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Steam Winter Sale 2014 Pick of the Day

Written By Kom Limpulnam on Senin, 29 Desember 2014 | 23.07

It's that time of the year when any leftover money you've got after buying gifts, arranging holiday travel, and donating to worthwhile causes is going to go PC games. The Steam Winter sale is live, and we'll be updating this story every day with what we think is the best of the best as well as all of the other day's deals. Things are structured little different this year:

  • New featured deals pop up every 24 hours, but will last for 48 hours
  • Flash Sales will update every 12 hours, but those deals will be available for 24 hours
  • Community's choice deals will update every 24 hours

What are you picking up (or hoping to buy) during Valve's quarterly sales event? Let us know in the comments below.

Day 11: December 28, 2014

Our pick: Divinity: Original Sin -- $26.79 (-33%)

At $26.79, our PC game of the year Divinity: Original Sin is far from the cheapest game on Steam's Holiday Sale, but it's still more than worth it at that price. As GameSpot's review said, "to play Divinity: Original Sin is to fall in love with role-playing games all over again."

Other Day 11 Deals:

Flash Sale:

Community's Choice:

Day 10: December 27, 2014

Our pick: Alan Wake -- $2.99 (-90%)

Alan Wake is a few years old at this point, but it still looks and plays great. As GameSpot said in its review, the game's creepy atmosphere, fantastic combat, and clever storytelling make Alan Wake's quest thrilling from beginning to end. For $3, it's a must if you haven't played it already, and if you have, it's still worth revisiting on max settings on the PC in anticipation of Remedy's Quantum Break.

Other Day 10 Deals:

Flash Sale:

Community's Choice:

Day 9: December 26, 2014

Our pick: Brothers - A Tale of Two Sons -- $1.49 (-90%)

Brothers is clever puzzle game with a huge heart. It's a short, beautiful experience, and an absolute steal at $1.49. Once you'll play it you'll understand why we're excited for developer Hazelight's next game.

Other Day 9 Deals:

Flash Sale:

Community's Choice:

Day 8: December 25, 2014

Our pick: South Park: The Stick of Truth -- $13.59 (-66%)

A perfect transition from TV show to game. While not every South Park game has been a hit, this one perfectly encapsulates the snarky humor of Matt Stone and Trey Parker. Read our South Park review and check it out on Steam here.

Other Day 8 Deals:

Flash Sale:

Community's Choice:

Day 7: December 24, 2014

Our pick: Terraria -- $1.99 (-80%)

Simplistic graphics doesn't mean simple game. Kind of like a 2D Minecraft, Terraria is a game where your imagination can run wild. And at $2, you can afford a four-pack to get your friends in on the action with you. Read our review and check out the game on Steam.

Other Day 7 Deals:

Flash Sale:

Community's Choice:

Day 6: December 23, 2014

Our pick: BioShock Infinite-- $7.49 (-75%)

The continuation of the BioShock series, and likely the final one from Ken Levine, Infinite was a divisive title among fans. But either way, it's a game worth checking out, especially for $7.50. Read our GameSpot review and check out the game on Steam here.

Other Day 5 Deals:

Flash Sale:

Community's Choice:

Day 5: December 22, 2014

Our pick: Grand Theft Auto IV -- $4.99 (-75%)

Sure, everyone might be more focused on getting Grand Theft Auto V on PC, but that doesn't mean that $5 for GTAIV isn't a steal. And with a crazy modding community that's been supporting the game for years, there's plenty to explore outside the main game as well. Read our review of the game and check it out on Steam here.

Other Day 5 Deals:

Flash Sale:

Community's Choice:

  • Clickteam Fusion -- $33.99 (-66%)
  • 3DMark -- $4.99 (-80%)
  • Fuse Character Creator -- $33.99 (-66%)

Day 4: December 21, 2014

Our pick: Bulletstorm -- $3.99 (-80%)

There are some bigger and newer games on today's list, but with an 80 percent discount that brings it down to $4, you should take the opportunity to catch up with Bulletstorm, a score-driven first-person shooter with some really great, original weapons.

Other Day 3 Deals:

Flash Sale:

Community's Choice:

Day 3: December 20, 2014

Our pick: Metro 2033 Redux -- $12.49 (-50%)

Metro 2033 was released four years ago, but with the Redux treatment, it's still one of the best-looking first-person shooters on PC. If you didn't play it back then, you owe it to yourself to pick up the discounted version. Read GameSpot's Metro 2033 Redux review and check it out on Steam here.

