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Star Citizen Hits $59 Million

Written By Kom Limpulnam on Senin, 27 Oktober 2014 | 23.07

@MAGIC-KINECT It'll get a proper release, likely once Squadron 42 is complete, it's a single player story driven game after all, and the persistant universe has been somewhat fleshed out. That'll likely be late next year or early 2016.

As a whole though it'll never be complete, it's an online persistant game and content is planned to be added on regular basis. There will be times that we don't know what's been added until someone finds it, definitely the case with new systems.

Nothing to do with constant funding, C.I.G. have asked the community on several occasions whether to stop the funding wagon or keep going with stretch goals, you can guess what the community asked for.


23.07 | 0 komentar | Read More

"Games Shouldn't Aspire to be Movies," Cliff Bleszinski Says

In response to a new trailer for Call of Duty: Advanced Warfare that features a media quote claiming that the upcoming shooter "transcends the line between game and film," Gears of War creator Cliff Bleszinski has a simple, to-the-point message to offer.

Cliff Bleszinski

"Stop with this sh**," he said on Twitter, pointing out that he doesn't mean to attack Advanced Warfare, which he says "looks really fun." However, he reiterated that "games shouldn't aspire to be movies."

When big publishers such as Activision compare their games to films in marketing materials, they are only furthering the perception of insecurity, according to Bleszinski.

"Movies are not games, though," he said. "Stop with the comparisons, folks. Insecure much?"

140 characters might not be enough to get across his feelings on the subject, Bleszinski added. "I really need to get around to writing that blog about how gaming still feels like Hollywood's pimply kid brother and how that's bullsh**," he concluded.

Bleszinski quit Epic Games in 2012, and the Gears of War series was sold to Microsoft in January 2014. He is now heading up a North Carolina-based studio called Boss Key. Its first game, a free-to-play sci-fi FPS for PC, is currently codenamed Project Bluestreak.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Project Blue Streak

23.07 | 0 komentar | Read More

Get Double XP In Call of Duty: Ghosts, Black Ops II Until October 31

Activision has kicked off five-day double XP periods for the two most recent Call of Duty games, 2013's Ghosts and 2012's Black Ops II. Beginning today and running through Friday, which is Halloween, players will earn double XP in every match they play in either game.

"This will be the first time you've ever looked forward to a Monday," Black Ops II developer Treyarch wrote on Twitter. Meanwhile, Ghosts developer Infinity Ward asks: "Time to get that last prestige?"

The double XP period for both Ghosts and Black Ops II kicks off today at 10 AM PDT / 1 PM EDT / 5 PM GMT and runs through October 31 at 10 AM PDT / 1 PM EDT / 5 PM GMT.

Looking ahead to next week, Activision will release Call of Duty: Advanced Warfare on November 4--but you can play it on November 3 if you preorder. A "stolen" version of the game recently leaked, which developer Sledgehammer Games is not too happy about.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Call of Duty: Ghosts
Call of Duty: Black Ops II

23.07 | 0 komentar | Read More

After Xbox One Price Cut, Microsoft Says Console Has "Bright Future"

Following Microsoft's somewhat surprise announcement today of a $50 price cut for all Xbox One systems, company executive Aaron Greenberg says the move--along with big games and new IP--will pave the way for a "bright future" for the console.

"We have the best games, exclusives, and new IP," Greenberg said to a fan on Twitter, reiterating Microsoft's stance on the appeal of the Xbox One. "A bright future ahead for sure!"

The $50 off deal begins this Sunday, November 2. It's good (in the United States only) for standard Xbox One systems with or without Kinect, as well as the Assassin's Creed Unity, Call of Duty: Advanced Warfare, and Sunset Overdrive bundles.

The price cut will make the Xbox One less expensive than the rival PlayStation 4, which sells for $400. Sony has not announced any limited-time deals for their console this holiday, at least not yet.

