back its production budget after its opening weekend.</p><p dir="ltr" style="">The problem? Most film narratives follow a traditional, time-tested three-act structure, whereas videogames don't fit nicely in that mould. "Translating a non-linear narrative into a linear three-act structure is like making a song out of a painting or a sculpture," says Kjeldsen.</p><p dir="ltr" style="">If any film came close to impressing critics, Kjeldsen says, it was 2010's <em>Prince of Persia: The Sands of Time</em>, a Jake Gyllenhaal adaptation that did $90 million and earned praise from about a third of critics.</p><p dir="ltr" style="">Over the next few years, we'll be seeing movie adaptations of <em>Assassin's Creed</em>, <em>World of Warcraft</em>, and <em>Angry Birds</em>.</p><p dir="ltr" style="">Kjeldsen said Ubisoft's 2010 <em>Prince of Persia: The Sands of Time</em> was the way to go about adapting a game into a film. "[Prince of Persia] is probably the best way to go with a video game adaptation--take the best parts of the game, discard the rest," he says.</p><p dir="ltr" style="">But Wheeler Winston Dixon, professor of film studies at the University of Nebraska-Lincoln, says the best part about games is the, you know, games. "There's a very simple reason that nearly all video game movies fail; they're not interactive," Dixon says.</p><p dir="ltr" style="">"With video games, the player is really the star of the movie, directing the actors, deciding what plotline to follow--and most importantly for most games, whom to shoot down to get to the next level. When this aspect of the game is missing, viewers no longer feel like part of the action."</p><p dir="ltr" style="">Dixon adds that the day "may soon come when video games are played by audiences in movie theaters. But until that time, movies will never be able to replicate the gaming experience."</p><p dir="ltr" style="">But are game movies all bad? Even James Cameron <a href="http://www.gamespot.com/articles/james-cameron-s-guilty-pleasure-the-first-resident-evil-movie/1100-6418985/" data-ref-id="1100-6418985">says the first <em>Resident Evil</em> flick is one of his guilty pleasures</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 07:45:00 -0700 http://www.gamespot.com/articles/one-professor-attempts-to-explain-why-video-game-movies-are-always-bad/1100-6418987/ http://www.gamespot.com/articles/here-is-every-nba-logo-reimagined-as-pokemon/1100-6418986/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505356-pokemonfunny.png" data-ref-id="1300-2505356" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505356-pokemonfunny.png" data-ref-id="1300-2505356"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505356-pokemonfunny.png"></a></figure><p style=""> </p><p dir="ltr" style="">Last year, a professional hockey fan with a proclivity for Pokémon created <a href="http://imgur.com/a/xhbaK#0" rel="nofollow" data-ref-id="false">special Pokémon-inspired logos for all 30 National Hockey League teams</a>. Now, someone else has done something very similar for all 32 National Basketball Association teams.</p><p dir="ltr" style="">Created by <a href="https://twitter.com/musclesmicah" rel="nofollow" data-ref-id="false">artist Micah Coles</a>, the logos include designs that riff on a team's name or its popular imagery. Some examples include the "Boston Vine Whips," "Brooklyn Rest," and the "Orlando Magikarp." You can see all of the designs at <a href="http://imgur.com/a/B2cYn/all" rel="nofollow" data-ref-id="false">this imgur gallery</a>.</p><p style="">All that's left now is for someone to do the same with Major League Baseball.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 07:29:00 -0700 http://www.gamespot.com/articles/here-is-every-nba-logo-reimagined-as-pokemon/1100-6418986/ http://www.gamespot.com/articles/james-cameron-s-guilty-pleasure-the-first-resident-evil-movie/1100-6418985/ <p style=""> </p><p dir="ltr" style="">Famous film director James Cameron (<em>Titanic</em>, <em>Avatar</em>) revealed in a <a href="http://www.reddit.com/r/IAmA/comments/22uz4m/i_am_james_cameron_ama/" rel="nofollow" data-ref-id="false">recent Reddit AMA</a> that his favorite guilty pleasure movie is the first <em>Resident Evil</em> film. "I just like that film! You don't have to defend a guilty pleasure," Cameron said.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505341-removieawesome.jpg" data-ref-id="1300-2505341" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505341-removieawesome.jpg" data-ref-id="1300-2505341"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/1179/11799911/2505341-removieawesome.jpg"></a><figcaption>One of the more epic Resident Evil scenes.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">Released in 2002 and based on Capcom's zombie-themed video game series, <em>Resident Evil</em> was <a href="http://www.metacritic.com/movie/resident-evil" rel="nofollow" data-ref-id="false">not beloved by critics</a>, but it <a href="http://www.boxofficemojo.com/movies/?id=residentevil.htm" rel="nofollow" data-ref-id="false">made over $100 million</a> in theaters--well above its $33 million production budget.</p><p dir="ltr" style="">In the wake of this success, four sequels--all starring Milla Jovovich as Alice--were released, the most recent of which was 2012's <em>Resident Evil: Retribution</em>. A sixth film is currently in the works and will be helmed by series director Paul W.S. Anderson.