Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 07 Juli 2014 | 23.06

Gamespot's Site MashupOculus Announces Developer-Focused Conference, Acquires Game Networking EngineEverQuest, H1Z1 Dev Trademarks "The Darkened Sea" and "Altar of Malice"Call of Duty: Advanced Warfare Takes "Full Advantage" of Xbox One/PS4PS4 Boss Says Virtual Reality Can Be "Next Frontier" For GamesPES 2015 Dev Defends Microtransactions, Says They're Aimed At People Strapped for TimeCliff Bleszinski's New Game Not a Jazz Jackrabbit Reboot, It's a New IPAU New Releases: Ratchet & Clank Trilogy Launches For the PlayStation VitaWarframe Dev Set to Be Acquired by MMO Company Perfect World and a Chicken Meat SupplierMicrosoft Store Lists Kinect for Windows v2 for $200, July 15 Release DateClassic Arcade Game Q*bert Reboot Headed to SteamEA Announces Battlefield 4's Dragon's Teeth DLC Release Date, Then Pulls TweetProject Cars Signs Worldwide Distribution Deal With Bandai NamcoWatch Dogs Opens Strong in Japan, Sells More Than 94,000 CopiesOculus Rift Sales Suspended in China Due to "Extreme Reseller Purchases"Mighty No. 9 Launches Another Crowdfunding Campaign, Announces Animated Series

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 07 Jul 2014 08:43:44 -0700 http://www.gamespot.com/articles/oculus-announces-developer-focused-conference-acqu/1100-6420944/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587749-oculusconnect.jpg" data-ref-id="1300-2587749" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587749-oculusconnect.jpg" data-ref-id="1300-2587749"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587749-oculusconnect.jpg"></a></figure><p style="">Oculus VR, the Facebook-owned maker of the upcoming virtual reality headset Oculus Rift, today announced that it will hold its own developer-focused conference. The inaugural Oculus Connect conference will take place September 19-20 at the Loews Hotel in Hollywood, California.</p><p dir="ltr" style="">Oculus Connect aims to bring together engineers, designers, and creative types from around the world to talk about how they can create the top-notch virtual reality experiences. "With virtual reality's momentum at an all-time high, this is a unique moment for the developer community to come together to take the virtual reality to the next level," Oculus <a href="http://www.oculusvr.com/blog/announcing-oculus-connect-raknet-open-source-and-e3-2014-awards/" rel="nofollow" data-ref-id="false">wrote in a blog post</a>.</p><p dir="ltr" style="">If you want to attend Oculus Connect, you can access and submit an attendee application at the<a href="http://www.oculusvr.com/connect/" rel="nofollow" data-ref-id="false"> conference's website</a> starting on July 10. Attendance confirmations will be distributed the following week. Oculus has even reserved a block of hotel rooms for conference attendees with a special $199 room rate.</p><p dir="ltr" style="">Oculus Connect will feature sessions and workshops led by Oculus engineers and other "industry pioneers." Developers who attend the event will also have a chance to receive feedback from the Oculus team. The event will also include keynote speeches from Oculus executives like Brendan Iribe (CEO), Palmer Luckey (creator), John Carmack (CTO), and Michael Abrash ("chief scientist").</p><p dir="ltr" style="">Oculus Connect is technically open to the public, but Oculus warns people that it's a developer-focused event. Attendance is described as "limited." If you can't attend, the keynote addresses will be live-streamed. A full session list will be published as the event draws closer.</p><p dir="ltr" style="">Oculus VR also announced today that it has acquired <a href="http://www.jenkinssoftware.com/" rel="nofollow" data-ref-id="false">RakNet</a>, a C++ game networking engine used for the production of numerous titles, including <a href="/lego-universe/" data-ref-id="false">Lego Universe</a>. Some of its key features are object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 07:49:00 -0700 http://www.gamespot.com/articles/oculus-announces-developer-focused-conference-acqu/1100-6420944/ http://www.gamespot.com/articles/everquest-h1z1-dev-trademarks-the-darkened-sea-and/1100-6420943/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587728-soe.jpg" data-ref-id="1300-2587728" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587728-soe.jpg" data-ref-id="1300-2587728"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587728-soe.jpg"></a></figure><p style=""><a href="/everquest-next/" data-ref-id="false">EverQuest</a> and <a href="/h1z1/" data-ref-id="false">H1Z1</a> developer Sony Online Entertainment may be working on a pair of new role-playing games, if new trademark applications are any indication.