With more than 10 million systems sold as of August 2014, the PS4 is the king of the current-generation consoles. Microsoft has not announced a new tally for the Xbox One in months, though sales are believed to be north of 5 million units.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Xbox One

23.07 | 0 komentar | Read More

GTA 5 Runs at 1080p on PS4, Report Claims

The PlayStation 4 version of Grand Theft Auto 5 will render at 1080p, according to a new report.

Although Rockstar Games has not officially discussed the specs for its next-gen crime-opus, the UK publication Official PlayStation Magazine has made unequivocal claims regarding its resolution.

The publication writes: "Glimmering 1080p presentation, hugely increased draw distance, 100 new songs, fresh wild-life, a bumper version of GTA Online, this is sandbox you've dreamt about ever since you slotted Sony's angular baby under your TV."

It adds: "Farewell 720p. You served your purpose adequately enough. Still, our eyes have been gagging for 1080p's pin-sharp pleasures and the Los Santos sandbox is only too happy to oblige on PS4, running at a native 1920x1080 pixels."

The article's author writes that distant billboards "pop with clarity" and that "texture assets have been reworked across the entire game."

GameSpot has contacted Rockstar Games for comment. A representative for Official PlayStation Magazine was unable to elaborate on the matter.

The GTA 5 release date falls on November 18 for PS4 and Xbox One. The GTA V PC release date has been delayed to January 27.

Rockstar says the next-gen editions of its multi-million selling blockbuster will benefit from a number of technical improvements, such as enhanced detail and longer draw distances.

Additional features for both the next-gen and PC versions include:

  • New weapons, vehicles and activities
  • Additional wildlife
  • Denser traffic
  • New foliage system
  • Enhanced damage and weather effects

Those who pre-order the next-gen and PC versions will also receive $1,000,000 in-game bonus cash to spend across Grand Theft Auto V and Grand Theft Auto Online.

As previously speculated, the development team at Rockstar North will also bolster its in-game radio stations with more than 100 new songs and new DJ mixes.

Meanwhile, for the next-gen versions of GTA Online the player count has increased, allowing up to 30 players on PlayStation 4 and Xbox One. All existing gameplay upgrades and content released on GTA Online will also be available on the next-gen and PC editions, with Rockstar pledging "much more to come."

See below for the latest batch of GTA V screens for next-gen consoles.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Grand Theft Auto V

23.07 | 0 komentar | Read More

$80 Pokemon Omega Ruby/Alpha Sapphire Bundle Comes With Extra Potions

Nintendo today announced a special Pokemon dual pack that will include copies of upcoming 3DS role-playing games Pokemon Omega Ruby and Pokemon Alpha Sapphire. This bundle launches on November 21, the same date as all copies will be released, and will sell for $79.98.

If you want to buy the dual pack from a physical store, Best Buy is your only option. However, Nintendo will also sell the game through Amazon.

Since Omega Ruby and Alpha Sapphire will sell for $39.99 on their own, why not just buy both games individually? Nintendo is sweetening the deal by including pair of download codes that can be redeemed for 100 potions each with the dual pack. "Starting a new Pokemon game with 100 extra potions is a treat for players who want to be well-stocked for their epic journey through the Hoenn region," Nintendo said.

Omega Ruby and Alpha Sapphire are "reimagined" versions of Ruby and Sapphire, which launches for Game Boy Advance more than ten years ago in 2003. Nintendo stresses that Omega Ruby and Alpha Sapphire are "not just simple remakes."

You can read more about both games in this interview we conducted with The Pokemon Company.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Pokemon Alpha Sapphire/Omega Ruby

23.07 | 0 komentar | Read More

Watch These New WoW: Warlords of Draenor TV Spots

With the release of PC MMO World of Warcraft's fifth expansion--Warlords of Draenor--now just weeks away, Blizzard Entertainment is ramping up its marketing efforts for the game.

The push will include four TV commercials, which will be hitting the airwaves soon, Blizzard says in a post on the game's website. You can see all four TV spots in this post right now.

