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Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 27 Januari 2014 | 23.07

Gamespot's Site MashupEpic: Gears of War sale doesn't mean we've quit game developmentPlayer vs Gamer Episode 5: Mad About MaddenMight & Magic X: Legacy

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 27 Jan 2014 07:36:33 -0800 http://www.gamespot.com/articles/epic-gears-of-war-sale-doesn-t-mean-we-ve-quit-game-development/1100-6417364/ <p style=""> </p><p dir="ltr" style="">When Epic Games <a href="http://www.gamespot.com/articles/microsoft-buys-gears-of-war-from-epic/1100-6417361/" data-ref-id="1100-6417361">announced today that it had sold its popular Gears of War franchise to Microsoft</a>, some saw it as news of Epic leaving development and focusing only on its <a href="http://www.gamespot.com/articles/fbi-using-unreal-engine-3-crime-scene-sim/1100-6368256/" data-ref-id="1100-6368256">Unreal Engine licensing and government contract businesses</a>.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2425721-epic.jpg" data-ref-id="1300-2425721" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2425721-epic.jpg" data-ref-id="1300-2425721"><img src="http://static.gamespot.com/uploads/scale_medium/1179/11799911/2425721-epic.jpg"></a><figcaption>The Epic Games headquarters in Cary, NC.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">This isn't the case, Epic Games PR managers have said.</p><p dir="ltr" style="">"For people saying Epic isn't making games anymore, we currently have multiple games in development, including <a href="/fortnite/" data-ref-id="false">Fortnite</a>," Phillips <a href="https://twitter.com/WesPhillips/status/427808767866961920" rel="nofollow" data-ref-id="false">said on Twitter today</a>. Another PR manager at Epic, Dana Cowley, <a href="https://twitter.com/danacowley/status/427808757503242240" rel="nofollow" data-ref-id="false">said</a> much the same: "We're still making games, don't worry."</p><p dir="ltr" style="">Fortnite, a PC-exclusive survival game, is Epic Games' only announced project right now. Asked to name another project the studio is working on, Phillips said, "#secrets." Some of Epic's other franchises include Infinity Blade, Unreal Tournament, and Shadow Complex.</p><p style="">Chinese Internet behemoth <a href="http://www.gamespot.com/articles/chinese-internet-company-owns-40-percent-of-epic-games/1100-6405749/" data-ref-id="1100-6405749">Tencent owns 40 percent of Epic Games</a> and has two seats on the company's board of directors.</p><div data-embed-type="video" data-ref-id="2300-6405701" data-width="100%" data-height="100%"><iframe src="/videos/embed/6405701/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 27 Jan 2014 07:06:00 -0800 http://www.gamespot.com/articles/epic-gears-of-war-sale-doesn-t-mean-we-ve-quit-game-development/1100-6417364/ http://www.gamespot.com/videos/player-vs-gamer-episode-5-mad-about-madden/2300-6416958/ DeSean Jackson of the Philadelphia Eagles & Recording Artist Mike Posner test their Madden might and go head to head in Madden 25. Mon, 27 Jan 2014 03:00:00 -0800 http://www.gamespot.com/videos/player-vs-gamer-episode-5-mad-about-madden/2300-6416958/ http://www.gamespot.com/reviews/might-magic-x-legacy/1900-6415645/ <p style="">You need to have the nostalgia gene to fully appreciate Might &amp; Magic X: Legacy. I do, especially when it comes to role-playing games, so I did. But this is one of those "genre within a genre" retro affairs that self-consciously turns its back on modern conventions and embraces what us old folks were stuck with back in that antediluvian era known as the 1990s. Limbic Entertainment has created an old-fashioned RPG epic that might well have landed on some "best of" lists at the end of 1996. If you're the sort of person who fondly remembers a time before the Might &amp; Magic name meant nothing but turn-based fantasy strategy, this game is for you.</p><p style="">Noting that M&amp;MXL is not for everyone isn't necessarily an insult, either. On the contrary, it's clear from the very first moments of the game that the developers are trying to be as unfashionable as a pair of acid-washed jeans. Everything about this game can be traced back to first-person party-based RPGs from the 1990s, like the original M&amp;M games, the Wizardry series, and even the Eye of the Beholder D&amp;D line. The campaign setting of Ashan is all new for this franchise, however, having been ported over from Might &amp; Magic Heroes right down to the goofy winged helmets. Oddly enough, this approach actually makes M&amp;MXL more of a traditional fantasy game than its forebears, as the original M&amp;M role-players blended spaceships in with their swords and sorcery. Still, the general objective seems to have been to create a new game that picks up right where this style of RPG left off about 15 years ago.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423600-0001.jpg" data-ref-id="1300-2423600" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423600-0001.jpg" data-ref-id="1300-2423600"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2423600-0001.jpg"></a><figcaption>The M&amp;MXL bestiary includes the usual roster of fantasy monsters and mythological creatures, like this manticore, which almost looks like a cute puppy dog about to tear your throat out at this angle.</figcaption></figure><p style="">And that mission has been accomplished. Well, mostly. Several core components of the game are well done. There is a fair amount of choice when it comes to character creation, with four races and 12 classes (three per race) spread along the might and magic spectrums. Don't expect anything more revolutionary than the likes of dwarven defenders, human freemages, elven bladedancers, and orc barbarians in the beginning, but you have a lot of freedom to specialize once your party starts leveling up and you begin doling out points between attribute stats and skills. You can specialize in everything from maces and bows to a whopping seven schools of magic, allowing for the custom-crafting of almost any sort of heroic adventurer that you can dream up. The sheer amount of liberty even allows for some evolution during gameplay. I started off with an elven ranger who I thought would be good in ranged combat, but I eventually realized that she worked better as a second spellcaster who specialized in healing. A few levels later, and I had an impressive cleric wannabe curing poison and dishing out restoration incantations when she wasn't offing foes with her bow and arrow.</p><blockquote data-align="right" data-size="large"><p style="">It's clear from the very first moments of the game that the developers are trying to be as unfashionable as a pair of acid-washed jeans.</p></blockquote><p style="">Managing your party is more involved than in most RPGs, so you can't just storm off looking for adventure. First, you need to take care of business by buying food. Without it, you're not allowed to rest, which soon causes your party to grow tired and drop ability scores. You also need to rest to regain health and mana, because neither regenerates on its own over time. Not much of this is spelled out, and the tooltips offered up at the start of the game don't do much to explain the basics. All becomes clear if you're patient, though, or if you remember doing this stuff many years ago. Nevertheless, the game could use more hand-holding in the beginning.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423601-0002.jpg" data-ref-id="1300-2423601" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423601-0002.jpg" data-ref-id="1300-2423601"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2423601-0002.jpg"></a><figcaption>Battles in M&amp;MXL are spectacularly hard and unforgiving. It took three hours to beat these guys. Well, not really, but it felt that long.</figcaption></figure><p style="">Like most RPGs released when grunge was still a thing, M&amp;MXL features a first-person camera and grid-based movement where you move one step at a time. This system works relatively smoothly. Yes, you're stuck with an odd perspective that forces you to view the world as if the party were crammed into a car and looking out through the windshield, and the entire four-person party has to trudge as one through dungeons and forests, like a tank bristling with battle-axes and magic wands. But you soon get used to navigating in such a restricted fashion.</p><p style="">Movement has even been improved from the days of yore. M&amp;MXL features turn-based combat, so you can't gimmick the system. Back in the day, it was common to cheat through real-time battles with tricks like the Eye of the Beholder Two Step, where you would zip forward to hit a monster and then immediately retreat before it could hit you back. Here, you're locked into battle once an enemy closes and the fight begins. So instead of dipsy-doodling back and forth, you're stuck going toe-to-toe with the bad guys. This results in some grueling combat, since you have virtually no range of motion once melee combat has started and no ability at all to choose the better part of valor and run away.</p><blockquote data-size="large" data-align="left"><p style="">Managing your party is more involved than in most RPGs, so you can't just storm off looking for adventure.</p></blockquote><p style="">In some ways, the game goes too far. Not only does it take away the exploits common to first-person RPGs in the '90s, but it hammers away at you relentlessly (even at the lower "adventurer" setting). Combat is unforgiving right from the opening tutorial quest to clean spiders out of an underground lair. Monsters flank and surround you in almost every other fight, frequently spawning in out of nowhere to your rear. Just when you've got your hands full with that minotaur in your face, along come two more to hassle you from behind. Most monsters also have devastating special abilities. Almost every enemy has the ability to stun you, poison you, enfeeble you, petrify you, hit you with extra attacks, and more. Wolves and goblins can insta-kill party members if they get lucky. I don't recall an easy battle in the entire campaign. That sounds sort of fun and intense, but really, I could have done without titanic half-hour struggles to best the likes of two goblins, a couple of cavemen, and a pack of panthers.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423610-0003.jpg" data-ref-id="1300-2423610" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423610-0003.jpg" data-ref-id="1300-2423610"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2423610-0003.jpg"></a><figcaption>Balance can be an issue in spots. You can easily run into enemies that will slice you to ribbons for not being at a high-enough level, like these nasty spectres.</figcaption></figure><p style="">M&amp;MXL isn't impossibly hard, but the punishing difficulty can lead to tedium. You can (eventually) beat any monster, group of monsters, or even the game's collection of brutally tough bosses by thinking about what you're doing when it comes to strategizing and spellcasting. The extreme challenge is a natural fit for a revamped classic, but that doesn't make the occasional bitter pill of a battle easier to swallow. When actually playing the game, I was too busy cursing out the nagas or spiders gooning me from all sides to appreciate the retro character of the battle difficulty.</p><p style="">How dated M&amp;MXL is in other areas is harder to appreciate. The story isn't particularly well developed. The opening preamble is about as exciting as listening to someone recite a tax return, and there isn't much of a tale told during the game itself. Your party consists of a bunch of heroes, oddly called "raiders," who are out to do good things for the human empire in a time of unrest. There isn't much role-playing to be had here; the game is a dry tactical affair where combat is the first order of the day, followed up by the odd puzzle.</p><p style="">Monster stock is limited. Areas and dungeons are populated by just a few specific types of creatures or human thugs, and the pace can drag because fighting the same fight over and over again. Loot isn't varied or particularly imaginative, either when it's dropped or when you check out what's available in shops. It gets better as you go, but there isn't a lot of memorable "gotta have it" gear. As a result, you can go for hours with few serious upgrades of weapons and armor. How items are doled out is also strange. Monsters don't tend to drop much when they're slain, but chests loaded with goodies and gold are strewn all over the wilderness like some kind of medieval take on geocaching.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423612-0004.jpg" data-ref-id="1300-2423612" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423612-0004.jpg" data-ref-id="1300-2423612"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2423612-0004.jpg"></a><figcaption>Minotaurs aren't too hellish in a labyrinth, but you don't want to be surrounded by three or four of them in a forest.</figcaption></figure><p style="">The throwback production values are as traditional as the adventure itself, though these elements have not aged all that tastefully. Animations can be choppy, especially in forests, and slowdown is a common occurrence in the wilderness and when there are multiple lighting effects on the screen at the same time. Sound is also sparse, with what seems like a handful of weapon and monster effects. Hero battle boasts like the orc warrior's "I kill you!" are repeated constantly. Even worse, your heroes shout their cries of sadness about being knocked out or killed a few seconds before the blow is actually delivered, so you get advance warning when somebody is about to be taken down. This makes battles a teensy bit anticlimactic.</p><p style="">Might &amp; Magic X: Legacy is a somewhat successful trip back in time to an era when RPGs were both simpler and more complicated than they are today, and a lot more demanding of players when it came to combat. If nostalgia drives you to visit this particular kingdom, you'll not likely regret the time spend there. If your good old days weren't brimming with games of this nature, it's more difficult to appreciate the take-no-prisoners challenge and overlook the limitations.</p> Fri, 24 Jan 2014 12:01:00 -0800 http://www.gamespot.com/reviews/might-magic-x-legacy/1900-6415645/