</p><p dir="ltr" style="">On July 2, SOE filed a pair of trademark applications with the United States Patent &amp; Trademark Office (USPTO) for "<a href="http://tsdr.uspto.gov/#caseNumber=86326802&amp;caseType=SERIAL_NO&amp;searchType=statusSearch" rel="nofollow" data-ref-id="false">The Darkened Sea</a>" and "<a href="http://tsdr.uspto.gov/#caseNumber=86326794&amp;caseType=SERIAL_NO&amp;searchType=statusSearch" rel="nofollow" data-ref-id="false">Altar of Malice</a>." Both are described as downloadable RPGs and are registered to SOE's office in San Diego, California.</p><p dir="ltr" style="">The Darkened Sea and Altar of Malice appear to be unannounced games or expansions to previously released titles. We have reached out to SOE for comment and will update this story with anything we hear back.</p><p style="">In addition to continued support for<a href="/planetside-2/" data-ref-id="false"> Planetside 2</a> and other back catalog games, SOE's upcoming software lineup includes games like <a href="/everquest-next/" data-ref-id="false">EverQuest Next </a>and <a href="/h1z1/" data-ref-id="false">H1Z1</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 07:21:00 -0700 http://www.gamespot.com/articles/everquest-h1z1-dev-trademarks-the-darkened-sea-and/1100-6420943/ http://www.gamespot.com/articles/call-of-duty-advanced-warfare-takes-full-advantage/1100-6420942/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2555150-cod+aw_induction_rush.jpg"></a></figure><p style="">Because developer Sledgehammer Games is focusing exclusively on the Xbox One, PlayStation 4, and PC versions of this November's <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>, it means the studio was able to take "full advantage" of the power of those systems. That's according to Sledgehammer Games co-founder Michael Condrey, who says that this "singular" focus, along with the fact that the game was developed over a period of three years, means that Call of Duty: Advanced Warfare should be a top-notch title.</p><p dir="ltr" style="">"We really have to thank Activision, not just for the extra year, but for the singular focus," Condrey told <a href="http://www.totalxbox.com/79005/well-never-mislead-you-about-call-of-dutys-graphics-on-xbox-one-says-sledgehammer/" rel="nofollow" data-ref-id="false">Official Xbox Magazine</a>. "Three years to get to next gen. The current gen game--and there's more news to come about that--never got in the way of our ambitions, it never stopped us from being super-creative about taking full advantage of the next-gen hardware."</p><p dir="ltr" style="">The Xbox 360 and PlayStation 3 versions of Call of Duty: Advanced Warfare are in development at <a href="http://www.gamespot.com/articles/call-of-duty-advanced-warfare-xbox-360-ps3-made-by-transformers-dev/1100-6420138/" data-ref-id="1100-6420138">Transformers and Deadpool outfit High Moon Studios</a>. Because Sledgehammer Games didn't have to develop all five versions simultaneously, "It decoupled us from worrying about having to do a split-platform year, like titles had to last year," Condrey said. "So that was really refreshing, and gave us some freedom to really go after this one."</p><p dir="ltr" style="">Call of Duty: Advanced Warfare is the first game in the blockbuster series developed over the period of three years as part of the franchise's new<a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578"> three-year, three-studio cycle</a>. This is in the best interest of the franchise, Activision says, because it gives creators more time to execute on their visions.</p><p style="">We'll find out if the increased investment paid off when Call of Duty: Advanced Warfare launches <a href="http://www.gamespot.com/articles/tons-of-call-of-duty-advanced-warfare-details-emerge/1100-6419415/" data-ref-id="1100-6419415">November 4 </a>for Xbox 360, Xbox One, PS4, PS4, and PC. To date, there has been no mention of a version of the game for Nintendo platforms.