Other Day 3 Deals:

Flash Sale:

Community's Choice:

Day 2: December 19, 2014

Our pick: Castle Crashers -- $1.49 (-90%)

At 90% off, there's no reason not to buy developer The Behemoth's colorful beat-em-up. It makes a good gift as well; after all, the game is a lot more fun with friends. Read our Castle Crashers review and check it out on Steam here.

Other Day 2 Deals:

Community's Choice:

Flash sale round 1:

Flash sale round 2

Day 1: December 18, 2014

Our pick: Dark Souls 2 -- $14.70 (63%)

The follow-up to the crazy-hard Demon's Souls and the crazy-hard Dark Souls is... still crazy-hard. The game might not be to everyone's tastes, but it's a series that you have to respect for sticking to its punishing formula. Read our Dark Souls 2 review and check it out on Steam.

Other 48-hour deals:

Community's Choice hasn't kicked off yet, but here are the first six flash sale games:

Flash sale round 2

And an additional six flash games (note that the deals below didn't expire 24 hours after posting.

Flash sale round 1:

Got a news tip or want to contact us directly? Email news@gamespot.com

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Dark Souls II

23.07 | 0 komentar | Read More

PlayStation Network Still Down as Xbox Live Returns [UPDATE]

UPDATE -- 07:30 a.m., December 28

The PlayStation Network is back online, Sony has announced with the following message posted to the PlayStation Blog:

"PlayStation Network is back online. As you probably know, PlayStation Network and some other gaming services were attacked over the holidays with artificially high levels of traffic designed to disrupt connectivity and online gameplay. This may have prevented your access to the network and its services over the last few days. Thanks again for your support and patience. We'll provide any further updates here."

UPDATE -- 08:20 p.m., December 27

It appears that the PlayStation Network is back online. Sony hasn't made an official announcement about the state of its online services, but we were able to access the PlayStation Store both on PlayStation platforms and on the PC.

According to PlayStation's official website, the PlayStation Network is also online for the PlayStation 4, PlayStation 3, and PS Vita. Sony said that you should check out its Contact Support page if you're still you're still having issues.

Keep checking this story, which will we continue to update with new details as they come in.

UPDATE -- 12:30 p.m., December 27

Sony has addressed the ongoing service issues with the PlayStation Network in a post to the PlayStation Blog.

"The video game industry has been experiencing high levels of traffic designed to disrupt connectivity and online gameplay," Sony said. "Multiple networks, including PSN, have been affected over the last 48 hours."

Sony said that there may be more disruptions in service due to surges in traffic, but that its engineers will continue to work to restore service as quickly as possible.

"If you received a PlayStation console over the holidays and have been unable to log onto the network, know that this problem is temporary and is not caused by your game console," Sony said. "We'll continue to keep you posted on Twitter at @AskPlayStation and we'll update this post once the problems subside."

PlayStation Network's status was improved to "intermittent" for a short time earlier today according to PlayStation's official website, but is now offline again, as you can see in the message above.

Sony hasn't said when network services will be back in full. Keep checking this story, which will we continue to update with new details as they come in.

UPDATE -- 6:40 a.m. PST, December 27

The PlayStation Network is slowly coming back online for the PlayStation 4, PlayStation 3, and the PS Vita, Sony has announced late last night via its official Ask PlayStation Twitter account.

We in San Francisco were still unable to connect to the The PlayStation Store via the PlayStation consoles, but other users around the world are reporting they had more luck, and we were also able to connect to the PlayStation Store website on the PC, which wasn't working yesterday.

PlayStation Network was also still offline according to PlayStation's official website, as you can see in the message above.

Sony hasn't said when network services will be back in full. Keep checking this story, which will we continue to update with new details as they come in.

UPDATE -- 3:54 PST

Still no word on when to expect PSN services to resume, though both users and some GameSpot staff have had random luck in both getting online and connected to some games.

According to Sony, "No ETA available yet, but our Team is working to fix it as soon as possible, thank you for your patience."

UPDATE: The PlayStation support twitter account has begun issuing updates, telling individual users, "Our engineers are continuing to work hard to resolve the network issues users are experiencing. Thank you for your patience."