None of the videos show any gameplay (not uncommon for video game marketing), instead highlighting Orcs waging war. They are impressive, but coming from Blizzard, did you expect any different?

Warlords of Draenor launches November 13. It follows The Burning Crusade (2007), Wrath of the Lich King (2008), Cataclysm (2010), and Mists of Pandaria (2012). Warlords of Draenor introduces new zones and raises the level cap to 100. It also comes with an instant character boost to level 90, which you can unlock right now by pre-purchasing the expansion.

For more on Warlords of Draenor, check out GameSpot's previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
World of Warcraft

23.07 | 0 komentar | Read More

Civilization, Rise of Nations Designer Revives Big Huge Games, Announces New Title

Big Huge Games is back.

The Maryland-based studio that created games such as Rise of Nations and Kingdoms of Amalur: Reckoning only to be closed down in 2012 as part of 38 Studios' bankruptcy, is getting a second lease on life, with a new game that you'll be able to play in 2015. Brian Reynolds, who co-founded the first iteration of Big Huge Games in 2000 with Tim Train, acquired the rights to the Big Huge Games name during the 38 Studios auction last year and today announced that their previously announced studio SecretNewCo. is now called Big Huge Games.

Reynolds and Train are heading up the new version of Big Huge Games, which is shifting away from PC and console games in favor of mobile titles. The studio's first game is called DomiNations, which will launch in 2015 for iPhone, iPad, and Android through a partnership with free-to-play juggernaut Nexon--the group that's also behind Gears of War creator Cliff Bleszinski's new title.

Big Huge Games uses words such as "epic" and "innovative" to describe DomiNations, in part because it will let players virtually travel through the ages on their journey from the stone age to the space age. When I asked what Reynolds think will separate DomiNations from the huge number of other free-to-play strategy games out there, Reynolds starts off with a joke before explaining that the game's "play through the ages" mantra should be a big appeal for gamers.

"Number one, our amazing game design talents, of course (laughs)," he said. "In terms of substantive details, there hasn't been a big mobile strategy game yet that has really taken on the challenge of doing the sweep of human history thing. Moving through the ages; you start in the stone age and you go to the bronze and iron age and the classical age and the medieval age and the gunpowder age and so on."

"If anybody are the guys to do that, then it's us," he added. "Because we come from the background of having done quite a number of different kinds of games … strategy games about all of history in various different genres and turn-based strategy and real-time strategy and so on. So we have a good background in history games."

"I certainly perceive mobile, free-to-play as being the biggest market; the opportunity to reach the largest number of players" -- Brian Reynolds

In DomiNations, you'll be able to choose which nation to play as, even getting to battle with famous figures from history such as Napoleon, Nobunaga, Khan, and Cleopatra, among others. This historical hook is one of the many examples Reynolds cited as reasons he thinks DomiNations will catch on with gamers.

"We also think that players are going to enjoy getting to build wonders of the world, having this huge project that they have to work on, then they get a big, unique reward," he said. "Being able to choose what nation you're going to be. Are you going to be the Chinese are you going to be the British, choices like that. Getting to have a technology tree where you kind of decide which direction you're gonna go. We've got some interesting exploration mechanics where one of the maps starts covered up and you have to decide which direction you're going to explore and that both serves to clear off the map so you have more room to build your city in."

"I always think there's this magical moment when you move up to the next age and suddenly all your archers now have guns. Boy is that cool! You can instantly feel the extra power you have and at the same time, there's this sense of historic authenticity," he added. "I've always felt like moving through the ages of history is a really magical game mechanic. I think it will appeal to players yet again. There are lots of different ways that we've tried to bring our experience in history games and strategy games into … taking this mobile free-to-play strategy genre into some interesting new directions."

DomiNations is a free-to-play game, and this is likely to cause some groans and concerns among fans of past Civilization and Rise of Nations titles. Explaining why Big Huge Games opted for the free-to-play route as opposed to a premium, paid experience like other publishers are doing, Reynolds said making the game free means it can reach the widest audience. He also explained that, while DomiNations will have microtransactions, players who don't spend a penny will still be able to unlock everything.