</p><p dir="ltr" style="">Also during the Reddit AMA, a fan asked Cameron what kind of potential virtual reality technology like Oculus Rift might have for the future of filmmaking. Simply put, he said he's excited about the opportunity to incoporate VR into movie-making, but said it could be an expensive proposition.</p><p dir="ltr" style="">"I personally would be very interested to find a way to incorporate VR and a narrative filmmaking experience," Cameron said. "So a narrative directed experience that has individuated pathways where you have choices that you make in real-time, I think that would be a lot of fun. I think it would be very technically daunting and expensive, to do it as the same quality level as a typical feature, but it would be fun to experiment with. It sounds like a lot of fun."</p><p style="">"I don't think it would take over the feature film market though. I'm very familiar with VR, but I haven't seen the specific Oculus Rift device," he added. "I'm interested in it, I'm meant to see it sometime in the next month or so, but I've been familiar with VR since its inception. In fact, virtual reality is a way of describing the way we work on Avatar, we work in a virtual workspace all day long. We use a "virtual camera" which is how I create all the shots that are CG in the film, a window into a virtual reality that completely surrounds me."</p><p style="">In a surprise move last month, Facebook bought Oculus VR, maker of the Oculus Rift, in a <a href="http://www.gamespot.com/articles/facebook-buys-oculus-rift-company-in-a-massive-deal-worth-an-estimated-2-billion/1100-6418540/" data-ref-id="1100-6418540">deal worth $2 billion</a>. Sony is also <a href="http://www.gamespot.com/articles/sony-announces-ps4-virtual-reality-initiative-project-morpheus/1100-6418391/" data-ref-id="1100-6418391">working on a virtual reality headset for the PlayStation 4 called Project Morpheus</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:57:00 -0700 http://www.gamespot.com/articles/james-cameron-s-guilty-pleasure-the-first-resident-evil-movie/1100-6418985/ http://www.gamespot.com/articles/there-s-a-new-age-of-empires-game-but/1100-6418983/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2505338-screen+shot+2014-04-14+at+14.50.37.png" data-ref-id="1300-2505338" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2505338-screen+shot+2014-04-14+at+14.50.37.png" data-ref-id="1300-2505338"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1493/14930800/2505338-screen+shot+2014-04-14+at+14.50.37.png"></a></figure><p style="">Microsoft and developer Klab Games has announced Age of Empires: World Domination for mobile devices. Yes, it's free-to-play.</p><p dir="ltr" style="">Players get to pick between armies, such as Celts, Vikings, Franks, and Huns, and try and bash each other's brains out with an all new battle system that's been redesigned for mobile. It's probably going to end up being like Clash of Clans, isn't it?</p><p dir="ltr" style="">"Recreate history with your hands," booms the game's announcement trailer. Other than being confirmed as free-to-play, there's no mention of pricing information, or whether the game will make use of in-app purchases, or an energy timer, or basically anything that ended up ruining Dungeon Keeper.</p><p dir="ltr" style="">The new Age of Empires should be out this summer for iOS, Android, and Windows Phone.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=j2PEXEO2ga0" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fj2PEXEO2ga0%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dj2PEXEO2ga0&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fj2PEXEO2ga0%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:30:00 -0700 http://www.gamespot.com/articles/there-s-a-new-age-of-empires-game-but/1100-6418983/ http://www.gamespot.com/articles/xbox-one-getting-open-world-surrealist-survival-horror-game-grave/1100-6418982/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505335-grave.jpeg" data-ref-id="1300-2505335" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505335-grave.jpeg" data-ref-id="1300-2505335"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505335-grave.jpeg"></a></figure><p style=""> </p><p dir="ltr" style="">First-person open-world "surrealist survival horror" game Grave is headed to Xbox One, developer Broken Window Studios <a href="https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/posts/807894" rel="nofollow" data-ref-id="false">announced on the game's Kickstarter page recently</a>. Microsoft has approved the company for its independent publishing program, ID@Xbox, and the desert-themed Grave is "officially approved to launch on Xbox One," the studio said.</p><p dir="ltr" style="">The game's Kickstarter campaign has attracted just $9,349 of its $30,000 goal, though there's still 13 days to go. Grave for Xbox One is expected to launch simultaneously with the PC, Mac, and Linux versions in early 2015. You can get an Xbox One version of Grave if you have backed the project at $25 or above.</p><p dir="ltr" style="">Haven't heard of Grave? Here's the official description from Broken Window Studios. "Grave is an open-world, surrealist survival horror experience where light is your only weapon in a constantly changing reality."</p><p dir="ltr" style="">It was previously announced that the game would use the virtual reality headset Oculus Rift, which the company says allows for the "truest form of what a first-person adventure game can be." The Xbox One does not support the Oculus right now, so VR functionality is likely only in the works for the PC version of Grave.