However, when will PSN be back online? Sony says, "No ETA available yet, but our Team is working hard to fix it as soon as possible. Thank you for your patience."

The original story appears below.

Following network outtages for the PlayStation Network that started on Christmas Eve, and which extended on Christmas day to both PSN and Xbox Live, Sony's online gaming infrastructure remains offline today.

The Xbox Live status page currently lists all core services for Xbox 360 and Xbox One as "up and running," though access to apps for MLG.tv, Maxim, and IGN are "limited."

PlayStation Network, meanwhile, is completely offline according to its status site (and verified by the fact that I can't log in online). Sony has not issued an official word yet on the cause of the attacks or when it expects online services to be operational again. We'll update this story with further details as they're made available.

Got a news tip or want to contact us directly? Email news@gamespot.com

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PS4
PS3
Xbox 360
Xbox One

23.07 | 0 komentar | Read More

Why 1998 Was the Best Year in Gaming

Which year was the best in video game history? Which 12 month period had the biggest releases and the most influential games? Join us over the next few days as we look back in time at five of the most outstanding years in games. Today, we look at 1998.

1998 was a year of firsts. The first narrative-driven shooter. The first three-dimensional Legend of Zelda game. The first modern stealth simulator. The first Japanese role-playing game that would drive us to catch them all. The first game to emulate cinematic techniques and direction. And the first RPG from a developer that has now become the genre's leader.

And 1998 was the year 3D technology began to mature. The first version of the Unreal engine was released with Epic's first-person shooter of the same name; the technology would go on to power hundreds of games including BioShock, Gears of War, and Mass Effect. It was the year Rockstar Games was founded, the year Sega made the leap from the Saturn to the Dreamcast in its home territory and began the next generation of the time. No matter who you were, or what system you owned, the following list shows 1998 was the year in which there was something truly incredible for everyone to play.

Half-Life | Valve

Valve's debut game showed us that narrative in a first-person shooter didn't need to only be delivered through cutscenes and dialogue, but could be delivered through the environment itself. Half-Life placed you at the center of a catastrophic event; an alien invasion launched through a dimensional tear deep in an underground research facility. The sense of place that Valve builds over the course of the entire game, through environmental interactivity and scripted events that blend naturally and seamlessly with combat and exploration, is impactful even today. There is a reason that a third instalment in the series is so desperately wanted: because even in 1998, Valve were masters of their craft.

The Legend of Zelda: The Ocarina of Time | Nintendo EAD

Though Sony came to market with the 3D-capable console first, they didn't share Nintendo's burden of figuring out how to recreate classic gaming franchises with a new dimension. But Nintendo was up to the task, first redefining platforming with Super Mario 64, and next, bringing The Legend of Zelda to life in 3D with The Ocarina of Time. The series' hallmark sense of scale and grand adventure was all the more prominent when exploring a 3D Hyrule, and the new dimension allowed for the creation of new kinds of spatial awareness puzzles we had never tackled before. The Ocarina of Time was also one of the first games to use context-sensitive actions on a single button, so its legacy is felt throughout almost every action-adventure game today.

Banjo-Kazooie | Rare

Though it was Super Mario 64 that showed how platformers could work in 3D, it was Rare who took that formula and greatly expanded upon it. Banjo-Kazooie's world was massive, rendered with gorgeous style that pushed the Nintendo 64 to its limit, and full of colourful and quirky characters spouting clever and humorous dialogue. Banjo and Kazooie themselves were gifted with numerous abilities that complemented one another in interesting ways, while additional abilities were unlocked the further into game you progressed--something entirely new for the time. Put simply, Banjo-Kazooie is Rare at their best.

StarCraft: Brood War | Blizzard

Both the original StarCraft, and its expansion pack, Brood War, were released in 1998, so we're combining the two into this single entry. It's for good reason: though the vanilla StarCraft release was a seminal real-time strategy game at launch, it wasn't until Brood War that the game's three-race interplay was strong enough to spearhead the formation of the competitive gaming scene as we know it today. Without StarCraft and Brood War, it's arguable we would not have as strong and vibrant an eSports scene as we do now. Brood War is the chess of the gaming world: deep enough that a plethora of strategies continued to come to the fore, whilst being simple enough that it could kick off as a spectator sport.