"I have had a history of going where I perceive the biggest market to be," Reynolds said. "I certainly perceive mobile, free-to-play as being the biggest market; the opportunity to reach the largest number of players. And so, that's exciting to me. It's the same reason I went to Facebook games--boy were a lot of people playing Facebook games. And then even more started playing. It was certainly interesting when I was at Zynga--it really opened my eyes to 'Wow, how many different kinds of players play games than used to play them when I started in 1991'. I never would have dreamed both the kinds of players and the numbers of players that are out there."

"I've always felt like moving through the ages of history is a really magical game mechanic" -- Brian Reynolds

"Obviously, a lot of the games I was doing at Zynga were in the what you might call ultra-casual area, and [DomiNations] is a strategy game," he added. "But nonetheless, it's a mobile strategy game, so I'm a lot more aware now of just how, just how many players one can find--how many different kinds of players one can reach out to."

Reynolds, who has been in the video game business for 23 years, is a journeyman of sorts. He co-founded Civilization studio Firaxis Games alongside Sid Meier, working on various entries in the blockbuster strategy series. He left Firaxis in 1999 and co-founded Big Huge Games in 2000. He spent nine years there, then left to become Zynga's Chief Game Designer, until he quit the social gaming giant in 2013 to found the new version of Big Huge Games.

Regarding the future of Big Huge Games, Reynolds explained that while the studio is no longer making PC or console games, the essence of the studio remains intact. "We're doing games on new platforms and that means you design them differently. The industry is very different now. So it's not saying that we're Big Huge Games means that somehow we want to go back to 2001, and make 2001 games. No, we want to continue our journey but with some of the philosophies of game design that we've always used, that hopefully players will remember and like."

Check out some DomiNations images in the gallery below.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Rise of Nations: Gold Edition

23.07 | 0 komentar | Read More

PlayStation Experience Event Is "Unprecedented," Sony Claims

Written By Kom Limpulnam on Senin, 20 Oktober 2014 | 23.07

Sony's upcoming PlayStation Experience event--a two-day community-focused gathering in Las Vegas meant to celebrate all things PlayStation--is going be like nothing you've ever seen. That's according to PlayStation boss Scott Rohde, who labeled the event "unprecedented," and even teased that it will include some special announcements or reveals.

"This event that we're gonna hold; this is pretty unprecedented," Rohde said during the latest PlayStation Blogcast. "This is an event for the fans, and I am so incredibly geeked about it. We're gonna show you a bunch of stuff that maybe we shouldn't show you yet."

Overall, Rohde said PlayStation Experience aims to be a "celebration of the [PlayStation 4] and all the fans that made it as great as it is today."

Sony announced PlayStation Experience earlier this month. Attendees will get to sit in on panels, meet developers, and go hands-on with upcoming PlayStation games. They'll also have a chance to get free swag and buy rare collectibles directly from game studios.

The show will also feature an "exclusive first look" at PlayStation's 2015 software slate, which includes games such as Uncharted 4: A Thief's End and Bloodborne, among others.

The event will be held December 6 and 7 in Las Vegas at a "huge" venue. One-day passes will sell for $50, while two-day tickets will go for $90. More details regarding the show are expected to be announced today, October 20.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
PlayStation 4

23.07 | 0 komentar | Read More

Call of Duty: Advanced Warfare PC Minimum Requirements Revealed

By way of the Steam product page for Sledgehammer Games' upcoming shooter, Call of Duty: Advanced Warfare, we now know the game's minimum PC system requirements. See below.