Gamespot's Site MashupEpic: Gears of War sale doesn't mean we've quit game developmentPlayer vs Gamer Episode 5: Mad About MaddenMight & Magic X: Legacy

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 27 Jan 2014 07:36:33 -0800 http://www.gamespot.com/articles/epic-gears-of-war-sale-doesn-t-mean-we-ve-quit-game-development/1100-6417364/ <p style=""> </p><p dir="ltr" style="">When Epic Games <a href="http://www.gamespot.com/articles/microsoft-buys-gears-of-war-from-epic/1100-6417361/" data-ref-id="1100-6417361">announced today that it had sold its popular Gears of War franchise to Microsoft</a>, some saw it as news of Epic leaving development and focusing only on its <a href="http://www.gamespot.com/articles/fbi-using-unreal-engine-3-crime-scene-sim/1100-6368256/" data-ref-id="1100-6368256">Unreal Engine licensing and government contract businesses</a>.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2425721-epic.jpg" data-ref-id="1300-2425721" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2425721-epic.jpg" data-ref-id="1300-2425721"><img src="http://static.gamespot.com/uploads/scale_medium/1179/11799911/2425721-epic.jpg"></a><figcaption>The Epic Games headquarters in Cary, NC.</figcaption></figure><p dir="ltr" style=""> </p><p dir="ltr" style="">This isn't the case, Epic Games PR managers have said.</p><p dir="ltr" style="">"For people saying Epic isn't making games anymore, we currently have multiple games in development, including <a href="/fortnite/" data-ref-id="false">Fortnite</a>," Phillips <a href="https://twitter.com/WesPhillips/status/427808767866961920" rel="nofollow" data-ref-id="false">said on Twitter today</a>. Another PR manager at Epic, Dana Cowley, <a href="https://twitter.com/danacowley/status/427808757503242240" rel="nofollow" data-ref-id="false">said</a> much the same: "We're still making games, don't worry."</p><p dir="ltr" style="">Fortnite, a PC-exclusive survival game, is Epic Games' only announced project right now. Asked to name another project the studio is working on, Phillips said, "#secrets." Some of Epic's other franchises include Infinity Blade, Unreal Tournament, and Shadow Complex.</p><p style="">Chinese Internet behemoth <a href="http://www.gamespot.com/articles/chinese-internet-company-owns-40-percent-of-epic-games/1100-6405749/" data-ref-id="1100-6405749">Tencent owns 40 percent of Epic Games</a> and has two seats on the company's board of directors.</p><div data-embed-type="video" data-ref-id="2300-6405701" data-width="100%" data-height="100%"><iframe src="/videos/embed/6405701/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Mon, 27 Jan 2014 07:06:00 -0800 http://www.gamespot.com/articles/epic-gears-of-war-sale-doesn-t-mean-we-ve-quit-game-development/1100-6417364/ http://www.gamespot.com/videos/player-vs-gamer-episode-5-mad-about-madden/2300-6416958/ DeSean Jackson of the Philadelphia Eagles & Recording Artist Mike Posner test their Madden might and go head to head in Madden 25. Mon, 27 Jan 2014 03:00:00 -0800 http://www.gamespot.com/videos/player-vs-gamer-episode-5-mad-about-madden/2300-6416958/ http://www.gamespot.com/reviews/might-magic-x-legacy/1900-6415645/ <p style="">You need to have the nostalgia gene to fully appreciate Might &amp; Magic X: Legacy. I do, especially when it comes to role-playing games, so I did. But this is one of those "genre within a genre" retro affairs that self-consciously turns its back on modern conventions and embraces what us old folks were stuck with back in that antediluvian era known as the 1990s. Limbic Entertainment has created an old-fashioned RPG epic that might well have landed on some "best of" lists at the end of 1996. If you're the sort of person who fondly remembers a time before the Might &amp; Magic name meant nothing but turn-based fantasy strategy, this game is for you.</p><p style="">Noting that M&amp;MXL is not for everyone isn't necessarily an insult, either. On the contrary, it's clear from the very first moments of the game that the developers are trying to be as unfashionable as a pair of acid-washed jeans. Everything about this game can be traced back to first-person party-based RPGs from the 1990s, like the original M&amp;M games, the Wizardry series, and even the Eye of the Beholder D&amp;D line. The campaign setting of Ashan is all new for this franchise, however, having been ported over from Might &amp; Magic Heroes right down to the goofy winged helmets. Oddly enough, this approach actually makes M&amp;MXL more of a traditional fantasy game than its forebears, as the original M&amp;M role-players blended spaceships in with their swords and sorcery. Still, the general objective seems to have been to create a new game that picks up right where this style of RPG left off about 15 years ago.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423600-0001.jpg" data-ref-id="1300-2423600" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423600-0001.jpg" data-ref-id="1300-2423600"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2423600-0001.jpg"></a><figcaption>The M&amp;MXL bestiary includes the usual roster of fantasy monsters and mythological creatures, like this manticore, which almost looks like a cute puppy dog about to tear your throat out at this angle.</figcaption></figure><p style="">And that mission has been accomplished. Well, mostly. Several core components of the game are well done. There is a fair amount of choice when it comes to character creation, with four races and 12 classes (three per race) spread along the might and magic spectrums. Don't expect anything more revolutionary than the likes of dwarven defenders, human freemages, elven bladedancers, and orc barbarians in the beginning, but you have a lot of freedom to specialize once your party starts leveling up and you begin doling out points between attribute stats and skills. You can specialize in everything from maces and bows to a whopping seven schools of magic, allowing for the custom-crafting of almost any sort of heroic adventurer that you can dream up. The sheer amount of liberty even allows for some evolution during gameplay. I started off with an elven ranger who I thought would be good in ranged combat, but I eventually realized that she worked better as a second spellcaster who specialized in healing. A few levels later, and I had an impressive cleric wannabe curing poison and dishing out restoration incantations when she wasn't offing foes with her bow and arrow.</p><blockquote data-align="right" data-size="large"><p style="">It's clear from the very first moments of the game that the developers are trying to be as unfashionable as a pair of acid-washed jeans.</p></blockquote><p style="">Managing your party is more involved than in most RPGs, so you can't just storm off looking for adventure. First, you need to take care of business by buying food. Without it, you're not allowed to rest, which soon causes your party to grow tired and drop ability scores. You also need to rest to regain health and mana, because neither regenerates on its own over time. Not much of this is spelled out, and the tooltips offered up at the start of the game don't do much to explain the basics. All becomes clear if you're patient, though, or if you remember doing this stuff many years ago. Nevertheless, the game could use more hand-holding in the beginning.