Grim Fandango | LucasArts

Despite the fact that there isn't any actual pointing and clicking going on, Grim Fandango is considered to be the pinnacle of the point-and-click adventure. As with other genres at the time, adventure games were in the process of figuring out how to make the move to 3D. Though Grim Fandango won't be remembered for its 3D movement controls, it did opt for a design that removed any kind of interface from the game and replaced it with in-world equivalents for things like inventory management. Beyond this, the game's tone, mature narrative, creative art direction and excellent soundtrack crafted a memorable journey through the underworld.

Thief: The Dark Project | Looking Glass Studios

Thief: The Dark Project pioneered the modern stealth genre as we know it today. It was one of the first games to utilise light and shadow for concealment in a 3D environment, whilst also allowing you to snuff out torches and create more darkness to hide yourself in. Different floor surfaces also created noises at different volumes when walked on, which forced you to play close attention to the beautifully rendered steampunk world. Guards and civilians would exhibit natural reactions to your presence, while written material and conversations to eavesdrop on furthered the story organically. Much of what The Dark Project did forms the basis for any modern immersive first-person game.

Baldur's Gate | BioWare

This is where the BioWare's history with RPGs begins. Baldur's Gate was the developer's first foray into role-playing, and was an essential part of the revival of the genre on PC. It was also a game that successfully translated the complex Dungeons & Dragons ruleset into something that worked well on the platform, making its stats-heavy backbone accurate and accessible. With a massive open world to explore and quests with varied outcomes, Baldur's Gate defined what we would come to know as the BioWare formula--something that would be expanded upon and refined in all of the developer's subsequent RPGs.

Pokemon Red & Pokemon Blue | Game Freak

The worldwide phenomenon that is Pokemon sported relatively humble beginnings on the original Game Boy. Pokemon Red and Pokemon Blue took the Japanese RPG formula and turned the party composition aspect into a game about catching its fantastical wildlife. But this wasn't purely about cosmetic choice or personal preference; every Pokemon conformed to a surprisingly deep battle system that rewarded effective use of the interplay between elements and attack types. This wasn't a game about saving the world, or defeating a villain; it was about becoming the best you could be. The fact that we are still trying to catch 'em all in 2014 is a testament to the success of these original games.

Metal Gear Solid | KCEJ

Though the original Metal Gear was one of the first stealth games, Metal Gear Solid--the series' PlayStation debut--isn't remembered as strongly for its contributions to the stealth genre. No, Metal Gear Solid is remembered as one of the first truly cinematic videogames. Its numerous, lengthy cutscenes dramatically recreated filmic techniques, and its characters were brought to life with complete voice acting. The game even broke the fourth wall in clever ways that had never been done before, thanks to the features of the original PlayStation hardware. This cinematic style has persisted for the rest of the Metal Gear Solid series, resulting in one of the most dramatic stories ever told in gaming.

Do you think 1998 was the best year for games? Did we miss any other outstanding games released that year? Sound off in the comments below! And don't forget to come back over the next few days for more Best Year in Gaming features.

Check out our previous Best Year in Gaming features below:

Why 1993 Was the Best Year in Gaming

Why 1996 Was the Best Year in Gaming

Filed under:
Half-Life
The Legend of Zelda: Ocarina of Time

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Metal Gear Solid 5: The Phantom Pain Humiliates Players With Chicken Hat

Metal Gear Solid V: The Phantom Pain will include a special chicken hat item that will make the game easier, the game's designer Hideo Kojima has announced.

Kojima revealed the new item during a special Christmas stream. Metal Gear fans watched the three hours-long video, probably hoping for some more exciting news or maybe even a release date, but it wasn't until the 2:45:00 mark that Kojima made his big reveal, which in the end was nothing more than the chicken hat.

According to Kotaku, the game will offer players the item if they keep dying and retrying the same section. If they choose to wear it, enemies will be slower to spot and react to players. The only price is the humiliation of looking like a chicken.

The Phantom Pain launches in 2015 for Xbox One and PlayStation 4. A PC version of the open-world game is also in the works, but Konami has not announced a release date for it.

For more on the game, check out our previous coverage.

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Today's Xbox One/360 "Countdown to 2015" Deals Revealed

Microsoft has launched a "Countdown to 2015" sales promotion for Xbox, offering a series of daily deals on Xbox 360 and Xbox One titles.