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 06:47:00 -0700 http://www.gamespot.com/articles/call-of-duty-advanced-warfare-takes-full-advantage/1100-6420942/ http://www.gamespot.com/articles/ps4-boss-says-virtual-reality-can-be-next-frontier/1100-6420941/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587632-morpheus.jpg" data-ref-id="1300-2587632" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587632-morpheus.jpg" data-ref-id="1300-2587632"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587632-morpheus.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony has high hopes for the future of virtual reality in games. In a new interview, Sony Computer Entertainment CEO Andrew House said the company has made a "significant" investment in PlayStation 4 virtual reality headset Project Morpheus, and suggested that virtual reality overall could the be the "next frontier" for games.</p><p dir="ltr" style="">"It's definitely more than an experiment," House told <a href="http://www.theguardian.com/technology/2014/jul/02/sony-project-morpheus-virtual-reality-headset" rel="nofollow" data-ref-id="false">The Guardian</a> about Project Morpheus. "We've made some commitments; we're putting significant investment into the product."</p><p dir="ltr" style="">One of the reasons House is so enthusiastic about the future of virtual reality for games is because he says the technology will mature to such a point where when you're wearing a virtual reality headset, you truly feel transported to another world.</p><blockquote data-align="left"><p dir="ltr" style="">"We do now think that we can get to this point of delivering a magical sense of presence--where your brain tricks you into thinking you're actually in this place" -- Andrew House on virtual reality</p></blockquote><p dir="ltr" style="">"We do now think that we can get to this point of delivering a magical sense of presence--where your brain tricks you into thinking you're actually in this place," House said. "We think there's something there that could be really, really interesting for a next frontier of game development."</p><p dir="ltr" style="">Virtual reality has proven popular with the hardcore gaming crowd, but some--including <a href="http://www.gamespot.com/articles/oculus-rift-is-anti-social-grand-theft-auto-parent-company-ceo-says/1100-6419981/" data-ref-id="1100-6419981">the CEO of Grand Theft Auto parent company Take-Two Interactive</a>--have questioned the technology's mainstream appeal. Asked if Project Morpheus had mass market potential, House said he wasn't sure.</p><p dir="ltr" style="">"I don't know, but I think that at the very least it's going to be another really interesting advance for the PS4 ecosystem and another way to deliver brand new experiences," he said. "That's what we're all about."</p><p dir="ltr" style="">For virtual reality to <a href="http://www.gamespot.com/articles/oculus-virtual-reality-will-spread-like-wildfire/1100-6420623/" data-ref-id="1100-6420623">thrive in the way that some have suggested that it will</a>, there also needs to be strong support from developers. House said after he saw game creators latch on to the Oculus Rift headset, he was convinced that Sony could do the same with Project Morpheus.</p><p dir="ltr" style="">"With Oculus we saw this groundswell of game development that didn't necessarily have a monetizable or a business option, but [developers were] so passionate about this space that they were doing this essentially in their spare time," House said. "It struck that me that if there's a variety of game developers showing interest in this space then it's probably time to jump in and see if we can play a part and give them the tools they're looking for."</p><p dir="ltr" style="">Oculus VR's own games boss, industry veteran Jason Rubin, says it will probably be <a href="http://www.gamespot.com/articles/oculus-rift-s-killer-app-won-t-come-for-several-years-dev-says/1100-6420782/" data-ref-id="1100-6420782">a few years</a> until we see virtual reality's killer app.</p><p style="">Though both Sony and Oculus are optimistic about the future for virtual reality, its impact on gaming remains to be seen. Both Project Morpheus and Oculus Rift are still in-development products, and there is no word yet on when either headset will be available publicly or what they will cost when released.