</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423601-0002.jpg" data-ref-id="1300-2423601" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423601-0002.jpg" data-ref-id="1300-2423601"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2423601-0002.jpg"></a><figcaption>Battles in M&amp;MXL are spectacularly hard and unforgiving. It took three hours to beat these guys. Well, not really, but it felt that long.</figcaption></figure><p style="">Like most RPGs released when grunge was still a thing, M&amp;MXL features a first-person camera and grid-based movement where you move one step at a time. This system works relatively smoothly. Yes, you're stuck with an odd perspective that forces you to view the world as if the party were crammed into a car and looking out through the windshield, and the entire four-person party has to trudge as one through dungeons and forests, like a tank bristling with battle-axes and magic wands. But you soon get used to navigating in such a restricted fashion.</p><p style="">Movement has even been improved from the days of yore. M&amp;MXL features turn-based combat, so you can't gimmick the system. Back in the day, it was common to cheat through real-time battles with tricks like the Eye of the Beholder Two Step, where you would zip forward to hit a monster and then immediately retreat before it could hit you back. Here, you're locked into battle once an enemy closes and the fight begins. So instead of dipsy-doodling back and forth, you're stuck going toe-to-toe with the bad guys. This results in some grueling combat, since you have virtually no range of motion once melee combat has started and no ability at all to choose the better part of valor and run away.</p><blockquote data-size="large" data-align="left"><p style="">Managing your party is more involved than in most RPGs, so you can't just storm off looking for adventure.</p></blockquote><p style="">In some ways, the game goes too far. Not only does it take away the exploits common to first-person RPGs in the '90s, but it hammers away at you relentlessly (even at the lower "adventurer" setting). Combat is unforgiving right from the opening tutorial quest to clean spiders out of an underground lair. Monsters flank and surround you in almost every other fight, frequently spawning in out of nowhere to your rear. Just when you've got your hands full with that minotaur in your face, along come two more to hassle you from behind. Most monsters also have devastating special abilities. Almost every enemy has the ability to stun you, poison you, enfeeble you, petrify you, hit you with extra attacks, and more. Wolves and goblins can insta-kill party members if they get lucky. I don't recall an easy battle in the entire campaign. That sounds sort of fun and intense, but really, I could have done without titanic half-hour struggles to best the likes of two goblins, a couple of cavemen, and a pack of panthers.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423610-0003.jpg" data-ref-id="1300-2423610" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423610-0003.jpg" data-ref-id="1300-2423610"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2423610-0003.jpg"></a><figcaption>Balance can be an issue in spots. You can easily run into enemies that will slice you to ribbons for not being at a high-enough level, like these nasty spectres.</figcaption></figure><p style="">M&amp;MXL isn't impossibly hard, but the punishing difficulty can lead to tedium. You can (eventually) beat any monster, group of monsters, or even the game's collection of brutally tough bosses by thinking about what you're doing when it comes to strategizing and spellcasting. The extreme challenge is a natural fit for a revamped classic, but that doesn't make the occasional bitter pill of a battle easier to swallow. When actually playing the game, I was too busy cursing out the nagas or spiders gooning me from all sides to appreciate the retro character of the battle difficulty.</p><p style="">How dated M&amp;MXL is in other areas is harder to appreciate. The story isn't particularly well developed. The opening preamble is about as exciting as listening to someone recite a tax return, and there isn't much of a tale told during the game itself. Your party consists of a bunch of heroes, oddly called "raiders," who are out to do good things for the human empire in a time of unrest. There isn't much role-playing to be had here; the game is a dry tactical affair where combat is the first order of the day, followed up by the odd puzzle.</p><p style="">Monster stock is limited. Areas and dungeons are populated by just a few specific types of creatures or human thugs, and the pace can drag because fighting the same fight over and over again. Loot isn't varied or particularly imaginative, either when it's dropped or when you check out what's available in shops. It gets better as you go, but there isn't a lot of memorable "gotta have it" gear. As a result, you can go for hours with few serious upgrades of weapons and armor. How items are doled out is also strange. Monsters don't tend to drop much when they're slain, but chests loaded with goodies and gold are strewn all over the wilderness like some kind of medieval take on geocaching.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2423612-0004.jpg" data-ref-id="1300-2423612" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2423612-0004.jpg" data-ref-id="1300-2423612"><img src="http://static.gamespot.com/uploads/scale_super/416/4161502/2423612-0004.jpg"></a><figcaption>Minotaurs aren't too hellish in a labyrinth, but you don't want to be surrounded by three or four of them in a forest.</figcaption></figure><p style="">The throwback production values are as traditional as the adventure itself, though these elements have not aged all that tastefully. Animations can be choppy, especially in forests, and slowdown is a common occurrence in the wilderness and when there are multiple lighting effects on the screen at the same time. Sound is also sparse, with what seems like a handful of weapon and monster effects. Hero battle boasts like the orc warrior's "I kill you!" are repeated constantly. Even worse, your heroes shout their cries of sadness about being knocked out or killed a few seconds before the blow is actually delivered, so you get advance warning when somebody is about to be taken down. This makes battles a teensy bit anticlimactic.</p><p style="">Might &amp; Magic X: Legacy is a somewhat successful trip back in time to an era when RPGs were both simpler and more complicated than they are today, and a lot more demanding of players when it came to combat. If nostalgia drives you to visit this particular kingdom, you'll not likely regret the time spend there. If your good old days weren't brimming with games of this nature, it's more difficult to appreciate the take-no-prisoners challenge and overlook the limitations.</p> Fri, 24 Jan 2014 12:01:00 -0800 http://www.gamespot.com/reviews/might-magic-x-legacy/1900-6415645/