</p><p dir="ltr" style="">Could Grave come to other console platforms, like potentially the PlayStation 4? "We can't make any additional console announcements at this time, but we are actively pursuing additional consoles and will make announcements as we are able," the studio said.</p><p style="">Overall, Broken Window Studios' main ambition for Grave it is "to scare the living crap out of players. My personal goal is to give people nightmares," a developer says in the Kickstarter pitch video below. You can <a href="https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/posts/807894" rel="nofollow" data-ref-id="false">read more about Grave at its Kickstarter page</a> and you can even<a href="http://www.indiedb.com/games/grave/downloads/grave-free-kickstarter-demo-windows-version" rel="nofollow" data-ref-id="false"> download a demo of the game today for PC</a>.</p><div data-embed-type="html"><iframe src="https://www.kickstarter.com/projects/2129301589/grave-open-world-survival-horror/widget/video.html" height="360" width="480"> </iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:22:00 -0700 http://www.gamespot.com/articles/xbox-one-getting-open-world-surrealist-survival-horror-game-grave/1100-6418982/ http://www.gamespot.com/articles/looking-to-trade-items-in-the-elder-scrolls-online-bethesda-endorses-community-site/1100-6418981/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1365/13658182/2503032-dark_anchor_in_reaper%27s_march_1391767084.png" data-ref-id="1300-2503032" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1365/13658182/2503032-dark_anchor_in_reaper%27s_march_1391767084.png" data-ref-id="1300-2503032"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1365/13658182/2503032-dark_anchor_in_reaper%27s_march_1391767084.png"></a></figure><p style="">Seeing as recently launched MMO <a href="/the-elder-scrolls-online/" data-ref-id="false">The Elder Scrolls Online</a> has no auction house, one website has stepped in to establish a trading community of its own.</p><p dir="ltr" style="">The <a href="http://www.tesoelite.com/forums/threads/the-marketplace-how-to.2108/" rel="nofollow" data-ref-id="false">forums on fansite TESO Elite</a> (spotted <a href="http://www.computerandvideogames.com/458898/elder-scrolls-online-marketplace-helps-players-buy-sell-and-trade/" rel="nofollow" data-ref-id="false">via CVG</a>) have established a set of guidelines that it advises people to follow when trading, and Bethesda <a href="https://twitter.com/TESOnline/statuses/454337651722964992" rel="nofollow" data-ref-id="false">has now endorsed the site on Twitter</a>.</p><p dir="ltr" style="">The TESO Elite community plans on introducing mediators in the future, and already has established an account to handle any trading disputes. The community also promises to root out rogue traders with active moderation, and there's a feedback system in place so that established traders can stand out.</p><p dir="ltr" style="">There's always an element of risk involved, of course, but this seems like one of the safest ways to trade Elder Scrolls Online items with strangers on the Internet.</p><p dir="ltr" style="">GameSpot's very own Kevin VanOrd is ploughing through Tamriel right now for his The Elder Scrolls Online review, <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-review-in-progress/1100-6418883/">and you can read his latest thoughts right now</a>.</p><p dir="ltr" style="">The first big update for The Elder Scrolls Online, Craglorn, <a href="http://www.gamespot.com/articles/the-elder-scrolls-online-will-get-free-craglorn-update-later-this-month/1100-6418821/">will arrive later this month</a>.</p><div data-embed-type="video" data-ref-id="2300-6418164" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418164/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Martin Gaston is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/squidmania" rel="nofollow" data-ref-id="false"> Twitter @squidmania</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 06:00:00 -0700 http://www.gamespot.com/articles/looking-to-trade-items-in-the-elder-scrolls-online-bethesda-endorses-community-site/1100-6418981/ http://www.gamespot.com/articles/responding-to-xbox-one-and-ps4-capcom-investing-78-million-to-create-two-r-d-labs-in-japan/1100-6418980/ <p style=""> </p><p dir="ltr" style="">Resident Evil and Dead Rising publisher Capcom announced today that it has begun construction on two R&amp;D buildings to be erected near the company's Osaka headquarters. Capcom will spend a total of around $78 million to build the offices and they come in response to the release of the Xbox One and PlayStation 4. Capcom says that it needs the R&amp;B labs to ensure that it can succeed in the "challenging" and digital-focused video game market today.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505329-capcom.jpg" data-ref-id="1300-2505329" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505329-capcom.jpg" data-ref-id="1300-2505329"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_medium/1179/11799911/2505329-capcom.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">"The appearance of next-generation consoles with a variety of network functions has shifted the focus of sales from conventional package software to digitally distributed content," Capcom said. "The profit structure and business model are changing at an increasing speed as a result. Furthermore, the popularity of social games due to the widespread use of smartphones is enabling games to reach more user segments and enlarging the entire game market."