  • OS: Windows 7 64-Bit / Windows 8 64-Bit / Windows 8.1 64-Bit
  • Processor: Intel CoreTM i3-530 @ 2.93 GHz / AMD PhenomTM II X4 810 @ 2.80 GHz or better
  • Memory: 6 GB RAM
  • Graphics: NVIDIA GeForce GTS 450 @ 1GB / ATI Radeon HD 5870 @ 1GB or better
  • DirectX: Version 11
  • Network: Broadband Internet connection
  • Hard Drive: 55 GB available space
  • Sound Card: DirectX-compatible

Unfortunately, the recommended PC specifications for Advanced Warfare are not available. We'll have that information for you as soon as it becomes available.

Advanced Warfare launches November 4 (get it November 3 by preordering) for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4--but not Wii U. Despite the game's release still being two weeks away, Activision just recently debuted the game's launch trailer (above).

For more on Advanced Warfare, check out GameSpot's previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Call of Duty: Advanced Warfare

23.07 | 0 komentar | Read More

More Star Wars: Battlefront III Footage Appears

Around 30 minutes of gameplay footage for TimeSplitters developer Free Radical Design's scrapped Star Wars: Battlefront III has emerged, giving gamers a glimpse at a game they'll likely never play.

A pair of 15-minute gameplay videos (via Eurogamer) provide a look at how the game played in its pre-alpha state. The videos show off all manner of environments, vehicles, and playable characters.

These were to include well-known Star Wars characters such as Mace Windu, Princess Leia, Chewbacca, Han Solo, Lando Calrissian, Anakin Skywalker, Luke Skywalker, Yoda, Obi-Wan Kenobi, and Padme, among others.

Despite numerous and detailed attestments to its existence and development, LucasArts never confirmed that Battlefront III was in fact in production. The game has long been the subject of much rumor, speculation, and head-butting.

Its developer, Free Radical Design, was later folded into Crytek UK.

Though we may never get to play Battlefront III, Swedish Battlefield developer DICE is currently working on a brand new Star Wars: Battlefront game for Xbox One, PlayStation 4, and PC. We haven't seen much of the game yet, but DICE plans to reveal more about it in spring 2015.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Star Wars: Battlefront

23.07 | 0 komentar | Read More

The Evil Within "Headless" Video Is A Sight to Behold

[UPDATE] Following the publication of this story, a Bethesda representative told GameSpot that what you see is not in fact a glitch. The player has God mode enabled on the PC version of The Evil Within.

The original story is below.

A newly discovered glitch for Bethesda's recently released horror game The Evil Within sees hero detective Sebastian Castellanos losing his head. This doesn't slow him down, however, as you can see in the video above, produced by Gamebill Studio.

Even without his head, Castellanos is easily able to climb ladders, shoot enemies, and make his way through all manner of dark, scary environments. Well done!

The Evil Within--developed by Resident Evil creator Shinji Mikami and his team at Tango Gameworks--launched last week for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. The game will be supported with three expansion packs, though Bethesda has not announced when these will be made available.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
The Evil Within

23.07 | 0 komentar | Read More

PS4 Exclusive Bloodborne Graphics "Off The Charts," Sony Exec Says

The visual presentation for upcoming PlayStation 4 exclusive Bloodborne is "off the charts," according to PlayStation executive Scott Rohde. He is the software product development head for Sony Worldwide Studios America. Speaking during latest PlayStation Blogcast, Rohde said what he enjoys so much about Bloodborne's visuals is the way the game feels "wet."

"The way it looks; just off the charts to me," Rohde said about Bloodborne. "It has, I've said this before ... there's a certain, like, wetness to that game. I don't know what other word to use. It just feels like everything is dripping and oozing with whatever it is--it's water, it's blood, it's whatever it is; and it just looks gorgeous."

According to a Famitsu report from June, the final version of Bloodborne is aiming to run at 1080p/30fps.

Bloodborne is the latest game developed by From Software, the creators of the Demon's Souls and Dark Souls role-playing game franchises. The game launches on February 6, 2015 in North America, and you'll also be able to buy a special edition version of the game on that date.

It is possible, too, that Bloodborne will be one of the games Sony talks about during December's PlayStation Experience event in Las Vegas. The company teased that attendees will get a glimpse at Sony's 2015 software lineup, which would include Bloodborne.