23.07 | 0 komentar | Read More

Consortium Review

Written By Kom Limpulnam on Senin, 20 Januari 2014 | 23.07

One thing's for sure: Consortium isn't afraid to hide one of its chief influences. Mere minutes in, responding to a quip from the pilot of a futuristic craft crammed with quasi-military types, I jumped on the best of three possible responses: "So you're the ship's joker, right?" Had it used a capital "J," developer Interdimensional Games might as well have shouted out its inspiration. Indeed, Consortium is partly Mass Effect stripped of all that business of exploring worlds and drilling planets, opting instead to unfold events in an aircraft from 2042 that feels like the Normandy and looks strikingly similar to a Boeing 747. L. Ron Hubbard would be proud. But this isn't some soulless rip-off; look past crippling bugs and visual oddities, such as water faucets that seem to spit mercury and the Tomb Raider-circa-2003 faces, and you'll find a role-playing game experience that's at least worthy of breathing the same air as BioWare's space saga.

Consortium presents us with a distinctly European vision of the future, down to quips about how Americans no longer make the best stuff in 2042. It's populated with a motley selection of nationalities and races that work for a peacekeeping organization that may or may not have sinister intentions, and the entire concept hinges on a military hierarchy that labels people with the names of various chess pieces. You, for instance, take on the role of Bishop Six, a warrior enforcer of sorts on his first day on the job, and your presence leads you to butt heads with the knight in charge or tease unfortunately named pawns about relieving themselves in the brig toilet. As the plot reveals, it's a fun job, and you end up investigating murders, sniffing out traitors, attempting to tame mercenaries with diplomatic skills, and sometimes even fighting.

Consortium might look dated, but it's the story that counts.

Taking on roles isn't a figure of speech in this case. One of Consortium's most fascinating quirks is that its meta-narrative assigns you the role of a contemporary player in a satellite-based game that lets you slip into the minds of figures from alternate futures. (Top that one, Oculus Rift.) It initially seems like little more than a tired Assassin's Creed-inspired conceit, but only minutes in, Consortium lets you blurt out the truth to your underlings if you wish. Part of what makes Consortium so appealing is that such playful sallies affect the game's more serious preoccupations with murders, subterfuge, and even cocky Bulgarian recidivists who attack you with antique fighter jets in order to stay off the sensors. Push it too far, and the talking chess pieces around you might start to doubt your ability to lead them to checkmate.

It's generally fun to hear them talk. While some of Bishop Six's responses exhibit an unfortunate smidge of juvenile phrasing, the surrounding crew members exude a degree of humanity barely suggested by their antiquated models. Pause too long before answering as I did while taking notes, and they cut off the conversation out of a belief that you're either rude or just don't want to answer. Conversations flow well from one to another regardless of shifts in subject matter, and Consortium tops it all off with a generally competent voice cast. This works well when you hear Knight 15's confidence waver in the face of little human errors, which makes her leadership seem more believable, or even when crewmembers of various ranks argue over whether to announce the discovery of a murdered rook's corpse.