</p><p dir="ltr" style="">"To succeed in this challenging environment, Capcom has been focusing resources on strategic and growing areas under a policy of selection and concentration in order to operate with speed and flexibility. Constructing these new R&amp;D buildings will make game development operations more efficient by centralizing these operations and upgrading speed and control," the publisher added.</p><p dir="ltr" style="">The two R&amp;D buildings will incorporate the "latest facilities," Capcom said. They will be equipped with a motion capture room, a sound effects studio, and "multi-purpose" spaces that can hold more than 100 people.</p><p dir="ltr" style="">Capcom also noted that both new R&amp;D buildings will have seismic isolation systems to protect against earthquakes. What's more, one of the buildings even uses uneven surfaces on its north and south sides to block sun in the afternoon, thus reducing total energy consumption.</p><p dir="ltr" style="">"The two buildings will enable Capcom to utilize its outstanding game development skills even more effectively," the company said. "Capcom is determined to use the new facilities to create highly original games that can meet the expectations of users."</p><p dir="ltr" style="">R&amp;D Building S is an 8-floor office with 2,054.38 square meters of floor area that is expected to be complete by January 2015. Its cost of development is estimated at ¥2.5 billion ($24.6 million). Meanwhile, R&amp;D Building N is twice as big, with 16 floors and 10,972.87 square meters of floor space. It should be ready in February 2016 and Capcom plans to spend around ¥5.5 billion ($54 million ) to build it.</p><p dir="ltr" style="">Outside of the creation of the two new R&amp;D labs, Capcom says its general goal is to "improve quality while holding down development expenses" by bringing on development technologies and other knowledge. As a means to accomplish this, Capcom will hire around 100 people every year (mostly new graduates, they say) so the company can do more game development internally as opposed to externally.</p><p style="">By March 2022, Capcom said it plans to have a total workforce of 2,500 people.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 05:38:00 -0700 http://www.gamespot.com/articles/responding-to-xbox-one-and-ps4-capcom-investing-78-million-to-create-two-r-d-labs-in-japan/1100-6418980/ http://www.gamespot.com/articles/animal-crossing-new-leaf-mario-kart-7-dropping-to-30/1100-6418979/ <p style=""> </p><p dir="ltr" style="">Nintendo announced today that it is cutting the price for five of its biggest 3DS games. Starting April 22, <a href="/mario-kart-7/" data-ref-id="false">Mario Kart 7</a>, <a href="/super-mario-3d-land/" data-ref-id="false">Super Mario 3D Land</a>, <a href="/new-super-mario-bros-2/" data-ref-id="false">New Super Mario Bros. 2</a>, <a href="/animal-crossing-new-leaf/" data-ref-id="false">Animal Crossing: New Leaf</a>, and <a href="/donkey-kong-country-returns-3d/" data-ref-id="false">Donkey Kong Country Returns 3D</a> will fall to $30. They were previously sold for $35-$40.</p><figure data-align="left" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/mig/6/0/1/8/2036018-997811_20130417_007.jpg" data-ref-id="1300-2036018" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/6/0/1/8/2036018-997811_20130417_007.jpg" data-ref-id="1300-2036018"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_small/mig/6/0/1/8/2036018-997811_20130417_007.jpg"></a></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">That price is good for the physical versions sold in stores and the digital eShop versions. Nintendo says the new price point "represents an even better value for consumers."</p><p dir="ltr" style="">Together, the five games have sold more than 9 million units in the United States, Nintendo said, adding the Mario Kart 7 is the best-selling 3DS game of all-time in the US.</p><p dir="ltr" style="">These games are playable on 3DS as well as the 2DS, though if you're playing on the latter system you won't, of course, get to experience the titles with the 3D effect applied.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 05:18:00 -0700 http://www.gamespot.com/articles/animal-crossing-new-leaf-mario-kart-7-dropping-to-30/1100-6418979/ http://www.gamespot.com/articles/report-steam-controller-goes-on-sale-this-fall-500-games-natively-playable-on-steamos-by-the-end-of-the-year/1100-6418978/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505318-steamcontrollernew.jpg" data-ref-id="1300-2505318" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505318-steamcontrollernew.jpg" data-ref-id="1300-2505318"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505318-steamcontrollernew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Valve's <a href="http://www.gamespot.com/articles/valve-reveals-steam-controller-with-touch-screen-haptic-feedback/1100-6415065/" data-ref-id="1100-6415065">new and innovative Steam Controller </a>will officially go on sale this fall, a "trusted hardware source" told <a href="http://www.pcgamer.com/2014/04/11/source-steam-controller-will-be-available-in-october-or-november/" rel="nofollow" data-ref-id="false">PC Gamer</a> at PAX East this weekend. The controller will release in October or November of 2014, the source specified. Pricing details were not mentioned. </p><p dir="ltr" style="">The latest version of the prototype Steam Controller was <a href="http://www.gamespot.com/articles/here-s-the-latest-steam-controller-prototype/1100-6418327/" data-ref-id="1100-6418327">shown off in mid-March</a>, with Valve revealing a new version that introduced Xbox 360-style A, B, X, and Y buttons in between the two track-pads. </p><p dir="ltr" style="">PC Gamer's source went on to say that the finalization of the Steam Controller design was the "final piece" that would preface general availability for the <a href="http://www.gamespot.com/articles/valve-steam-machine-roundup-prices-images-and-full-specs-revealed/1100-6416968/" data-ref-id="1100-6416968">Steam Machine systems themselves</a>. Valve has already said that its line of Steam Machines should be available later on in 2014, so the rumored release window for the Steam Controller isn't all that surprising.