As the promotion's name suggests, Microsoft will unleash a new deal every day until January 1, 2015. Starting things off today are some discounts on various Lord of the Rings games.

Microsoft's Countdown to 2015 sale also applies to various Xbox TV and movie programming. You can see all of the video content on sale through the Xbox Video website.

Below are today's Xbox One and Xbox 360 deals. Notably, you don't need an Xbox Live Gold membership to enjoy the savings.

Xbox One Deals Available Today (December 29) Only:

Xbox 360 Deals Available Today (December 29) Only:

Got a news tip or want to contact us directly? Email news@gamespot.com

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Xbox One

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Halo 5 Multiplayer Beta Available Today

Did you buy November's Halo: The Master Chief Collection? If so, beginning today, you can start playing the multiplayer beta for 2015 Xbox One game Halo 5: Guardians. The beta will be available to download starting at 9 AM Pacific / 12 Noon Eastern, according to a tweet from the official Halo Twitter account.

Though the Halo 5 beta doesn't officially become available until later today, some fans on Reddit have discovered a workaround that they say lets you get in right now. Just access the Halo Channel, watch all the Halo: Nightfall episodes (you can fast-forward), and then select a Nightfall armor reward for Halo 5, which will then reportedly take you to a download store where Halo 5's beta is available.

The Halo 5 beta was previously available only for Xbox One Preview Program members. Being a member of that program (which is invite-only) or owning a copy of The Master Chief Collection are the only two ways to get into the Halo 5 beta as of right now.

The three-week trial runs through January 18. For more, check out GameSpot's video preview above.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Halo 5: Guardians

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$250 Halo 5 Collector's Edition Revealed

It's a big day for Halo 5: Guardians. Not only does the game's multiplayer beta start today on Xbox One, but Microsoft has also revealed three versions of the game you can preorder starting today.

The bundles range in price from $60 to $250, and include an assortment of bonuses such as posters, steelbooks, and even a statue for the limited collector's edition. Unfortunately, Microsoft did not share much in the way of specifics regarding the digital content, nor did it supply any images of the statue.

The three Halo 5 preorder bundles are below:

  • Standard Edition ($60) -- Halo 5: Guardians plus an exclusive poster, only available to those who pre-order.
  • Limited Edition ($100) -- Everything in the Standard Edition plus new digital content to enhance Spartan combat and exclusive items wrapped in a uniquely designed steel book.
  • Limited Collector's Edition ($250) -- Everything in the Limited Edition as well as additional content such as a commemorative numbered statue designed by 343 Industries. More details on the design to be shared at a later date.

For more on Halo 5, check out GameSpot's previous coverage.

Got a news tip or want to contact us directly? Email news@gamespot.com

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Why 2004 Was the Best Year in Gaming

Which year was the best in video game history? Which 12 month period had the biggest releases and the most influential games? Join us over the next few days as we look back in time at five of the most outstanding years in games. Today, it's 2004's turn to be put under the microscope.

The early years of video gaming were defined by invention; 2004, by contrast, was about redefinition and refinement. Few of the year's standouts burst with wholly new ideas or introduced new genres. Instead, they set standards by which similar games would be judged in the decade to follow, and in the process, established themselves as masterpieces in their own right. You might call 2004 the year of the sequel, given the many high-profile follow-ups that iterated on the games that preceded them, but the successors that defined the year were hardly retreads. Not to mention, of course, the jewels that launched entire series' of their own, yet still shine even within the shadow of the games that followed.

World of Warcraft | Blizzard

Leave it to a beloved studio like Blizzard to look at the breadth of a burgeoning genre, strip away the chaff, and infuse it with a vibrant charm that both reimagined a series and introduced the massively multiplayer role-playing game to a throng of enthusiasts who had yet to play one. The result was magical, and all these years later, countless developers still spend a significant amount of time and energy hoping to duplicate World of Warcraft's success. So much success, indeed, that dozens of other games would later be called "WoW clones" simply by daring to test the MMOG waters. Five expansions later, and millions of players keep returning to Azeroth, proving that there is no escaping World of Warcraft's significant gravitational pull.

