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The Future Is 4K and It's the PC Not Next-Gen Leading the Charge

Written By Kom Limpulnam on Senin, 30 September 2013 | 23.07

The Xbox One and PS4 are set to support 4K, but as Mark Walton discovers, only the PC has the power to do it justice.

There was a time, back in the late nineties and early noughties, when console graphics were king. While the PC industry and the likes of the now-defunct Silicon Graphics poured most of their efforts into making specialist chips for specialist 3D workstations, it was Sony and Nintendo that led the charge on 3D graphics for the consumer. By the time the PlayStation 2 launched in early 2000, console graphics had far surpassed anything available on the humble PC, much to the chagrin of dedicated PC players.

Fast-forward a few years, and huge investments into R&D, tighter fabrication processes, and a freedom from the tighter power constraints of the console--not to mention a much-improved DirectX from Microsoft--saw the PC steadily claw back the performance crown. Even the last bastion of console overkill, the PlayStation 3 and its Cell processor, was backed up by what was essentially a standard 7000-series Nvidia graphics card, with a performance to match.

Nowadays, it's tough to imagine even a company as large as Sony putting as much time and money into developing something as esoteric as the Cell processor, which is probably why it and Microsoft have eschewed such tech for off-the-shelf (or thereabouts) chips from a company that makes them for a living. That certainly has its benefits (it's simpler for developers for one), but they aren't challenging the best the PC has to offer in the same way that the PS3 and Xbox 360 did.

Where those consoles ushered in the HD generation, such a sea change isn't in the cards this time around, at least in terms of whizzy visuals. Instead, the PS4 and Xbox One peak at a nice but hardly cutting-edge 1080p at 60fps for games. That's the standard for now, but if big tech trade shows like CES and IFA are anything to go by, it certainly won't be for long.

"…they aren't challenging the best the PC has to offer in the same way that the PS3 and Xbox 360 did."

4K, or Ultra HD as it's otherwise known, has been around for a while in cinemas and video production houses, but it's only in the last year or so that the technology has switched from completely absurd pricing to something that's a little more accessible for the average Joe. A decent 60Hz 4K TV or monitor still runs you a couple of thousand dollars, but as the technology matures over the course of the next few years, prices will fall. And if you're willing to take a punt on a cheap Chinese import, a 50-inch 4K TV can be yours for less than $1,000 right now.

So why would you want 4K? Think of it like the first time you saw the iPhone 4's retina display: the crispness of the text, the pin-sharp pictures, and the horrible realisation that from that point on, anything less would look like garbage. It's a wonderful thing to see with your own eyes. And, unlike the 3D technology heavily pushed to get us all to buy new TVs, it's unlikely to be a fad. After all, it's an easier up sell. 4K is more--more pixels, more sharpness, more definition--and it's easily demoed in stores. If there's one thing people love, it's more.

Like in the transition from SD to HD, there's not a whole lot of native 4K content out there at the moment, but if you're a well-heeled PC gamer who doesn't mind a little bit of fiddling, you can get in on the action right now. Monitors like ASUS' PQ321 31-inch display are slowly hitting the market, and while it's hardly cheap at $3,499, it's far better than the $20,000 such monitors once cost.

Rendering the 8 million pixels of a 4K set in real time is a tough challenge, even for the most powerful of PCs. And it's made all the more difficult by how 4K monitors currently work. Rather than one giant monitor, they are actually two 1920 x 2160 panels stitched together, so clever software from the likes of Nvidia and ATI is needed to prevent any noticeable vertical tearing or artefacts between the two panels. There were some problems in the very early days of 4K, but the latest set of drivers from both companies seem to have ironed out most of the issues.

Indeed, we didn't spot any of those issues as we gawked in amazement at Metro: Last Light and Battlefield 3 being run in 4K. The benefits of cramming so many pixels into a display are open to debate (and be sure to watch Reality Check for an insight into that), but when you're sitting just a few feet away like the typical PC user does, everything looks crisp and clear, and the 31-inch size of the monitor does wonders for sucking you right into the action.

"You need a very powerful PC to drive the display."