Push it too far, and the talking chess pieces around you might start to doubt your ability to lead them to checkmate.

There's gotta be a paper on free will in all this.

It's fitting, then, that the ship itself is as much of a character as the crewmembers who populate it. Not unlike Cowboy Bebop, Consortium walks a fine line between the familiar and the far-fetched, and that mixture adds a touch of creepiness as you hunt the rooms for clues and hobnob with crewmembers who balk when you question things that someone in your position should know. You spend almost all your time on the ship, and it's thus a good thing that its three decks offer plenty of exploration to make up for the absence of any ground exploration on your way from Bulgaria to London. Partly thanks to the inclusion of a sweeping musical score by composer Jeremy Soule of Elder Scrolls and Guild Wars fame, the mere act of exploring its air ducts and closed rooms is a pleasure in itself.

Consortium also serves as a decent if uninspired first-person shooter, even to the point of including a prompt at the beginning that adjusts the difficulty for story or action. It's a familiar enough concept, but Consortium goes further than most games by letting you avoid almost all of the gunplay by focusing on careful answers and juggling the dispositions of various enemies and friends. It's a more rewarding approach to Consortium, much like playing Dishonored with an exclusive focus on stealth. Yet shooting is so secondary to the general drive of Consortium that much of it occurs in training exercises in a holodeck of sorts, or through a brief virtual dogfighting sequence. There are no specializations or skills to tinker with--only a smattering of weapons and the ability to incapacitate downed soldiers or to heal allies around you.

Almost all of Consortium takes place on the ship, but your actions could impact the world around it.

And man, is Consortium glitchy. I spent my first few days with the game occasionally unable to get far beyond the loading screen without the computer locking up; I later learned to wait it out for about five minutes. And there's an otherwise impressive sequence late in the game that can cause all manner of problems. I struggled with it myself until the devs posted a workaround on the Steam forums last Tuesday that allowed me a peek at what passes for the end. The issues are so severe that Interdimensional now has a disclaimer on its Steam page acknowledging and apologizing for the troubles, along with the hopeful news that the problems should clear up with a bulky patch toward the end of the month.

It's a shame, because Consortium delivers a uniquely enjoyable RPG experience despite its rather disappointing running time of around four to five hours. That's not as bad as it initially sounds, however, since you discover remarkable differences in gameplay depending on how you make your decisions throughout the game (and on whether you decide to shoot up the place), thus lending Consortium a dose of replay value. For now, at least, it's best to wait. Consortium has a fascinating story to tell that leads you down some bizarre narrative pathways that break the fourth wall, and it's likely best experienced when you can get it to play without crashing or bugging out. Considering that it's partly a game about time travel, a couple of weeks isn't that long to hold out.


23.07 | 0 komentar | Read More

Player vs Gamer Episode 4: NBA 2K Smackdown

GameSpot takes pro-athletes and puts them head-to-head with their teammates and pro-gamers to battle it out on the Xbox One. Who's going to come out on top? Tune in to find out.

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23.07 | 0 komentar | Read More

Dead Rising 3 receives massive 13GB update

Xbox One exclusive Dead Rising 3 has received a whopping 13GB update.

Xbox studio manager Mike Ybarra took to Twitter to say "wow, a 13GB DR3 update? Holy... good thing I have 110mbps."

The game's first DLC pack, Operation Broken Eagle, is scheduled to be released on January 21. There's a total of four packs arriving, and many people have speculated that the update is packed with content to prepare for these.

Capcom has not yet officially detailed what the update contains.

Users who have downloaded the update are reporting that the update does not add 13GB to the game's installed size.

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Dead Rising 3

23.07 | 0 komentar | Read More

Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 13 Januari 2014 | 23.06

Gamespot's Site MashupSpeedrun event raises $1 million for cancer researchPlayer vs Gamer Episode 3Continue?9876543210 Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 13 Jan 2014 07:39:00 -0800 http://www.gamespot.com/articles/speedrun-event-raises-1-million-for-cancer-research/1100-6417103/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2417805-agdq.jpg" data-ref-id="1300-2417805" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2417805-agdq.jpg" data-ref-id="1300-2417805"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2417805-agdq.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A weeklong charity marathon featuring video game speedruns has concluded with $1 million raised for the Prevent Cancer Foundation, the organization has <a href="http://gamesdonequick.com/tracker/9" rel="nofollow" data-ref-id="false">announced on its official site</a>.</p><p dir="ltr" style="">The Awesome Games Done Quick campaign's $1 million in donations was more than double its original goal of $500,000. In total, the effort raised $1,014,209.32 from 27,403 people. The average donation was higher than you might think, at $37.01. One person donated $10,000.</p><p style="">A total of 155 speedruns were completed during the weeklong event, which ran January 5-11, including <a href="/halo-2/" data-ref-id="false">Halo 2</a>, <a href="/resident-evil-4/" data-ref-id="false">Resident Evil 4</a>, and <a href="/phoenix-cms/reviews/form?id=6163683/" data-ref-id="false">Super Mario Bros.</a>, among others.</p><p style=""><em>Disclosure: GameSpot was a sponsor for Awesome Games Done Quick. We lent organizers camera equipment. </em></p> Mon, 13 Jan 2014 07:16:00 -0800 http://www.gamespot.com/articles/speedrun-event-raises-1-million-for-cancer-research/1100-6417103/ http://www.gamespot.com/videos/player-vs-gamer-episode-3/2300-6416805/ Does the real racing skills of driver, Ryan Hunter-Reay translate into the game realm of Forza Motorsport 5? Pro gamer, Mike LaBelle is on hand to find out as they face off in this episode of Player vs Gamer. Mon, 13 Jan 2014 03:00:00 -0800 http://www.gamespot.com/videos/player-vs-gamer-episode-3/2300-6416805/ http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ <p style="">Your time is over. Whatever quest you were on, young video game hero, is now finished. All your hearts, coins, and other worldly possessions--save for a simple broadsword--have abandoned you. Continue?9876543210 begins where most games end: your demise. Now you are faced with deletion, and then nothingness. But being the adventurous spirit that you are, you decide to use what little time you have left to attempt one last adventure--one final journey before the end. The outcome is certain. It's how you reconcile this fact that is at stake.</p><div data-embed-type="video" data-ref-id="2300-6416795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416795/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">You awake from your demise in a sort of limbo populated by other fallen characters. It's really nothing more than a dingy little rock floating in the ether. Everyone here is awaiting deletion. The memory cache of this world will soon be wiped clean by a being referred to as the "garbage collector," and everyone in it will cease to be. This is inevitable. In response, limbo's inhabitants flutter about in hazy melancholy, rambling confusing, half-finished sentences and requesting something called "foo." What they think they're going to do with all this foo is a mystery, but it matters not. You have what they seek, and what they give you in exchange could be the key to your salvation.</p><blockquote data-size="medium" data-align="left"><p style="">The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p></blockquote><p style="">Continue's limbo is divided into 11 different areas, but you venture through only six of these on any given playthrough. Most of your time is spent running around these different areas--a sea pier, a mountain village, a red-light district--talking with the locals and bargaining for their help. The rest of your time is occupied by fighting the garbage collector's minions. These encounters mimic fights you might have in other games, such as a third-person brawler or a Space Invaders-esque shooter. Defeating all the minions is always your goal, but the combat itself takes on different forms from encounter to encounter.</p><p style="">Unfortunately, these enemy encounters highlight how poorly Continue handles. Your avatar darts around so quickly, and without momentum, that he feels out of place in the often cramped environments you explore. In combat, his sword attack is a quick stab that strikes enemies well beyond the reach of the blade. At best, this makes some fights ridiculously easy, while in others, it's difficult to judge who you're going to hit. Ultimately, you don't feel as if you have as much control over your character as you should.</p><p style="">Your existence is prolonged by interacting with others, and by balancing their gifts of either lightning or prayer. Lightning is used to reach the exit and continue to the next area. Prayers are used to shield you from the garbage collector after every two areas. To maximize the time you have left, you are encouraged to interact with as many people as possible. Speaking with and engaging others affords you more opportunities to earn lightning and prayers, which in turn lets you progress further on your quest.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg"></a><figcaption>Each area you visit has a time limit, which adds some extra challenge to the game's otherwise simple tasks.</figcaption></figure><p style="">This seems to be the heart of Continue's message. As previously stated, the outcome of this journey has already been determined. It's only a matter of time, and when the inevitable finds you--and your hero passes from existence--you receive a simple message telling you how your hero felt as he faded away. By utilizing your time to its fullest, your hero will feel more at ease with his passing. And once he's gone, and the game is over, it's hard not to stop and think how you will feel when your time comes. The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p><p style="">Any game that can elicit such questions in its audience is an impressive feat. Continue's commentary on mortality, existence, and what is truly important in our lives will persist long after you put the game away. It is a pity the actual game supporting this evaluation isn't as rich as the subject matter it addresses.</p> Fri, 10 Jan 2014 16:56:00 -0800 http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/