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 06:18:00 -0700 http://www.gamespot.com/articles/ps4-boss-says-virtual-reality-can-be-next-frontier/1100-6420941/ http://www.gamespot.com/articles/pes-2015-dev-defends-microtransactions-says-theyre/1100-6420940/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/1197/11970954/2585710-pes2015_konamistadium_shot_1_1404378154.jpg" data-ref-id="1300-2585710" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/1197/11970954/2585710-pes2015_konamistadium_shot_1_1404378154.jpg" data-ref-id="1300-2585710"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2585710-pes2015_konamistadium_shot_1_1404378154.jpg"></a></figure><p style="">When Konami announced last week that <a href="/pro-evolution-soccer-2015/" data-ref-id="false">Pro Evolution Soccer 2015 </a>would <a href="http://www.gamespot.com/articles/not-to-be-outdone-by-fifa-konami-boasts-about-pes-/1100-6420904/" data-ref-id="1100-6420904">feature microtransactions</a>, some fans didn't take the news so well. Now, a Konami studio head has spoken out to explain and defend the way in which users can spend real-world money for virtual items in the professional soccer game.</p><p dir="ltr" style="">In PES 2015, you can use Game Points, the in-game virtual currency, to recruit new players to your myClub roster. But you'll also be able to spend real-world money for the same thing. Konami studio head James Cox explained that letting people spend real money is merely an optional alternative, and one that he thinks is beneficial for people who are pressed for time.</p><p dir="ltr" style="">"If you don't have a lot of time, then with microtransactions you can go buy a lot of players that you want," Cox told <a href="http://www.ign.com/articles/2014/07/07/pes-2015-microtransactions-detailed?abthid=53ba787b7fcc579671000004" rel="nofollow" data-ref-id="false">IGN</a>. "But you also can earn Game Points in the mode and other parts of PES as well. We're trying to link things together so you can progress and build your team [normally]. The idea is that we're trying to just give the players the choice of what they want to do. Some people have more time, some people have more money. Some people have a bit of each! Either way, you'll have the choice."</p><p dir="ltr" style="">Cox also explained that when players do elect to spend real-world money on PES 2015, they will know exactly what they're getting for their money. "The general principle is that you will be able to buy the players you want," he said. "The exact final mechanic is all still being tuned, but yes--if you want to buy Ronaldo, one way or another, you will be able to do that. And you will be happy with what you spend your money on."</p><p dir="ltr" style="">The full details on how this will work are still being finalized. More details are expected to be divulged about PES 2015's myClub mode in August at Gamescom.</p><p dir="ltr" style="">Microtransactions in full-priced games are nothing new. Major franchises like <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty</a>, <a href="/battlefield-4/" data-ref-id="false">Battlefield</a>, <a href="/forza-horizon-2/" data-ref-id="false">Forza</a>, and<a href="/grand-theft-auto-v/" data-ref-id="false"> Grand Theft Auto</a> all have them. In the case of <a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a>'s microtransactions, Sony took a similar line to Konami, saying microtransactions are a way in which <a href="http://www.gamespot.com/articles/sony-boss-defends-microtransactions/1100-6416554/" data-ref-id="1100-6416554">busy people </a>can catch up with their friends who might have more time to play.</p><p style="">PES 2015 launches <a href="http://www.gamespot.com/articles/not-to-be-outdone-by-fifa-konami-boasts-about-pes-/1100-6420904/" data-ref-id="1100-6420904">this fall</a> for Xbox One, PlayStation 4, and<a href="http://www.gamespot.com/articles/not-to-be-outdone-by-fifa-konami-boasts-about-pes-/1100-6420904/" data-ref-id="1100-6420904"> presumably Xbox 360 and PlayStation 3</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 05:43:00 -0700 http://www.gamespot.com/articles/pes-2015-dev-defends-microtransactions-says-theyre/1100-6420940/ http://www.gamespot.com/articles/cliff-bleszinskis-new-game-not-a-jazz-jackrabbit-r/1100-6420939/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587503-jazz.jpg" data-ref-id="1300-2587503" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587503-jazz.jpg" data-ref-id="1300-2587503"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587503-jazz.