But it's worth reiterating that you need a very powerful PC to drive the display. Our test rig--despite sporting an Intel i7, Samsung Evo SSD, 16GB of RAM, and a killer graphics card in the form of Nvidia's Titan--struggled during some of the more demanding games. The opening of Crysis slowed to a crawl, forcing us to knock down from ultra to mere high settings, while busier sections of BioShock Infinite suffered from some mild chugging.

There are also some games, such as Skyrim, that don't have particularly high-resolution textures, meaning they look a little worse in 4K, thanks to the blurring effect of stretching the textures out. More games are poised to adopt higher-resolution textures, though, and it wouldn't be a surprise to see next year's PC games adopt 4K assets as standard over the 2K ones currently used. But the fact is, most games work fine at decent frame rates and look spectacular. There's not even a need to use antialiasing, thanks to those tightly packed pixels taking the place of blending colours to smooth edges. And it all works on technology, albeit high-end technology, that you can buy right now.

The beauty of the PC is that today's high-end tech is tomorrow's mid-range. In as little as a year's time, playing 4K games on the PC is going to be much cheaper, and they'll perform even better too. That leaves the next-gen consoles in something of a predicament. If a $3,000 PC equipped with the most powerful GPU around can only just cope with 4K, what chance does the PS4 or Xbox One have? A deeper access to hardware and a lighter OS gets you only so far.

Raw power and eye-popping visuals certainly aren't a requisite for making a great game. Indeed, as the late, great godfather of Nintendo, Hiroshi Yamauchi, once said, "We cannot guarantee interesting video games through the use of better technology." But as living rooms across the land begin to move to 4K, the next-gen consoles won't be able to deliver that content. Sure, Sony has confirmed that the PS4 will support 4K films and photos, and Microsoft has said that the Xbox One will too. They may even support lighter 2D games in 4K further down the line.

But the big blockbuster AAA experiences in 4K? That will be the domain of the PC. It's a platform that's easily adapted for new technologies, and that's only going to get more powerful as the years roll by. It's even got its sights set on the living room with the likes of Valve's SteamMachines and Steam OS. Honestly, once you've seen what games look like in 4K, those next-gen consoles are far less attractive. You're simply not going to want anything less.

→ More coverage of PS4 on GameSpot.com


23.07 | 0 komentar | Read More

Reality Check - Do we need 4K?

We need 4k, 8k, 16k, 32k, etc. The reason we need these is actually quite simple. Without them, GPU manufacturers such as Nvidia and ATI have no reason to develop high performance hardware that can support say 60fps at ultra settings at such resolutions. Why is that a big deal? Well, because the longer we wait for that tech to become available, the longer we have to wait to experience a truly immersive, indistinguishable from life, Virtual Reality environment. This will also effect the potential of Augmented Reality as we head into the future. Palmer Luckey, the original designer of the Oculus Rift, has stated that even 8k per eye won't be enough for VR. While that might sound ridiculous at first, consider this. If you are in virtual reality, everything may seem wonderful at first glance. However, pick up a book with a really small font, hold it away from your face and try to read it. Without an extremely dense screen, it would be practically impossible. Unfortunately, the pixel density required to achieve that kind of resolution on that size of screen is most likely impossible due to the laws of physics. However, there is already work being done on Virtual Retina Displays, which will basically take low powered lasers and essentially draw images directly onto the retina. Once these displays are available, their will no longer be a need to squeeze higher resolution into smaller screens. That said, the need for hardware capable of rendering the image at such resolutions will still be required.


23.07 | 0 komentar | Read More

Batman: Arkham Origins I Am the Knight and Initiation DLC detailed

Warner Bros. Games Montreal's upcoming Dark Knight adventure Batman: Arkham Origins will feature a permadeath difficulty mode, the studio has revealed, alongside new information about the game's prequel DLC set in Asia.

Speaking to Eurogamer, producer Guillaume Voghel revealed more about the one life and no saves I Am the Knight difficulty, which opens up after players complete the game and then its New Game Plus mode.

"The main narrative arc and side missions last about 12 hours," he said, "and then you have all the collectibles. To get 100 per cent of that will take much, much longer. We have a new difficulty level, New Game Plus is coming back--that's really difficult--and when you're done with that there's I Am The Night mode--which is no saves and one life."

