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EA giving free PC game to anyone who bought SimCity

Written By Kom Limpulnam on Senin, 11 Maret 2013 | 23.07

All gamers who purchased a copy of SimCity will receive a free digital PC title, Electronic Arts announced tonight. Those with an activated copy of SimCity by March 18 are eligible for the free game.

No further details on this promotion were divulged.

Maxis general manager Lucy Bradshaw announced the news tonight as part of a blog post addressing the SimCity server woes and how the company plans to get back on track.

Bradshaw's entire blog post is below.

"Here's a quick update on the problems we were experiencing with SimCity--and a little something extra for people who bought the game.

The server issues which began at launch have improved significantly as we added more capacity. But some people are still experiencing response and stability problems that we're working fast to address.

So what went wrong? The short answer is: a lot more people logged on than we expected. More people played and played in ways we never saw in the beta.

OK, we agree, that was dumb, but we are committed to fixing it. In the last 48 hours we increased server capacity by 120 percent. It's working--the number of people who have gotten in and built cities has improved dramatically. The number of disrupted experiences has dropped by roughly 80 percent.

So we're close to fixed, but not quite there. I'm hoping to post another update this weekend to let everyone know that the launch issues are behind us.

Something Special for Your Trouble

The good news is that SimCity is a solid hit in all major markets. The consensus among critics and players is that this is fundamentally a great game. But this SimCity is made to be played online, and if you can't get a stable connection, you're NOT having a good experience. So we're not going to rest until we've fixed the remaining server issues.

And to get us back in your good graces, we're going to offer you a free PC download game from the EA portfolio. On March 18, SimCity players who have activated their game will receive an email telling them how to redeem their free game.

I know that's a little contrived--kind of like buying a present for a friend after you did something crummy. But we feel bad about what happened. We're hoping you won't stay mad and that we'll be friends again when SimCity is running at 100 percent.

SimCity is a GREAT game and the people who made it are incredibly proud. Hang in there--we'll be providing more updates throughout the weekend.


23.07 | 0 komentar | Read More

Top 5 Skyrim Mods of the Week - Master Chief, Heartbreaker

This week we check out Dead Space 3, The Elder Scrolls V: Skyrim - Dragonborn, Fist of the North Star: Ken's Rage 2, Fire Emblem: Awakening and Sly Cooper: Thieves in Time. Beats provided by DJ VInroc: http://www.thatsthatstuff.com.

Posted Feb 1, 2013 | 1:57 | 24,885 Views


23.07 | 0 komentar | Read More

SimCity Shows the Dark Side of Online Gaming

SimCity's launch was a disaster. Will our online games always be victim to such spectacularly bad releases?

EA has managed to get SimCity into the headlines for all the wrong reasons this week, completely ruining the launch of its connected new title, having it temporarily pulled from one of the world's largest retailers, and looking shameful as it offered mixed signals with refunds to some unhappy customers and then ban warnings to others.

The core of the problem is this: SimCity requires you to be permanently connected to the Internet, and data is constantly being passed between your machine and the game's servers. There is no option to play offline, and right now the servers are so overloaded with requests they simply cannot keep up. The game, as it currently stands, is broken.

SimCity shouldn't be broken. There are no excuses. It's a frustrating and painful experience, and the people getting burnt are the game's most loyal supporters.

These server woes are particularly egregious to many because they reflect a schism between gamers and publishers. One of the biggest causes of friction in our industry at the moment is the rift between established longtime gamers, who grew up predominantly with isolated single-player adventures, and modern publishers looking to transform their long-running franchises into service-led experiences.

Predictably, Maxis says this online requirement offers up a suite of social, connected features that just wouldn't be possible otherwise. The argument, it goes, is that that the 2013 version of SimCity just wouldn't work as a concept unless it's hooked into the Internet. So what we've ended up with is a product that, for now, just doesn't work at all.

Therein lies the problem. Publishers are becoming too eager to leap into their service-led futures without nailing the basics first. EA is trying to run before it can walk, and many more intricately network games have launched with fewer problems and, when the worst happens, recovered faster. SimCity is in a league of its own when it comes to network failure, but it's also not the only one guilty of the problem. The issue spreads to almost all online games: think back to the awkward launches of Diablo III, Guild Wars 2, Gears of War 2, Battlefield 3 and Bad Company 2. These problems are happening all too often, and need to stop.

It's frustrating, sure, and too often publishers and developers are left desperately scrambling to rush out apologetic tweets and grovelling forum announcements as they race to stem the entirely justified ire felt by their customers. But what of a month from now, when servers will likely have stabilised? Some people like to think Maxis is currently rearranging the deck chairs on its own personal Titanic, but I don't think these launch woes will obliterate the game from the offset. Yet they'll certainly stain its reputation.