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The upcoming game from veteran <a href="/gears-of-war/" data-ref-id="false">Gears of War </a>developer Cliff Bleszinski and his studio <a href="http://www.gamespot.com/articles/gears-of-war-creator-cliff-bleszinskis-new-studio-/1100-6420919/" data-ref-id="1100-6420919">BossKey Productions</a> is not going to be a new entry in Bleszinski's 1990s side-scroller <a href="/jazz-jackrabbit/" data-ref-id="false">Jazz Jackrabbit</a> series. Asked by a fan on Twitter if it would be, Bleszinski <a href="https://twitter.com/therealcliffyb/status/485921599845957632" rel="nofollow" data-ref-id="false">said</a>, "Dude, [Epic Games] owns that. Wish people understood that."</p><p dir="ltr" style="">Instead, Bleszinski said BossKey is working on something entirely new. "I'm making a whole new thing," he<a href="https://twitter.com/therealcliffyb/status/485922300164730881" rel="nofollow" data-ref-id="false"> said</a> in another tweet. Bleszinski said previously that he wants to <a href="http://www.gamespot.com/articles/cliff-bleszinski-wants-to-redefine-his-legacy/1100-6401537/" data-ref-id="1100-6401537">redefine his legacy</a>.</p><p dir="ltr" style="">The <a href="http://bosskey.com/" rel="nofollow" data-ref-id="false">landing page for BossKey's recently launched website</a> includes a link to a Twitter page for something called "Bluestreak." This could be the name, or at least the working title, for Bleszinski's upcoming game. We're likely to find out lots more details about Bleszinski's new game and studio tomorrow, July 8, at around 12 noon EDT. That's when the <a href="http://itsalmo.st/#time_biuoe" rel="nofollow" data-ref-id="false">countdown clock</a> Bleszinski launched last week will strike zero.</p><p dir="ltr" style="">Here's some other details about Bleszinski's new project gleaned from Twitter posts.</p><ul><li dir="ltr">Bleszinski will give <a href="https://twitter.com/therealcliffyb/status/486017682005700612" rel="nofollow" data-ref-id="false">more details </a>about BossKey on actor Aisha Tyler's podcast at Comic-Con</li><li dir="ltr">Asked what engine BossKey is using to make its new game, Bleszinski said "<a href="https://twitter.com/therealcliffyb/status/485999495054782465" rel="nofollow" data-ref-id="false">TBD</a>."</li><li dir="ltr">He joked (?) about hiring <a href="https://twitter.com/therealcliffyb/status/485915227620253696" rel="nofollow" data-ref-id="false">controversial Fez designer Phil Fish</a> as BossKey's community manager.</li><li dir="ltr">BossKey <a href="https://twitter.com/therealcliffyb/status/485492369517592576" rel="nofollow" data-ref-id="false">is hiring</a>.</li></ul><p dir="ltr" style="">Bleszinski <a href="http://www.gamespot.com/articles/cliff-bleszinski-out-at-epic-games/1100-6397630/" data-ref-id="1100-6397630">quit Epic Games in October 2012 </a>after more than two decades with the company.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 04:54:00 -0700 http://www.gamespot.com/articles/cliff-bleszinskis-new-game-not-a-jazz-jackrabbit-r/1100-6420939/ http://www.gamespot.com/articles/au-new-releases-ratchet-clank-trilogy-launches-for/1100-6420938/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2587414-rctrilogy.jpg" data-ref-id="1300-2587414" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2587414-rctrilogy.jpg" data-ref-id="1300-2587414"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2587414-rctrilogy.jpg"></a></figure><p style="">The <a href="/ratchet-and-clank-collection/" data-ref-id="false">Ratchet &amp; Clank Trilogy</a> blasts its way onto the PlayStation Vita this week. The game is a collection which includes<a href="/ratchet-and-clank/" data-ref-id="false"> Ratchet &amp; Clank</a>, <a href="/ratchet-and-clank-going-commando/" data-ref-id="false">Ratchet &amp; Clank 2: Locked &amp; Loaded</a>, and <a href="/ratchet-and-clank-up-your-arsenal/" data-ref-id="false">Ratchet &amp; Clank: Up Your Arsenal</a>.</p><p style="">The three games were originally released for the PlayStation 2 in 2002, 2003, and 2004 respectively. The first Ratchet &amp; Clank game was very well received in<a href="http://www.gamespot.com/reviews/ratchet-and-clank-review/1900-2896475/" data-ref-id="1900-2896475"> GameSpot's review</a>, praised for its well-balanced gameplay and story. Its sequel <a href="http://www.gamespot.com/reviews/ratchet-and-clank-going-commando-review/1900-6081895/" data-ref-id="1900-6081895">garnered a similar reception,</a> and introduced RPG elements into the series. The third game, Ratchet &amp; Clank: Up Your Arsenal, brought a multiplayer mode to the series that was <a href="http://www.gamespot.com/reviews/ratchet-and-clank-up-your-arsenal-review/1900-6112331/" data-ref-id="1900-6112331">positively received</a>.