Voghel also confirmed that the game's Initiation DLC will offer a single-player campaign set in Asia, with Bruce Wayne training to become Batman.

"You play as Bruce Wayne learning to be a ninja," said Voghel. "That's a really cool one. Narratively there's some added content that will give players a little more background story."

Initiation will be included in Batman: Arkham Origins' $19.99 season pass, along with four other pieces of downloadable content. Three DLC packs have been confirmed as skins, with the last pack yet to be confirmed. The game will also feature Knightfall DLC exclusive to the PlayStation 3.

Part of the Initiation DLC will feature Batman proving himself to his teacher, Kirigi, who also trained Ra's al Ghul's League of Assassins.

"[But] it's not League of Assassins, it's ninja-related," Voghel added. "It's when he learned to be a ninja and learned those techniques. He goes to a monastery--custom content was created for the DLC. You'll be in Asia in the monastery. The team did a great job on that, it looks really good."

Batman: Arkham Origins will be released for Xbox 360, PlayStation 3, PC, and Wii U on October 25.


23.07 | 0 komentar | Read More

Shadow of the Eternals on hold

Shadow of the Eternals, the spiritual successor to Eternal Darkness: Sanity's Requiem on the GameCube, is on hold, developer Precursor Games has said.

Veterans from original Eternal Darkness, Too Human, and X-Men: Destiny developer Silicon Knights formed Precursor Games to work on the proposed survival horror title, including boss Denis Dyack, but the crowdfunding project failed to garner enough interest from the public.

"It is with a heavy heart that we have decided to put the Shadow of the Eternals project on hold," posted Dyack to the Precursor Games forum. "We are very happy with what we have accomplished both as a group and with the community. The community has blown us away and was the one thing that kept us going through it all--we cannot thank you enough.

"Many of us will be taking a break. For those who are not aware, we all worked on this project as a labour of love and self financed 100 percent of everything for a over a year to try to make Shadow of the Eternals a reality. Although we did not succeed on doing this, we succeeded in making many friends and starting something that we hope provided value for those involved."

"We have no regrets," added Dyack.

"Is the project dead? No, but we feel it needs a rest too," he concluded.

"We have all agreed as a group that when and if the time is right we will get together and start it up again. Keep your head high everyone and remember what we have accomplished together."


23.07 | 0 komentar | Read More

UK Chart: GTA V becomes fastest selling game ever in UK

Written By Kom Limpulnam on Senin, 23 September 2013 | 23.07

Rockstar's critically acclaimed GTAV has stormed to the top of UK chart this week, becoming the fastest-selling game of all time in the region.

GTAV also becomes the overall 24th biggest selling title of all time in the UK, selling more in its launch week than all other GTA titles combined, and besting previous launch week record holder Call of Duty: Black Ops by almost a quarter of a million units.

On the individual platforms the game is even bigger, becoming the 11th biggest on Xbox 360 and 10th biggest on PlayStation 3 after just five days on sale. The split of sales between platforms is fairly even, with 57 percent on Xbox 360 and 43 percent on PS3.

Despite accounting for almost 89 percent of sales for the week, GTAV wasn't the only new entry to the chart. Konami's Pro Evolution Soccer 2014 made its debut at two, while Aliens: Colonial Marines re-entered the chart at eight thanks to retail discounting and promotion.

Elsewhere, The Last Of Us jumped up to three from 27, Saints Row IV dropped from one to four, and Harvest Moon 3D: A New Beginning makes its chart debut at 22.

The Top 10 UK chart for the week ending September 21:

1. Grand Theft Auto V
2. Pro Evolution Soccer 2014
3. The Last Of Us
4. Saints Row IV
5. Tom Clancy's Splinter Cell: Blacklist
6. Minecraft: Xbox 360 Edition
7. Diablo III
8. Disney Infinity
9. Aliens: Colonial Marines
10. Kingdom Hearts HD 1.5 Remix


23.07 | 0 komentar | Read More

$2,000,000 League of Legends Season 3 World Championships begin

Written By Kom Limpulnam on Senin, 16 September 2013 | 23.07

Competition begins, as 14 of the best teams from the world over battle for seven-figure purse.