Service-led gaming isn't inherently disgusting, but the idea shouldn't be wholly intertwined with absolutely every game on the market. Good services are almost completely transparent. You take them for granted, and you can't imagine life without the best ones: things like Netflix, electricity, Twitter, and your mobile phone contract. There can be agonising problems along the way, but by and large they are accepted pretty seamlessly into our lives. But when games attempt to be a service they seem inevitably destined to stumble out of the starting block. Even when SimCity has been fixed, many will still remain cautious. The service will never be able disappear into the background.

Games publishers rushing into the dream of connected, always-online versions of traditional single-player games seems to be a step too far at the moment. It's not a case of a faulty concept but of poor design and execution, and that's a real shame. To put it simply: until always-on can work flawlessly, developers should make sure there's an optional offline mode.

It's ghastly when things go wrong, but it's fantastic that developers are trying to rethink the way we play traditional games. Look at something like Dark Souls, and its oft-praised mechanics of having other players leave messages. These fantastic bits of game design that feel endearingly modern, and completely refresh the idea of a third-person RPG.

It's an incredible connected feature, and Dark Souls will still function if Xbox Live/PlayStation Network is down or your Internet drops at home. It's a lesser experience that way, sure, but the option is still there. And, really, the beauty of the Internet is that it should be giving us more options as opposed to less.

There's still plenty for publishers to learn, then. It's good to see the SimCity team trying out new ideas, but this aggressive pursuit of an always-on, connected service has affected the game and will continue to do so long after the servers stabilise. The problem is not the concept, however, and we shouldn't treat social connectivity as the villain in the sorry state of SimCity.


23.07 | 0 komentar | Read More

Top Five Skyrim Mods of the Week - Master Chief's Gonna Rip Your Heart Out

Cam and Seb dip back into the wonderful world of Skyrim mods. This week we witness Master Chief go all Temple of Doom on the citizens of Tamriel.

Halo Mods

Master Chief Armor by jpdoctor
Steam Workshop Link

Cortana Follower by jpdoctor
Steam Workshop Link

Gravity Hammer - Halo 3 by Abe Froman
Steam Workshop Link

Halo Energy Sword by LittleJoeC
Steam Workshop Link

The Rest

Lizardman - Werewolf Replacer by Dogtown1
Steam Workshop Link

Heart Breaker - A Killmove Mod by Reko
Steam Workshop Link

Instant Merchant by neckface
Steam Workshop Link

Duel - Combat Realism
Skyrim Nexus Link

March 3 / February 22 / October 20 / September 9 / August 11 / July 28 / July 14 / June 30 / June 16 / June 2 / May 19 / May 5 / April 14 / April 7 / March 31 / March 24 / March 17 / March 10 / March 3 / February 25

Cameron Robinson
By Cameron Robinson

Cam makes videos for GameSpot and is a lover of games, music, science, and above ALL else, musical science games. (See Deus Ex in Bminor).


23.07 | 0 komentar | Read More

Gaming Meme History - Our Princess Is In Another Castle!

Hi Jess! God darn I'm beautiful and I'm wearing an awesome T-shirt. I couldn't keep that info to myself.

Now that we got that out of the way. Your choice of meme is flawless. It's a classic and everyone knows it.

Congratulations! Job well done and all that.

Here's one I think you might have missed (too lazy to check). The Zerg Rush!

http://i.imgur.com/wJPFPDs.jpg


23.07 | 0 komentar | Read More

UK Chart: Tomb Raider finishes top, SimCity enjoys strong launch

Square Enix's reboot of Tomb Raider has topped the UK charts this week, comfortably beating Aliens: Colonial Marines to become the best-selling launch of 2013 so far.

Tomb Raider's week one sales were over double what Aliens: Colonial Marines managed when it launched three weeks ago. Both games were released on a Tuesday, and are therefore dubbed "event" titles by UK sales collator Chart-Track. Games in the UK traditionally launch on Friday.

All in all, developer Crystal Dynamics' new take on Lara Croft has set new opening week sales records for the franchise, selling twice as many copies as Tomb Raider: Legend, the previous strongest launch for the series, managed way back in 2006.

EA's SimCity finished in second place, managing a strong launch despite a weekend of connectivity problems for its users. EA has promised anyone who tried to play SimCity over the weekend a free game, but hasn't given any more details yet.

Namco Bandai's Naruto Shippuden: Ultimate Ninja Storm 3 debuts in third place, with The Sims 3: University Life starting in fourth place. This is the first week in 2013 when four new games have occupied the top of the charts.