Gamespot's Site MashupSpeedrun event raises $1 million for cancer researchPlayer vs Gamer Episode 3Continue?9876543210 Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 13 Jan 2014 07:39:00 -0800 http://www.gamespot.com/articles/speedrun-event-raises-1-million-for-cancer-research/1100-6417103/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2417805-agdq.jpg" data-ref-id="1300-2417805" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2417805-agdq.jpg" data-ref-id="1300-2417805"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2417805-agdq.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">A weeklong charity marathon featuring video game speedruns has concluded with $1 million raised for the Prevent Cancer Foundation, the organization has <a href="http://gamesdonequick.com/tracker/9" rel="nofollow" data-ref-id="false">announced on its official site</a>.</p><p dir="ltr" style="">The Awesome Games Done Quick campaign's $1 million in donations was more than double its original goal of $500,000. In total, the effort raised $1,014,209.32 from 27,403 people. The average donation was higher than you might think, at $37.01. One person donated $10,000.</p><p style="">A total of 155 speedruns were completed during the weeklong event, which ran January 5-11, including <a href="/halo-2/" data-ref-id="false">Halo 2</a>, <a href="/resident-evil-4/" data-ref-id="false">Resident Evil 4</a>, and <a href="/phoenix-cms/reviews/form?id=6163683/" data-ref-id="false">Super Mario Bros.</a>, among others.</p><p style=""><em>Disclosure: GameSpot was a sponsor for Awesome Games Done Quick. We lent organizers camera equipment. </em></p> Mon, 13 Jan 2014 07:16:00 -0800 http://www.gamespot.com/articles/speedrun-event-raises-1-million-for-cancer-research/1100-6417103/ http://www.gamespot.com/videos/player-vs-gamer-episode-3/2300-6416805/ Does the real racing skills of driver, Ryan Hunter-Reay translate into the game realm of Forza Motorsport 5? Pro gamer, Mike LaBelle is on hand to find out as they face off in this episode of Player vs Gamer. Mon, 13 Jan 2014 03:00:00 -0800 http://www.gamespot.com/videos/player-vs-gamer-episode-3/2300-6416805/ http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/ <p style="">Your time is over. Whatever quest you were on, young video game hero, is now finished. All your hearts, coins, and other worldly possessions--save for a simple broadsword--have abandoned you. Continue?9876543210 begins where most games end: your demise. Now you are faced with deletion, and then nothingness. But being the adventurous spirit that you are, you decide to use what little time you have left to attempt one last adventure--one final journey before the end. The outcome is certain. It's how you reconcile this fact that is at stake.</p><div data-embed-type="video" data-ref-id="2300-6416795" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416795/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">You awake from your demise in a sort of limbo populated by other fallen characters. It's really nothing more than a dingy little rock floating in the ether. Everyone here is awaiting deletion. The memory cache of this world will soon be wiped clean by a being referred to as the "garbage collector," and everyone in it will cease to be. This is inevitable. In response, limbo's inhabitants flutter about in hazy melancholy, rambling confusing, half-finished sentences and requesting something called "foo." What they think they're going to do with all this foo is a mystery, but it matters not. You have what they seek, and what they give you in exchange could be the key to your salvation.</p><blockquote data-size="medium" data-align="left"><p style="">The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p></blockquote><p style="">Continue's limbo is divided into 11 different areas, but you venture through only six of these on any given playthrough. Most of your time is spent running around these different areas--a sea pier, a mountain village, a red-light district--talking with the locals and bargaining for their help. The rest of your time is occupied by fighting the garbage collector's minions. These encounters mimic fights you might have in other games, such as a third-person brawler or a Space Invaders-esque shooter. Defeating all the minions is always your goal, but the combat itself takes on different forms from encounter to encounter.</p><p style="">Unfortunately, these enemy encounters highlight how poorly Continue handles. Your avatar darts around so quickly, and without momentum, that he feels out of place in the often cramped environments you explore. In combat, his sword attack is a quick stab that strikes enemies well beyond the reach of the blade. At best, this makes some fights ridiculously easy, while in others, it's difficult to judge who you're going to hit. Ultimately, you don't feel as if you have as much control over your character as you should.</p><p style="">Your existence is prolonged by interacting with others, and by balancing their gifts of either lightning or prayer. Lightning is used to reach the exit and continue to the next area. Prayers are used to shield you from the garbage collector after every two areas. To maximize the time you have left, you are encouraged to interact with as many people as possible. Speaking with and engaging others affords you more opportunities to earn lightning and prayers, which in turn lets you progress further on your quest.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg" data-ref-id="1300-2416863"><img src="http://static.gamespot.com/uploads/scale_super/949/9490474/2416863-continue_win_1_4+2014-01-10+11-29-57-31.jpg"></a><figcaption>Each area you visit has a time limit, which adds some extra challenge to the game's otherwise simple tasks.</figcaption></figure><p style="">This seems to be the heart of Continue's message. As previously stated, the outcome of this journey has already been determined. It's only a matter of time, and when the inevitable finds you--and your hero passes from existence--you receive a simple message telling you how your hero felt as he faded away. By utilizing your time to its fullest, your hero will feel more at ease with his passing. And once he's gone, and the game is over, it's hard not to stop and think how you will feel when your time comes. The hero's journey seems so trivial as the game holds up a mirror to you--the player--and asks how accepting you are of your own mortality.</p><p style="">Any game that can elicit such questions in its audience is an impressive feat. Continue's commentary on mortality, existence, and what is truly important in our lives will persist long after you put the game away. It is a pity the actual game supporting this evaluation isn't as rich as the subject matter it addresses.</p> Fri, 10 Jan 2014 16:56:00 -0800 http://www.gamespot.com/reviews/continue-9876543210-review/1900-6415623/