Today kicks off the League of Legends Season 3 World Championships, where 14 of the best teams from North America, Europe, South Korea, China, and Southeast Asia will compete for $2,000,000 and the title of best League of Legends team in the world.

The Season 3 finals begin with six days of group stage matches, with the top two teams from each group advancing to the Quarterfinals to meet with the first-place finishers of each region. Teams in the group stage include Team SoloMid and Team Vulcun from the United States, Samsung Galaxy Ozone and SK Telecom T1 from South Korea, Fnatic, Gambit Gaming (Russia), Lemondogs (Sweden), GamingGear (Lithuania) from Europe, OMG from China, and Mineski from the Philippines. Cloud 9 from the United States, Gamania Bears from Taiwan, Najin Sword from South Korea, and Royal Club from China await in the Quarterfinals.

Group A begins with North America Season 3 runner-ups Team SoloMid taking on GamingGear who qualified through the wildcard tournament. Group B will start with European Season 3 Champions Fnatic taking on Vulcun.

Professional players whos teams have been eliminated from the playoffs will be analysts for the event, including Counter Logic Gaming's Yiliang "Doublelift" Peng, Evil Geniuses Stephen "Snoopeh" Ellis, and SK Gaming's Carlos "ocelote" Rodríguez Santiago. They will join Riot Games' broadcasters Leigh "Deman" Smith, David "Phreak" Turley, and Joshua "Jatt" Leesman.

Games started at 3 p.m. EST/12 Noon PST and can be watched live on Twitch and YouTube, as well as through the official LoL eSports site.

GameSpot eSports will be providing live coverage and updates every day from the Season 3 Championships.

→ More coverage of ESPORTS on GameSpot.com


23.07 | 0 komentar | Read More

History of Grand Theft Auto

Whats with all the GTA V crap? Why is GS so overflown with GTA commercials and announces and suddenly GTA became so overexposed? How much money did rockstar paid so GS can put under our nose the meaning of life: Why GTA V is so "fabulous"? 

C'mon what is so "fabulous" about GTA V? that is only made for consoles? or that rockstar are so greedy? There are at least 5 games that are comming out this year / early 2014 which are going to be 100 times with better story and gameplay.

But of course, we come to the fun fact that the biggest public are kids who "turn on" GTA V commercials....aaaannnnnddd the profit is in the kids :)


23.07 | 0 komentar | Read More

AU Shippin' Out September 9-13: Arma III

Written By Kom Limpulnam on Senin, 09 September 2013 | 23.07

Military shooter Arma III hits Australian shelves this week. In a first for the series, the game will be released without its campaign mode.

Players will be able to access the island terrains of Altis (270 square kilometres) and Stratis (20 square kilometres), 12 single-player missions, three faction showcases, nine multiplayer scenarios, 10 firing drill challenges, over 20 vehicles and 30 weapons, and modding support.

Three batches of single-player content will be released as free downloadable expansions post-release.

The first episode, Survive, will be made available approximately a month after release. The expansions, Adapt and Win, will follow on in what Bohemia Interactive described as "the months thereafter".

Arma III was previously scheduled to be released in 2012, but was delayed by an "eventful year", which saw Arma III developers Ivan Buchta and Martin Pezlar gaoled on suspicion of spying during a trip in Greece. The pair were freed on bail after 128 days of imprisonment.

For those unfamiliar with the Kingdom Hearts series, Kingdom Hearts HD 1.5 ReMIX brings newcomers up to speed. The game contains Kingdom Hearts Final Mix remastered in high-definition, Kingdom Hearts Re: Chain of Memories, and enhanced high-definition cutscenes from DS game Kingdom Hearts 358/2 Days.

Kingdom Hearts HD 1.5 ReMIX also includes full Trophy support, as well as additional content in the form of new enemies, weapons, abilities, and cutscenes. The game will be released exclusively for the PlayStation 3 on September 12.

Saints Row IV was refused classification twice in Australia, until a modified version of the game was submitted and eventually granted an MA15+ rating. The game will be released for 360 and PC this week.