For more on Bloodborne, check out GameSpot's previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Bloodborne

23.07 | 0 komentar | Read More

Watch This: The Simpons Take On Pokemon, South Park, Adventure Time

Last night's Treehouse of Horror episode of The Simpsons, the show's annual Halloween-themed program that tends to scale up absurdity to crazy levels, certainly kept with that trend this year.

This year's episode ended with Lisa saying, "I just had a worrisome thought: If there can be two incarnations of The Simpsons, why couldn't some evil marketing entity produce millions of others?!"

Lisa's fears are realized, and we are presented with versions of The Simpsons family inspired by all manner of animated shows and pop culture references. Some of the ones I quickly spotted were Pokemon, Adventure Time, Despicable Me, LEGO, South Park, and Archer.

How many references did you catch? List them off in the comments below!

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Pokemon X/Y

23.07 | 0 komentar | Read More

Watch New Dragon Age: Inquisition "Skyhold" Footage Later Today

Dragon Age: Inquisition developer BioWare will host a Twitch live stream today starting at 10 AM Pacific / 1 PM Eastern / 6pm UK where it will show off Skyhold, a castle that will serve as your base of operations in the upcoming role-playing game.

The live stream today promises to give viewers a "deeper" look at Skyhold. BioWare also plans to answer fan questions during the presentation, according to producer Cameron Lee. You'll be able to watch the entire presentation right here in this post through the video above.

Inquisition launches November 18 for PC, Xbox 360, Xbox One, PlayStation 3, and PlayStation 4. BioWare recently confirmed that the game will run at 1080p on PS4 and 900p on Xbox One. Inquisition was originally targeted to launch a full year ago, but has since been delayed twice.

November 18 is shaping up to be a busy day for high-profile new releases, as the Xbox One and PS4 versions of Grand Theft Auto V and WWE 2K15 are due to launch on that day, alongside Far Cry 4, Escape Dead Island, LittleBigPlanet 3, and Watch Dogs for Wii U.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Dragon Age: Inquisition

23.07 | 0 komentar | Read More

Assassin's Creed, Splinter Cell Producer Jade Raymond Leaves Ubisoft

Veteran Ubisoft producer Jade Raymond--who worked on franchises such as Assassin's Creed and Splinter Cell--has left the French publisher after ten years, it was announced today. Most recently, she served as managing director of Ubisoft Toronto.

"Today, Ubisoft announced that after 10 years of collaboration, the company and Jade Raymond have agreed to pursue future opportunities separately," Ubisoft said in a statement.

Raymond will be replaced by Alexandre Parizeau, a founding member of Ubisoft Toronto, as managing director of the studio.

"I've spent 10 extraordinary years at Ubisoft, and I am proud to have been part of many of the best teams in the industry making truly remarkable games," Raymond said. "This is one of the hardest decisions of my career, but the Toronto studio is strong and on a solid path. I'm confident that now is a good time for me to transition leadership of the studio to Alex and to pursue my other ambitions and new opportunities.

"Stay tuned for more on what's next for me, but for now, I'd like to thank Ubisoft for its partnership through the years, and I wish them the very best in all their next endeavors," she added.

Raymond served as producer on the original Assassin's Creed, and worked as an executive producer on Assasssin's Creed II. Other credits include Watch Dogs and Splinter Cell: Blacklist. She served as Ubisoft Toronto's managing director since 2009.

Raymond will officially depart Ubisoft Toronto on October 29, at which time Parizeau will become managing director. Parizeau is a 15-year veteran of the video game industry, and served as senior producer on Splinter Cell: Blacklist and producer on Splinter Cell Conviction and Rainbow Six Vegas.

Parizeau will report directly to Ubisoft Montreal and Toronto CEO Yannis Mallat.

"On behalf of Ubisoft, I'd like to thank Jade for her leadership and many contributions over the years, and wish her all the best in her next adventures," Mallat said. "The Toronto studio is a key part of the Ubisoft global network, and Alex has been at the heart of the studio's growth over the years. He was the obvious choice to lead this talented group of people as they continue to develop amazing games."