</p><p style="">Finally, the site's source said that they are anticipating that "about 500" games will be natively playable through SteamOS by the end of 2014. PC Gamer notes that this is up from the <a href="http://store.steampowered.com/search/?snr=1_4_4__12&amp;term=#category1=998&amp;os=linux&amp;sort_order=ASC&amp;page=1" rel="nofollow" data-ref-id="false">current figure of 382</a>.</p><p style=""><em>What do you think of the new Steam Controller? How much would you pay for one? Let us know in the comments below!</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 04:53:00 -0700 http://www.gamespot.com/articles/report-steam-controller-goes-on-sale-this-fall-500-games-natively-playable-on-steamos-by-the-end-of-the-year/1100-6418978/ http://www.gamespot.com/articles/in-japan-you-can-now-buy-spare-ps4-parts-but-will-the-service-come-west/1100-6418977/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2505313-ps4tretton.jpg" data-ref-id="1300-2505313" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2505313-ps4tretton.jpg" data-ref-id="1300-2505313"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2505313-ps4tretton.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">As part of a new service offered only in Japan for now, Sony has begun selling individual PlayStation 4 parts for local gamers, <a href="http://www.dualshockers.com/2014/04/10/sony-starts-selling-ps4-spare-parts-only-in-japan-for-now/" rel="nofollow" data-ref-id="false">DualShockers </a>reports.</p><p dir="ltr" style="">The service won't let you build a PS4 from scratch, of course, but you can pick up spare parts like an HDD bay cover (¥1000/$10), HDD bay bracket (¥500/$5), screw set (¥250/$2.50), or power cord (¥450/$4).</p><p style="">Right now, there's no word on if this PS4 service will be extended to gamers in Europe or the United States.</p><p style="">The site also points out that Sony already operates a similar program for PlayStation 3. We have reached out to a Sony Computer Entertainment America representative for comment.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 14 Apr 2014 04:33:00 -0700 http://www.gamespot.com/articles/in-japan-you-can-now-buy-spare-ps4-parts-but-will-the-service-come-west/1100-6418977/ http://www.gamespot.com/articles/uk-titanfall-sales-spike-220-percent-after-xbox-360-launch/1100-6418976/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2505247-titanfallexpedition_003.jpg" data-ref-id="1300-2505247" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2505247-titanfallexpedition_003.jpg" data-ref-id="1300-2505247"><img src="http://static.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2505247-titanfallexpedition_003.jpg"></a></figure><p style=""><a href="/titanfall/" data-ref-id="false">Titanfall</a> has leapt back to the top of the UK games chart following the launch of the Xbox 360 version last week. The well-received last-gen version accounted for 71 percent of sales for the game, with 27 percent going to Xbox One and a single percent of sales on PC.</p><p style="">All in all, Titanfall's sales jumped 220 percent from the previous week.</p><p dir="ltr" style="">Microsoft's other new exclusive, <a href="/kinect-sports-rivals/" data-ref-id="false">Kinect Sports: Rivals</a> for Xbox One, wasn't as fortunate: it entered the chart at 14.</p><p dir="ltr" style=""><a href="/lego-the-hobbit/" data-ref-id="false">LEGO The Hobbit</a> entered the charts in second, followed by the ever-dependable <a href="/fifa-14/" data-ref-id="false">FIFA 14</a> in fourth.</p><p dir="ltr" style="">Call of Duty: Ghosts, Minecraft: Xbox 360 Edition, The Lego Movie Videogame, Plants vs. Zombies: Garden Warfare, Assassin's Creed IV: Black Flag, and Metal Gear Solid V: Ground Zeroes rounded out the rest of the top ten.</p><p dir="ltr" style="">Where's Bethesda's big-budget MMO The Elder Scrolls Online, which entered the charts at number two last week, on that list? This week it has dropped to 19, though many of the game's sales will likely be coming from digital sources that are not counted in the official list.</p><p dir="ltr" style="">Titanfall's first DLC, Expedition, <a href="http://www.gamespot.com/articles/titanfall-s-first-dlc-is-called-expedition-2v2-last-titan-standing-mode-on-the-way/1100-6418954/" data-ref-id="1100-6418954">was officially unveiled over the weekend</a>.</p><div data-embed-type="video" data-ref-id="2300-6418221" data-width="100%" data-height="100%"><iframe src="/videos/embed/6418221/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 14 Apr 2014 01:45:00 -0700 http://www.gamespot.com/articles/uk-titanfall-sales-spike-220-percent-after-xbox-360-launch/1100-6418976/ http://www.gamespot.com/videos/house-of-horrors-mystery-and-gore-bubble-over-in-t/2300-6418304/ In this pixelated adventure nothing is what it seems and when death comes knocking the investigation gets heated. Sun, 13 Apr 2014 23:55:00 -0700 http://www.gamespot.com/videos/house-of-horrors-mystery-and-gore-bubble-over-in-t/2300-6418304/