For more details on games out this week, check out the list below.

September 10, 2013
Around the World with Hello Kitty & Friends (3DS)

September 11, 2013
Puppeteer (PS3)

September 12, 2013
AFL Live 2 (360, PS3)
Arma III (PC)
Etrian Odyssey IV: Legends of the Titan (3DS)
Farming Simulator 2013 (360, PS3)
Kingdom Hearts HD 1.5 ReMIX (PS3)
NHL 14 (360, PS3)
Rayman Legends (Vita)
Saints Row IV (360, PC)
The Elder Scrolls Anthology (PC)
The Sims 3: Movie Stuff (PC)
Turbo: Super Stunt Squad (360, PS3, 3DS, DS, Wii, Wii U)

→ More coverage of AUSTRALIA on GameSpot.com


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Grand Theft Auto V may have cost $266 million to develop and market - Report

Rockstar Games' open-world action playground Grand Theft Auto V may have cost up to £170 million (approximately $266 million) to develop and market, according to a report by Scottish newspaper The Scotsman (via Kotaku).

The piece claims that industry analysts are predicting that up to 25 million copies of the game could be sold in its first year on the market, representing more than £1 billion ($1.56 billion) in sales, an identical figure to the one given by EEDAR analyst Jesse Divnich in November last year.

Earlier this year, Sterne Agee analyst Arvind Bhatia used a "hypothetical probability model" to estimate development costs of $137.5 million. Contacted by GameSpot, a Rockstar Games representative declined to confirm or deny the figure, saying that the company does not comment on rumour or speculation.

In January last year, a Los Angeles Times report revealed that BioWare's Star Wars: The Old Republic had cost $200 million to develop. By comparison, Sony's PlayStation-exclusive racer, Gran Turismo 5, cost around $60 million to produce.

Grand Theft Auto V launches globally next week on September 17 for Xbox 360 and PlayStation 3.

Dan Chiappini
By Dan Chiappini, Editor of GameSpot AU

Raised by the warm glow of arcade machine monitors and TV screens, Dan's lifelong passion has always been games. PC, console, mobile, handheld, you name it, he'll play it. He also enjoys photography, long walks on the beach, and clichés.


23.07 | 0 komentar | Read More

Sony announces new version of PlayStation Vita hardware

Sony has announced plans to release a new revision of its PlayStation Vita hardware to the Japanese market next month, as part of its pre-Tokyo Game Show press conference.

The new model will reportedly be 20 percent thinner, 15 percent lighter, include 1GB of built-in memory, and provide an additional hour of battery life--for a total run time of six hours of use. The new model appears to abandon the previous model's OLED screen in favour of a 5-inch LCD.

The new model (PCH-2000) will be available in six colours: pink, white, brown, light blue, black, and yellow. Sony also announced plans to drop its proprietary PS Vita charger, moving to a more common micro-USB type. The company also announced that it would be reducing the costs of the entire range of its PS Vita Memory Cards, as well as introducing a larger-capacity 64GB model for 9,980 yen.

The new PlayStation Vita will be available from October 10 for 19,929 yen, including tax. No Western release dates were confirmed.


23.07 | 0 komentar | Read More

PlayStation 4 to be released in Japan in February 2014

Sony's next-generation console scheduled to be released in Japan next year.

The Playstation 4 will be released in Japan on February 22, 2014. Sony Computer Entertainment Japan Asia announced the news during its pre-Tokyo Game Show conference today.

The next-generation console is scheduled to launch in North America on November 15 and in the European region on November 29, nearly three months earlier than the Japanese release date.

In addition to the launch date news, Sony revealed the PlayStation 4 First Limited Pack. The pack includes a PlayStation 4 console and a digital code for Knack. The pack will carry a recommended retail price of 41,979 yen. A PlayStation 4 First Limited Pack including the PlayStation Camera will be available with an RRP of 46,179 yen.

Gamers will be able to preorder the console in Japan from October 5.

The PlayStation 4 will be released in 32 countries by the end of the year.

→ More coverage of PS4 on GameSpot.com

Zorine Te
By Zorine Te, Community Manager

Zorine is the Community Manager at GameSpot Australia. She enjoys competitive gaming, eating and winning. Is prone to gamer rage.