FIFA 13 is hanging on reliably in fifth, and Crysis 3--last week's chart topper--drops to sixth.

Call of Duty: Black Ops II is seventh, Far Cry 3 eighth, Metal Gear Rising: Revengeance ninth and The Elder Scrolls V: Skyrim is tenth.

The Top 20 UK charts for the week ending March 9:

1. Tomb Raider
2. SimCity
3. Naruto Shippuden: Ultimate Ninja Storm 3
4. The Sims 3: University Life
5. FIFA 13
6. Crysis 3
7. Call of Duty: Black Ops II
8. Far Cry 3
9. Metal Gear Rising: Revengeance
10. The Elder Scrolls V: Skyrim
11. Assassin's Creed III
12. Need for Speed: Most Wanted
13. Skylanders Giants
14. Hitman Absolution
15. Aliens: Colonial Marines
16. Lego Batman 2: DC Super Heroes
17. Halo 4
18. Grand Theft Auto IV
19. Dead Space 3
20. Forza Horizon


23.07 | 0 komentar | Read More

Maxis: SimCity woes are 'almost behind us', but still not ready to give the 'all-clear'

Maxis says the troubled launch of SimCity is being rectified, but the developer isn't ready to give the "all-clear" just yet.

Maxis general manager Lucy Bradshaw has said the "core problem" of being able to actually connect to the game is "almost behind us." Game crashes have been reduced by 92 per cent from day one, according to Bradshaw, and nearly 8 million hours of gameplay time have been logged in total.

Bradshaw says server architectures have been optimised and response times shortened, and Maxis has released a number of patches to help makes things easier; the latest, patch 1.4, fixes the problem of the game getting stuck when switching servers.

The updates mean that Maxis is now "getting virtually everyone into the game," but the developer is not yet ready to issue an "all-clear" for SimCity just yet. "We need a few more days of data before we can assure you that the problem is completely solved and the game is running at 100 percent," says Bradshaw.

GameSpot UK's Danny O'Dwyer, Chris Beaumont and myself were all playing last night on various European servers, but with occasional connectivity errors.

SimCity, which requires a constant connection to the game's servers in order to function, has suffered from major issues since its launch in the US last Tuesday, and claims that the UK launch would go by without a hitch were proved wrong before the end of its first day on sale. EA has switched off some of the game's features to help the servers cope, and will offer a free game to anyone who has purchased SimCity to apologise for the inconvenience.

Finally, Bradshaw once again apologised for the game's tumultuous launch. "You bought the game with the understanding that we'd quickly fix the server issues. For that support--that incredible commitment from our fans--we are deeply grateful. As the general manager of Maxis, I want you to know that we cherish your faith in us, and the love you've shown for this franchise," she said.


23.07 | 0 komentar | Read More

Assassin's Creed IV: Black Flag - World Premiere Trailer

Written By Kom Limpulnam on Senin, 04 Maret 2013 | 23.07

The sad thing is, yearly releases don't make the games special anymore, however they present the CGI.

It's just another action game, with some naval warfare and a bland story.

They saw people liked naval warfare in AC3 and quickly made this game. 

Oh, well... people will buy it anyway. Enjoy the game.


23.07 | 0 komentar | Read More

Assassin's Creed IV: Black Flag Screens

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23.07 | 0 komentar | Read More

Jason West leaves Respawn - Report

Call of Duty designer has reportedly left the studio he started with fellow ex-Infinity Ward colleague Vince Zampella due to "family issues."

Veteran Call of Duty designer and ex-Infinity Ward co-founder Jason West has reportedly left the studio he founded with colleague Vince Zampella following the pair's departure from Activision.

Both Kotaku and IGN are citing anonymous sources for the information regarding West's departure from Respawn Entertainment.

According to the reports, West has been absent from the studio since last May, an amicable departure that happened due to "family issues." Sources claimed West was not involved in the development of Respawn's current title, which could be on show at this year's Electronic Entertainment Expo (E3) in June, and which will be published by EA.

West and Zampella formed Respawn Entertainment in early 2010, following the pair's split from Infinity Ward and Activsion over claims of broken promises and an internal investigation, which eventually led to a lawsuit against Activision.

The case settled before going to trial in May last year.

Laura Parker
By Laura Parker, Associate Editor

Laura Parker is the Associate Editor of GameSpot Australia. She loves adventure games, sparkly stuff, Trivial Pursuit, cake, Master Chief, earthworms, and rhetorical questions. She once stole a sandwich from Peter Molyneux.


23.07 | 0 komentar | Read More
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