23.06 | 0 komentar | Read More

Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 06 Januari 2014 | 23.07

Gamespot's Site MashupSnoop Dogg's latest music video pays homage to Pokemon, side-scrollersTop 5 Skyrim Mods of the Week - Best Mods of 2013!9.03m Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 06 Jan 2014 07:26:51 -0800 http://www.gamespot.com/articles/snoop-dogg-s-latest-music-video-pays-homage-to-pokemon-side-scrollers/1100-6416950/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2414084-snoop1.jpg" data-ref-id="1300-2414084" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2414084-snoop1.jpg" data-ref-id="1300-2414084"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2414084-snoop1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Rapper Snoop Dogg, or more recently Snoop Lion, has <a href="http://www.youtube.com/watch?v=E7oBToWvduM" rel="nofollow" data-ref-id="false">released a new music video</a> that pays homage to Nintendo's iconic Pokemon series as well as classic side-scrolling shooters. The video, for "Get Away ft. Angela Hunte" from his new record Reincarnated, was produced by Major Lazer and features a Pokébattle between the two.</p><p dir="ltr" style="">After the pair do battle, they team up in a side-scrolling shooter sequence to take down waves of enemies. All of this takes place as the song's thumping bass line powers through.</p><p dir="ltr" style="">Snoop Dogg is no stranger to video games. Most recently, he was <a href="http://www.gamespot.com/articles/snoop-dogg-announces-rayman-legends-xbox-one-and-ps4-release-date-in-weird-trailer/1100-6416664/" data-ref-id="1100-6416664">featured in a strange trailer</a> where he announced the Xbox One and PlayStation 4 release date for <a href="/rayman-legends/" data-ref-id="false">Rayman Legends</a>. He is also the focus of <a href="http://www.gamespot.com/articles/snoop-doggs-way-of-the-dogg-announced-for-xbla-psn/1100-6404828/" data-ref-id="1100-6404828">Way of the Dogg</a>, a rhythm-action combat game released last year on Xbox 360, PlayStation 3, iOS, and Android.</p><div data-embed-type="video" data-ref-id="2300-6380814" data-width="854" data-height="480"><iframe src="/videos/embed/6380814/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p style=""> </p> Mon, 06 Jan 2014 06:59:00 -0800 http://www.gamespot.com/articles/snoop-dogg-s-latest-music-video-pays-homage-to-pokemon-side-scrollers/1100-6416950/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-best-mods-of-2013/2300-6416640/ It's been an adventurous year for Cam, Seb and Kevin VanNord, but what were their favourite mods of 2013? Find out in our highly prestigious awards ceremony! Sat, 04 Jan 2014 12:00:00 -0800 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-best-mods-of-2013/2300-6416640/ http://www.gamespot.com/reviews/9-03m-review/1900-6415619/ <p style="">The most lasting monument that will be built to honor me is likely to be a simple gravestone with my name and dates of birth and death etched into it. A tombstone is an enduring memorial, but it's also an impersonal one. It's difficult to express the wonder and the turmoil of a single human life with a single slab of granite and a bouquet of flowers resting at its base.</p><p style="">9.03m seeks--but ultimately fails--to honor memories in a way a simple monument cannot. It is an interactive memorial for the precious souls lost in 2011 when a powerful tsunami devastated Japan's eastern coast. It does not depict the lives of known victims, nor does it present a solemn list of names on which to pontificate. Instead, it leads you across a tranquil beach in first-person perspective, where glowing markers lead you to dark silhouettes that represent lives cut short. As you approach, the shadowy figures dissipate, replaced with precious items that embody the joy, the youth, and the love that were washed away in the destructive deluge. The first figure: a young boy who vanishes, and is then substituted with a soccer ball, which in turn erupts in a flash of luminous particles, leaving a butterfly that flutters ahead, guiding you to the next shadow.</p><div data-embed-type="video" data-ref-id="2300-6416731" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416731/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">This 10-minute journey uses emotionally manipulative audiovisuals to make its impact. The sky, the sand, the ocean, and even the sun are infused with an indigo hue, initially lulling you into a serene melancholy underscored by the hushed roar of waves lapping at the shore. A maudlin piano soundtrack creates momentary dissonance with suspended chords, then gives way to relaxed thirds--a simple, proven method of inviting quiet contemplation. Each cherished object you examine (a music box, an engagement ring, and so forth) brings to mind an individual who will never dream again, yet each butterfly seems to emblematize the victim's soul, the game implying in its cliched conclusion that the spirits of the lost live on.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2412884-903m+2014-01-03+12-08-16-57.jpg" data-ref-id="1300-2412884" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2412884-903m+2014-01-03+12-08-16-57.jpg" data-ref-id="1300-2412884"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2412884-903m+2014-01-03+12-08-16-57.jpg"></a></figure><p style="">You might call 9.03m a form of interactive poetry, though its final message is more "Hallmark card" than "heartfelt eulogy." It is undoubtedly committed to its manipulation; the gentle camera movements, glittering waves, and hazy visuals want to comfort you, to embrace you. And in some sense, 9.03 works, in the way a Thomas Kinkaide painting works, or a Stephenie Meyer novel works. It has a shallow allure that allows you to use words like "pretty" and "pleasant" to describe it. But the game's laudable sentiment is an empty facsimile of grief and hope, rather than an honest expression of those emotions. Just as a tombstone is too dry and solemn to properly commemorate the tumult of a human life, 9.03m is too hollow to be a respectful tribute, and never uses player interaction in any meaningful way.</p><p style="">9.03m thus has no more to offer than would a pretty landscape drawing dedicated to the tragedy's victims. It's hard to fault the developer's intentions, and I appreciate the game's tranquil color palette and its pensive atmosphere. In a different context, 9.03m might have been a lovely trifle--but the lives snuffed out in 2011, and the survivors that mourn them, deserve more than just a trifle.</p> Fri, 03 Jan 2014 16:57:00 -0800 http://www.gamespot.com/reviews/9-03m-review/1900-6415619/