23.07 | 0 komentar | Read More

Sony announces PlayStation Vita TV

As part of its pre-Tokyo Game Show press conference held today, Sony Computer Entertainment Japan Asia has announced a new piece of hardware that will allow owners to play PSP, original PlayStation, and PS Vita games directly on their televisions. The system will also work with PlayStation 4's Remote Play feature.

Dubbed PlayStation Vita TV, the Apple TV-style device measures 6.5cm by 10.5cm and connects to the television, with slots for players to insert their PS Vita game cards. The hardware will also beam games remotely to other televisions within the home, as well as work in conjunction with streaming video services such as Hulu.

The device will launch in Japan on November 14 for 9,480 Yen (around $95), and will also be available in a bundle which includes a PS Vita TV, DualShock 3 controller, and 8GB Vita Memory Card. No worldwide release was confirmed. Check out the official trailer below (via GamesHQMedia).

→ More coverage of PS4 on GameSpot.com


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Far Cry 3: Blood Dragon could be turned into a retail release

80s-themed Far Cry 3 spin-off Far Cry 3: Blood Dragon could be turned into a boxed retail release, Ubisoft CEO Yves Guillemot has said.

Blood Dragon was released as a downloadable earlier this year for Xbox 360, PlayStation 3, and PC, and has sold more than a million copies. In an interview with Game Informer, Guillemot says its success helps justify the company's push into digital software.

"What's changing is that there's more digital sales," Guillemot said. "So it means that you can come up with games that are smaller in size but bigger in innovation, because you don't target a huge group--you target specific audiences."

Guillemot later confirmed that Far Cry 3: Blood Dragon had broken a million in sales, and that "maybe we'll go to retail at one point so we'll achieve a bit more."

In May, voice actor Michael Biehn said that the game's creative director was hopeful for a sequel to the game.


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Deep Down set in 2094 New York

Producer Yoshinori Ono says game won't be coming to Xbox One, as Capcom confirms game will be set in New York in 2094.

Role-playing game Deep Down won't be coming to Xbox One, Capcom has confirmed.

Producer Yoshinori Ono said on Twitter that the game would be coming to PlayStation 4 and not Xbox One.

During today's Sony Japan press conference, a demo showed that the game would be set in 2094 New York. The game is also said to feature randomly-generated dungeons, and Capcom describes the title as a "memory reading" RPG.

Deep Down is being made with Capcom's new Panta Rhei engine, and was first shown when Sony unveiled the PlayStation 4 in February 2013.

Capcom is said to be unveiling more about the game at Tokyo Game Show, which runs from September 19 through September 22.

Martin Gaston
By Martin Gaston, News Editor

Martin Gaston has absolutely never at all had the song from Beauty and the Beast sung to him at any point during his life, ever.


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Call of Duty: Ghosts tweaks sniper rifles and alters quick-scoping

Infinity Ward executive producer Mark Rubin has explained how the developer is working to change sniper rifles in this year's Call of Duty: Ghosts, adding that the series' traditional "quick-scoping" techniques have been affected.

Rubin says that the new Marksman class in Ghosts has allowed the developer to focus on high-calibre weaponry.

"The changes we've made," said Rubin on Twitlonger, "like dual render scopes and increased damage really make snipers a great competitive class to use. We've also done a lot with map design (sight lines and cover) to ensure that all classes are viably effective."

"Both short range and long range classes will be effective on the same maps," he added.

"However in re-envisioning sniper rifles some aspects, such as sway timing, have changed the way sniper rifles function and so traditional 'quick-scoping' has been affected. Is it gone completely? Maybe. It certainly won't be viable in the way it previously was."

"Can't wait for you snipers out there to get your hands on these new sniper rifles and try them out for yourselves," concluded Rubin.

Infinity Ward previously confirmed that the Xbox One and PC versions of Call of Duty: Ghosts would support dedicated servers.

Call of Duty: Ghosts will be released in November for Xbox One, PlayStation 4, PC, Xbox 360, PlayStation 3, and Wii U.


23.07 | 0 komentar | Read More
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