Half-Life 2 | Valve

How do you craft a sequel to the best shooter ever made? If you're Valve Software, you replace it with the next game to earn such hyperbolic acclaim. If any game deserves to be described with breathless hyperbole, however, it is Half-Life 2, a shooter so unique that few developers dare to copy its formula, hewing instead to the Modern Warfare structure that has dominated the landscape since 2006. As a result, Half-Life 2's elegantly paced combination of exploration, action, and puzzle-solving stands above the game's peers, and the very mention of the fabled Half-Life 3 is enough to inspire hope and rage among series fans that believe lightning might strike the same place thrice.

Ninja Gaiden | Team Ninja/Tecmo

2004's graceful and violent Ninja Gaiden must have prompted the breaking of hundreds of controllers, so difficult was its action. But "difficult" is not necessarily the same as "cheap," and Ninja Gaiden countered its highly challenging enemy encounters with fluid controls and slick swordplay that emphasized mobility. The action built tension that you then released in a loud and rewarding sigh when you finally walked away, both worn out and triumphant. Ninja Gaiden wrote the book on brutal melee combat, and action games still crib from its pages.

Grand Theft Auto: San Andreas | Rockstar

Grand Theft Auto III was the game that defined the open-world urban action game; Grand Theft Auto: San Andreas defined it yet again, finding the irresistible sweet spot where open-ended sandbox exploration and a criminal underworld merged. You're as likely to remember your hijinks from within the cockpit of the AT-400 airliner as you are to recall your final meeting with Mike Toreno, who was at last prepared to offer you a fitting reward for the seemingly impossible missions you performed for him. Since then, open-world games, including other GTA games, have struggled to recreate that je ne sais quoi that made San Andreas just… so… right.

Far Cry | Crytek

Before developer Crytek created the GPU-frying Crysis, and before the Far Cry name became associated with open-world icon chasers, Far Cry burst onto the scene, making a name for the studio that created it, and shining brightly in a year bloated with great shooters like Half-Life 2, Unreal Tournament 2004, Doom 3, and Battlefield Vietnam. It was the game's stunning recreation of a tropical island that first took your breath away, but it was the diverse action that made Far Cry such a fantastic achievement. Jungle stealth, on-foot action, and vehicular combat energized this gorgeous first-person shooter, and it was here that its creators sowed the seeds they would later reap from each impressive technical touchstone they released.

Rome: Total War | Creative Assembly

"Epic" is a loaded word, yet few words could more accurately describe the scope and detail of Rome: Total War, the vast strategy game to which every Total War game, and indeed, every historical strategy sojourn, is still often compared. It was about colossal battles featuring hundreds of pikemen, chariots, and elephants clashing just outside a city's walls, while siege equipment batters the enemy's defenses. It was about ordering your spies to foment unrest and adding new branches to your all-important family tree. In short, Rome: Total War was, as its title states, the totality of war, in all its heartbreaking, political, vicious glory.

Katamari Damacy | Namco

Can you hear it, right now, in your head? Can you hear that catchy, syncopated tune that played as you first loaded up Katamari Damacy? It's going to be stuck in your head the rest of the day. In fact, you might take this opportunity to queue up the soundtrack and reminisce over every paper clip, every scurrying cat, and every cherry tree that adhered to the sticky ball you rolled across tables and towns. It's fitting that such an unusual game still has no match--and that such an unusual soundtrack can rise from your memories, years after you first heard its melodies.

Burnout 3: Takedown | Criterion

In most driving games, as in life, we are taught to avoid danger on the roads. With high speed comes great peril, but never has succumbing to the terrible and unforgiving laws of physics been so uproarious. Crashing was a vital element of Burnout 2, but Burnout 3 elevated vehicular collision to such an art that failure itself was a form of victory. It remains the quintessential Burnout game, a form of escapism built upon risk-taking and rowdiness, and an invitation to anyone and everyone to lose themselves in the rush of speed. It was racing for all, and a beautiful explosion of steel and fire that impacted every arcade racer to follow.

Do you think 2004 was the best year for games? Did we miss any other outstanding games released that year? Sound off in the comments below! And don't forget to come back over the next few days for more Best Year in Gaming features.

Check out our previous Best Year in Gaming features below:

Why 1993 Was the Best Year in Gaming

Why 1996 Was the Best Year in Gaming

Why 1998 Was the Best Year in Gaming

Filed under:
World of Warcraft
Half-Life 2

23.07 | 0 komentar | Read More
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