23.07 | 0 komentar | Read More

Seth Green, Michael Cera, and Sarah Silverman making Xbox TV shows

Written By Kom Limpulnam on Senin, 07 April 2014 | 23.07

In its bid to take on companies like Netflix and Amazon with its own Xbox-exclusive TV shows, Microsoft has greenlit new programming from Hollywood comedy stars Seth Green, Michael Cera, and Sarah Silverman. Xbox Entertainment Studios will produce a sketch comedy show made by Silverman and Cera's JASH comedy collective. As for Green's show, it's a stop-motion program made by Stoopid Buddy Stoodios, the team behind Green's Robot Chicken.

"TV, as the highest-reach form of entertainment you can find, is a critical part" of bringing consumers to Microsoft, said Head of Xbox Phil Spencer in an interview with Bloomberg. Spencer said last week that entertainment options for the Xbox One are important, but they "can't come at a cost for what we do for the core gamer."

Other shows from Xbox Entertainment Studios include a World Cup-themed show called Every Street United, as well as the robot thriller Humans. Microsoft also recently got approval to dig up a landfill in New Mexico in search of millions of copies of the failed movie tie-in E.T.: The Extra Terrestrial for a new documentary series. There's also a Halo TV show in the works with Steven Spielberg and a new digital project from Alien director Ridley Scott.

On top of that, Bloomberg reports that Microsoft has ordered a pilot for an unscripted series called Fearless. This show will follow Australian Navy bomb clearance diver Paul de Gelder--who lost limbs in a shark attack--as he "aids people who try to make the world a better place." What's more a documentary series from the minds behind the Oscar-winning Searching for Sugar Man will also come to Xbox. The first shows should debut in June.

Microsoft faces formidable competition in the original programming space. Netflix already has a foothold in the market with well-received shows like House of Cards and Orange Is The New Black. Meanwhile, Amazon's online programming lineup includes shows like Betas and Alpha House. In addition, Sony has greenlit a new drama called Powers for the PlayStation Network.

"This is not an easy business," Xbox Entertainment Studios chief Nancy Tellem said. Tellem is a former CBS TV veteran who helped critically acclaimed shows like C.S.I. and Survivor get off the ground. "There's a huge failure rate. You have to get up to the plate a lot. Hopefully we can have a higher batting average than most, but it's a long process."

Xbox Entertainment Studios' efforts also include live programming. The studio will host a live broadcast of the annual summer musicfest Bonnaroo in July. Backstage interviews with performers will be conducted using Microsoft's Skype service.

Tellem said some of the Xbox Entertainment Studios programming, like Every Street United, will be free on Xbox 360 and Xbox One. However, she explained that Microsoft is still working out the business arrangements for the other shows. She also noted that Microsoft could sign deals with other companies to release the programming on other, non-Xbox platforms.