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Assassin's Creed

23.07 | 0 komentar | Read More

Borderlands: The Pre-Sequel - Launch Trailer

Written By Kom Limpulnam on Senin, 13 Oktober 2014 | 23.07

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  1. The Most Ridiculous Boss Fight Ever - Bayonetta 2
  2. Borderlands: The Pre-Sequel, The Evil Within, Sleeping Dogs - New Releases
  3. Destiny Vault of Glass Raid Guide Part 4 - Atheon, Time's Conflux
  4. The Point - Can Games Change Who We Are?
  5. Alienware Alpha - A Console or a PC?
  6. Sleeping Dogs Definitive Edition - Graphics Comparison
  7. Space Hulk - Ascension Edition: Dev Diary 1
  8. GS News Update: Dragon Age: Inquisition Will Run at 1080p on PlayStation 4, 900p on Xbox One
  9. Assassin's Creed Rogue - Story Trailer
  10. Destroy the Queen of the Vaal in our exclusive Path of Exile Build of the Week
  11. Borderlands: The Pre-Sequel Video Review
  12. Follow Your Heart - Borderlands: Pre-Sequel Gameplay
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Rainbow Six Siege Is 60fps Across Xbox One, PS4, and PC

Rainbow Six Siege developer Ubisoft Montreal has confirmed that the 2015 shooter will run at 60fps across Xbox One, PlayStation 4, and PC. The studio announced the news on Twitter, succinctly stating, "The game will play at 60fps on all platforms."

Ubisoft Montreal has not announced a resolution for Siege, though that's not too surprising given the game is still many months away from release.

Siege was announced during E3 in June, though it's not altogether a "new" game. It is the game that rose from the ashes of Rainbow Six Patriots, which Ubisoft effectively canceled.

A Counter-Strike-esque multiplayer game, Siege sees one team controlling a squad of counter-terrorists, while the other team plays as the enemies. Either side can win when all enemy players are eliminated, while the counter-terrorist team can score extra points by saving hostages.

You can read more about Siege in our previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

Filed under:
Tom Clancy's Rainbow Six Siege

23.07 | 0 komentar | Read More

Fantasy Life Review

The residents of Reveria are a diverse bunch. Strolling out your front door and down the main street of its central hub Castele, you pass by Pam the real estate agent and Amy the small-time business owner, moments before paying a visit to Daemon the Dark Sultan or Ahab the Fisherman slash Pirate King. On the way, you might spy Terry the fry cook chatting to Derek from accounts, who likes nothing better than to share a jar or two down the local tavern with his best mate, Paul the Wizard. Just like the game itself, Fantasy Life's inhabitants are a playful mix of the magical and the mundane.

You see, while Fantasy Life can have you spin the tale of a brave Paladin, a wizened Magician, or a resourceful Hunter, it also allows you to follow the paths of lesser-renowned, everyday heroes. For where would those gallant glory-hunters be without the tailors to dress them in the kingdom's most exquisite finery? Or the miners and smithies to provide them gleaming weapons with which to dispense steely justice? There are twelve occupations, or lives, for you to choose from, and while you'll invariably be drawn to those that promise the shiniest armor and the grandest accolades at first, you may also find, in time, that there's a quiet dignity in dedicating your life to darning.

Fantasy Life combines the gently paced, pastoral role-playing from the likes of the Animal Crossing series with the pomp, spectacle and narrative tropes of JRPGs like Final Fantasy and, more recently, Bravely Default. You start off as a beginner in your designated field, renting a tiny attic room in the centre of town, but after befriending an incessantly cheery talking butterfly and bow-tie impersonator named Flutter, your deeds soon earn you the attention of the royal family, who require your aid in saving the kingdom from certain destruction--something about a vague prophecy involving the moon, a goddess, and a couple of big, glowing rocks. It's your typical run-of-the-mill, end-of-the-world hokum just barely saved by charmingly childish characters and the occasional slice of witty dialogue. Luckily, you can see to it at your own pace, though doing so sooner will open up access to new worlds and challenges with which to enrich your repertoire of skills.