Gamespot's Site MashupSnoop Dogg's latest music video pays homage to Pokemon, side-scrollersTop 5 Skyrim Mods of the Week - Best Mods of 2013!9.03m Review

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 06 Jan 2014 07:26:51 -0800 http://www.gamespot.com/articles/snoop-dogg-s-latest-music-video-pays-homage-to-pokemon-side-scrollers/1100-6416950/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2414084-snoop1.jpg" data-ref-id="1300-2414084" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2414084-snoop1.jpg" data-ref-id="1300-2414084"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2414084-snoop1.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Rapper Snoop Dogg, or more recently Snoop Lion, has <a href="http://www.youtube.com/watch?v=E7oBToWvduM" rel="nofollow" data-ref-id="false">released a new music video</a> that pays homage to Nintendo's iconic Pokemon series as well as classic side-scrolling shooters. The video, for "Get Away ft. Angela Hunte" from his new record Reincarnated, was produced by Major Lazer and features a Pokébattle between the two.</p><p dir="ltr" style="">After the pair do battle, they team up in a side-scrolling shooter sequence to take down waves of enemies. All of this takes place as the song's thumping bass line powers through.</p><p dir="ltr" style="">Snoop Dogg is no stranger to video games. Most recently, he was <a href="http://www.gamespot.com/articles/snoop-dogg-announces-rayman-legends-xbox-one-and-ps4-release-date-in-weird-trailer/1100-6416664/" data-ref-id="1100-6416664">featured in a strange trailer</a> where he announced the Xbox One and PlayStation 4 release date for <a href="/rayman-legends/" data-ref-id="false">Rayman Legends</a>. He is also the focus of <a href="http://www.gamespot.com/articles/snoop-doggs-way-of-the-dogg-announced-for-xbla-psn/1100-6404828/" data-ref-id="1100-6404828">Way of the Dogg</a>, a rhythm-action combat game released last year on Xbox 360, PlayStation 3, iOS, and Android.</p><div data-embed-type="video" data-ref-id="2300-6380814" data-width="854" data-height="480"><iframe src="/videos/embed/6380814/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><p style=""> </p> Mon, 06 Jan 2014 06:59:00 -0800 http://www.gamespot.com/articles/snoop-dogg-s-latest-music-video-pays-homage-to-pokemon-side-scrollers/1100-6416950/ http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-best-mods-of-2013/2300-6416640/ It's been an adventurous year for Cam, Seb and Kevin VanNord, but what were their favourite mods of 2013? Find out in our highly prestigious awards ceremony! Sat, 04 Jan 2014 12:00:00 -0800 http://www.gamespot.com/videos/top-5-skyrim-mods-of-the-week-best-mods-of-2013/2300-6416640/ http://www.gamespot.com/reviews/9-03m-review/1900-6415619/ <p style="">The most lasting monument that will be built to honor me is likely to be a simple gravestone with my name and dates of birth and death etched into it. A tombstone is an enduring memorial, but it's also an impersonal one. It's difficult to express the wonder and the turmoil of a single human life with a single slab of granite and a bouquet of flowers resting at its base.</p><p style="">9.03m seeks--but ultimately fails--to honor memories in a way a simple monument cannot. It is an interactive memorial for the precious souls lost in 2011 when a powerful tsunami devastated Japan's eastern coast. It does not depict the lives of known victims, nor does it present a solemn list of names on which to pontificate. Instead, it leads you across a tranquil beach in first-person perspective, where glowing markers lead you to dark silhouettes that represent lives cut short. As you approach, the shadowy figures dissipate, replaced with precious items that embody the joy, the youth, and the love that were washed away in the destructive deluge. The first figure: a young boy who vanishes, and is then substituted with a soccer ball, which in turn erupts in a flash of luminous particles, leaving a butterfly that flutters ahead, guiding you to the next shadow.</p><div data-embed-type="video" data-ref-id="2300-6416731" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416731/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style="">This 10-minute journey uses emotionally manipulative audiovisuals to make its impact. The sky, the sand, the ocean, and even the sun are infused with an indigo hue, initially lulling you into a serene melancholy underscored by the hushed roar of waves lapping at the shore. A maudlin piano soundtrack creates momentary dissonance with suspended chords, then gives way to relaxed thirds--a simple, proven method of inviting quiet contemplation. Each cherished object you examine (a music box, an engagement ring, and so forth) brings to mind an individual who will never dream again, yet each butterfly seems to emblematize the victim's soul, the game implying in its cliched conclusion that the spirits of the lost live on.</p><figure data-align="left" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/416/4161502/2412884-903m+2014-01-03+12-08-16-57.jpg" data-ref-id="1300-2412884" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/416/4161502/2412884-903m+2014-01-03+12-08-16-57.jpg" data-ref-id="1300-2412884"><img src="http://static.gamespot.com/uploads/scale_medium/416/4161502/2412884-903m+2014-01-03+12-08-16-57.jpg"></a></figure><p style="">You might call 9.03m a form of interactive poetry, though its final message is more "Hallmark card" than "heartfelt eulogy." It is undoubtedly committed to its manipulation; the gentle camera movements, glittering waves, and hazy visuals want to comfort you, to embrace you. And in some sense, 9.03 works, in the way a Thomas Kinkaide painting works, or a Stephenie Meyer novel works. It has a shallow allure that allows you to use words like "pretty" and "pleasant" to describe it. But the game's laudable sentiment is an empty facsimile of grief and hope, rather than an honest expression of those emotions. Just as a tombstone is too dry and solemn to properly commemorate the tumult of a human life, 9.03m is too hollow to be a respectful tribute, and never uses player interaction in any meaningful way.</p><p style="">9.03m thus has no more to offer than would a pretty landscape drawing dedicated to the tragedy's victims. It's hard to fault the developer's intentions, and I appreciate the game's tranquil color palette and its pensive atmosphere. In a different context, 9.03m might have been a lovely trifle--but the lives snuffed out in 2011, and the survivors that mourn them, deserve more than just a trifle.</p> Fri, 03 Jan 2014 16:57:00 -0800 http://www.gamespot.com/reviews/9-03m-review/1900-6415619/


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