Overall, Tellem said the original Xbox programming will focus exclusively on the "gamer audience"--that is, typically males 18-34 years old.

"We aren't trying to find something that's going to be accepted by the largest common denominator, which is what a lot of people in the business look for," Tellem told Bloomberg. "We're focused on what we feel our audience on our platform wants."

The Xbox Entertainment Studios programming will be a mix of live action and interactive components as a means to encourage users to "engage" with the show across their consoles, phones, and tablet devices. Microsoft is also experimenting with ways it can boost interactivity and engagement, including a system that would scan your face (presumably via Kinect) and then place you in a show's crowd scene.

Filed under:
Xbox One
Xbox 360
PC
Microsoft

23.07 | 0 komentar | Read More

Kinect Sports Rivals Review

With the new Xbox comes a new Kinect, one that Microsoft claims can read your movements more precisely than its predecessor. But the first game that put the device through its paces, Fighter Within, was an unmitigated disaster. Now, we have Kinect Sports Rivals, a better game than Fighter Within but hardly one that makes the case for the Kinect as an essential piece of gaming hardware. Rivals is a collection of six sports-themed minigames that range from mildly enjoyable events like wake racing and rock climbing to a thoroughly underwhelming and absurd approximation of soccer. It's good for some short bursts of goofy, physical fun, but Kinect Sports Rivals is neither a strong assortment of motion-controlled games nor an entirely promising showcase for the capabilities of the new Kinect.

Before you compete in your first event, Rivals invites you to create your own champion, the digital representation of you who will battle it out in sporting events across the game's island setting. Like the "drivatars" of Forza Motorsport 5, your champion may appear in events for other players, and ostensibly, he or she will perform at your skill level. For the champion creation process, the Kinect scans your face, and then creates a character who may or may not bear a likeness to you. The shape of the face might have an uncanny similarity to yours, or you might see no resemblance whatsoever between yourself and your champion. Still, it's always fun to see what the game comes up with. Unfortunately, you have to sit through an unskippable intro sequence each time you go through this process, so if you're hoping to jump into a game with friends or family, you either need to be willing to wait longer than you should have to for everyone to create a champion, or just skip the process and use generic characters.

When you do get to the island, Kinect Sports Rivals starts by putting its best foot forward. You're ushered into your new life as a sporting champion with some wake racing--what we might more commonly call jet ski racing. The controls are simple, intuitive, and responsive. To steer, you turn your arms like you're turning handlebars, and you can ease up on the throttle by opening your right hand. When you go over ramps, you can do flips with a quick lean forward or backward, and you can lean from side to side to turn more sharply. The courses are gorgeous, and there's a sense of impact with the water as your jet ski crashes against larger waves.

Rock climbing also works quite well. Here, you just move your arms and then close your hands to grasp handholds, and then move your arms down to pull yourself up. It's especially fun when competing with a friend because you can grab opponents by the leg and send them plummeting to a digital demise. Camera angles create a sense of precariousness as you cling to the undersides of rock surfaces. It's too simple to stay interesting for long, but it's hard to imagine the activity of rock climbing being more effectively converted into a Kinect activity than it is here.

You can pull your opponents off the wall in rock climbing. Competition is rough on the island.

Bowling plays out exactly as you'd expect, except not as good. You make a motion mimicking the release of a bowling ball to make your champion release his or her bowling ball. The motions you have to make to put spin on the ball are exaggerated, so it doesn't feel as natural as, say, Wii Sports bowling. But it's still satisfying to rack up the spares and strikes. Similarly, tennis is played by making swinging motions with your arm, and sending the ball rocketing past your opponent faster than he or she can react feels good, but it's hard to get a good feel for the timing with which the game wants you to swing.

The last two events, however, are exercises in absurdity and frustration. In target shooting, you just point at the screen, moving your hand around to line up crosshairs with targets. Once a target is lined up, you fire automatically. Some targets need to be shot in sequence, and other targets have skulls on them; hitting these costs you points. Even if this worked perfectly, pointing at a screen would hardly be a thrilling way to spend your time, but it doesn't work perfectly. Crosshairs sometimes jitter around, which is a big problem in an event that's supposed to be entirely about precision.

Rivals' version of soccer is a silly attempt to boil the sport down to something that can be played just by kicking, and occasionally making a banging motion with your head. You kick the ball from one team member to another to another, timing and bending your kicks to avoid defensemen who slide back and forth. The game doesn't respond to all of your kicking motions, and making shots on goal can be infuriating when you clearly try to kick the ball to one side or another and then see it fly straight into the middle of the goal and the goalkeeper's eager hands. When you're on defense, you only control the goalie, moving yourself into position to prevent shots from scoring.