There are three types of resource to earn; Dosh, the general currency with which you can buy and sell items; Bliss, earned by carrying out requests from Flutter or hitting certain personal milestones; and Stars, which are accrued through performing notable feats and serve to increase your proficiency in the Life you're currently focusing on. Leveling up, from novice to master, unlocks new skills--sword attacks for Paladins and recipes for Cooks, for example--which are used to increase your renown and bank balance, and better serve the citizens of Reveria.

While you can quite comfortably pick one class and stick with it for the entire game, Fantasy Life allows you to change your Life at almost any time, and encourages you to try out the different callings and experiment with how different learned skills might mesh together later on down the line. Some Special Skills are only be useable for your current Life, but others naturally feed into other roles, allowing you to, for example, craft your own armor to wear into battle against the ferocious Napdragon, or pack a heartier picnic to take with you on your next mineral-mining adventure.

The key conceit here, of course, is that the Life of a Miner or an Angler can be just as compelling as that of a fierce Mercenary or a Magician--except that, unfortunately, they really aren't. A Life that doesn't centre around combat typically involves either crafting items or gathering them. Foraging for firewood or for ingredients to cook on it have you exploring the great outdoors looking for specific spots to till, whilst crafting usually takes the form of minigames instructing you to mash buttons in time to on-screen prompts. Neither are particularly engaging, especially after planing your thirtieth or fortieth plank of wood in a single sitting. Then again, the combat isn't all that taxing either. Holding or tapping Y, A and X performs either regular or special attacks, and that's as complicated as it ever gets.

When you aren't busy furthering your career, you can spend your time undertaking random requests from the inhabitants of Reveria. Some of these are skill dependant--a hungry cat may ask you to catch it a batch of fresh fish or a castle guard may ask you to craft him a better shield, for example--but most are simple fetch and collect quests that you can absent-mindedly chip away at while focusing on other, more important tasks. Earn enough dosh from these odd jobs and eventually you're able to move out of your attic room and into plusher accommodations more befitting a burgeoning hero.

You can also, if you wish, push the boat out and further customise your home with decor and fine furnishings collected from your travels, but this is never as in-depth or involving as the similar system found in Animal Crossing; on the whole, it's a fairly uninteresting distraction. Bonuses awarded for collecting Bliss vary from being given your own noble steed to keeping pets to the ability to change your hairstyle at will, though again these all feel rather inconsequential in the grand scheme of things and end up getting lost amidst the game's many other occupations.

Fantasy Life is smartly presented and considered, which is exactly what you'd expect from developer Level-5 whose past titles include the Professor Layton series and Studio Ghibli collaboration Ni No Kuni. It was also co-developed by the recently restructured studio Brownie Brown, and features artwork and music from Final Fantasy alumni Yoshitaka Amano and Nobuo Uematsu.

Despite the star-studded lineage, however, Fantasy Life's protracted development and muddled focus can be keenly felt throughout. Somewhat ironically, it feels like a jack of all trades and a master of none. Individually, each activity you embark on adequately entertainz for a short while, but they never quite add up to a compelling and cohesive experience you want to keep coming back to. Without a strong narrative hook to drive the action, your life will amount to little more than a daily grind of menial tasks, resource collection and buying things you don't really need. And that's a bit close to boring old real life for my tastes.

The multiple inspirations it has drawn from, not to mention the stand-out games its developers have produced in the past, means that the most Fantasy Life ever does is remind you of other titles that do each of its individual facets better, without ever quite surpassing any of them. After an ambitious start and far too much repetition, the magic is drained from Reveria and, in the end, all you're left with is the mundane. Perhaps there's a reason most of us have never heard of Paul the wizard. Sorry, Paul.


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