You earn coins that you can spend on new outfits and gear for your champion.

The disposable narrative is a strange tale of competing clans that may have you questioning the entire concept of the game's world. (If the island is the weird postapocalyptic society centered around athletic competition that it appears to be, why does that one obnoxious guy in Viper Network keep referencing tired Internet memes? And why does State Farm Insurance advertise there?) Surrounding the events are tacked-on systems that have you earning coins, fans, and experience points, but if the events aren't good enough to keep you coming back, these unnecessary systems won't do it, either. And there's a separate, free app called Kinect Sports Rivals Hub, in which you can do things like view challenges created by the developer and share images of your champion on social media, but why this functionality isn't built into the game itself is anyone's guess. Kinect Sports Rivals is an inconsistent collection that will get you up off the couch and moving around for a bit of mild fun, but that's about the best you can say for it.


23.07 | 0 komentar | Read More

Kinect Sports Rivals - Rock Climbing, Jet Skiing, and Bowling

Get off your couch and climb, jet ski, and bowl your way to victory in these gameplay clips from Kinect Sports Rivals.

Jeremy Jayne on Google+
23.07 | 0 komentar | Read More

Making lots of money made this indie developer feel guilty

In a new feature at The New Yorker, Ridiculous Fishing and Super Meat Boy designers open up on what can happen after your game strikes gold and you become rich overnight.

Ridiculous Fishing developer Rami Ismail and his business partner Jan Willem released their game in March 2013, and by the time Ismail woke up the next morning, he had made tens of thousands of dollars from the game. His first feeling was not happiness, but rather guilt.

Ridiculous Fishing

"Ever since I was a kid I've watched my mom wake up at six in the morning, work all day, come home, make my brother and me dinner--maybe shout at me for too much 'computering,'" he said. "My first thought that day was that while I was asleep I'd made more money than she had all year. And I'd done it with a mobile-phone game about shooting fish with a machine gun."

Ridiculous Fishing netted more than a hundred thousand dollars during its first month on iTunes and passed 1 million in sales within six months of its initial release. Ismail and Willem began making games together working in a makeshift office space and living on a diet of Ramen noodles. The hard work to release Ridiculous Fishing is not lost on Ismail, but he struggled shaking the feelings of guilt related to the game's success.

"Somewhere in the back of your head you know that you worked hard, that you sacrificed your stability, and you took on the risk of financial ruin for a long while," Ismail told me. "You did things that other people were not willing or capable of. And that paid off. But, even so, it feels awful. I couldn't get rid of the image of my mother in her car, driving to work."

Super Meat Boy co-creator Edmund McMillen is also featured in the New Yorker piece. He warned that his rise to financial prosperity is something people might see and latch onto without understanding the full picture.

"I don't like the feeling that I've perpetuated a myth that people can get rich making games," McMillen said. "The money has made relationships complicated," he added, noting that distant family members and old acquaintances have reached out to him for financial assistance.

"I'm just a guy who makes games. I'm an artist who likes to be alone. This success has artificially elevated me; it's caused jealousy, even hatred. If my games hadn't sold, I would be in my crappy one-bedroom apartment making more games."

"Maybe I'd be even happier than I am today."


23.07 | 0 komentar | Read More

Broforce comes to Steam with first female bro

Macho 80s-inspired shooter Broforce is now doing chin-ups and bench presses on Steam, as developer Free Lives had made the game available as part of the Steam Early Access program.

The full version of the game is due to be released in summer for PC and console, with the latest update--going live with the Steam Early Access release--including Ripbro, the first female bro in the game. There's also a sweet new backflip move, incendiary poultry, and 'hot brotato' grenade throwing.

Broforce is a co-op shooter where you play as various supermacho Bros, each modelled after an action hero star. My favourite is Brobocop.

The game is available for $15/£11.99.

As part of the update, publisher Devolver Digital released a new trailer for Broforce:

Filed under:
BROFORCE
PC

23.07 | 0 komentar | Read More

Nintendo working on an alien-themed game?

Battlefield 4 players discover massive Megalodon shark Easter Egg

Catch Pokemon on your phone using Google Maps

Don't be fooled! Video game April Fools' 2014 joke round-up

Game of the Month March 2014

Watch Dogs and the Terrifying Power of Smartphones

EA deletes nasty Wii U April Fools' tweets, calls them "unacceptable" and "stupid"

1080p for all? Performance gap between Xbox One and PS4 is fading away, Oddworld dev says

Studio formed by Blizzard, SOE, Relic veterans shuts down

5-year-old cracks Xbox One security by discovering simple flaw

Microsoft shows off how it believes the cloud will change gaming forever


23.07 | 0 komentar | Read More
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