</p><p style="">For those a little more sports-inclined, <a href="/wii-sports-club/" data-ref-id="false">Wii Sports Club</a> launches for the Wii U this week. The game is a HD remake of Wii Sports, and was initially launched exclusively on the Nintendo eShop in separated instalments late last year. Wii Sports Club includes tennis, bowling, baseball, golf, and boxing.</p><p style="">For more details on games out this week, check out the full list below.</p><p style=""> </p><p style=""><b>July 9, 2014</b></p><p style=""><a href="/ratchet-and-clank-collection/" data-ref-id="false">Ratchet &amp; Clank Trilogy</a> (Vita)</p><p style=""><b>July 10, 2014</b></p><p style=""><a href="/tour-de-france-2014/" data-ref-id="false">Tour de France 2014</a> (Xbox 360, PlayStation 3, PlayStation 4)</p><p style=""><b>July 12, 2014</b></p><p style=""><a href="/wii-sports-club/" data-ref-id="false">Wii Sports Club </a>(Wii U)</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 06 Jul 2014 22:33:00 -0700 http://www.gamespot.com/articles/au-new-releases-ratchet-clank-trilogy-launches-for/1100-6420938/ http://www.gamespot.com/articles/warframe-dev-set-to-be-acquired-by-mmo-company-per/1100-6420936/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587325-8166997411-23770.jpg" data-ref-id="1300-2587325" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587325-8166997411-23770.jpg" data-ref-id="1300-2587325"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587325-8166997411-23770.jpg"></a></figure><p dir="ltr" style="">Warframe developer Digital Extremes is set to be acquired by massively multiplayer online games company Perfect World and Sumpo, a chicken meat products supplier.</p><p dir="ltr" style="">According to a <a href="http://www.sumpofood.com/UploadFile/201463016302032745.pdf" rel="nofollow">document from Sumpo</a>, the companies entered a "non-binding term sheet" on June 30, 2014, and are now "conducting due diligence investigations over the affairs of Digital Extremes." Basically, Sumpo and Perfect World are finalizing the deal and Digital Extremes agreed not to solicit other offers in the meantime.</p><p dir="ltr" style="">Some Warframe players are already objecting to the acquisition, fearing that Perfect World's involvement will have a negative impact on how the game is monetized. Users on the <a href="http://www.reddit.com/r/Warframe/comments/29tewj/sending_a_signal_to_both_de_and_pwe_dont_play_on/" rel="nofollow">/r/Warframe subreddit</a> are trying to organize a temporary boycott of the game, and at the time of writing<a href="https://www.change.org/petitions/save-warframe" rel="nofollow"> a Change.org petition</a> had already gathered 4,700 signatures urging Digital Extremes not to sell to Perfect World.</p><p dir="ltr" style="">"You may have read something about the business development side of Digital Extremes and it may have you concerned," Digital Extremes Video Game Director<a href="https://forums.warframe.com/index.php?/topic/256374-re-warframe-shares-late-response-is-late/" rel="nofollow"> Steve Sinclair said on the game's forums</a>. "For legal reasons, we can't disclose specifics but if you know the history of Warframe you'd know that we are intent on having Warframe's design remain in the hands of Digital Extremes. Yes, opportunities will arise for us but the game itself is and will remain a labor of love."</p><p dir="ltr" style="">Currently free-to-play on PC and PlayStation 4, Warframe is set to launch on Xbox One later this year.</p><p style="">For more on Warframe, check out <a href="http://www.gamespot.com/warframe/">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 15:48:00 -0700 http://www.gamespot.com/articles/warframe-dev-set-to-be-acquired-by-mmo-company-per/1100-6420936/ http://www.gamespot.com/articles/microsoft-store-lists-kinect-for-windows-v2-for-20/1100-6420935/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587319-5513328760-en-IN.jpg" data-ref-id="1300-2587319" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587319-5513328760-en-IN.jpg" data-ref-id="1300-2587319"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587319-5513328760-en-IN.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.microsoftstore.com/store/msusa/en_US/pdp/Kinect-for-Windows-v2-Sensor/productID.298810500" rel="nofollow">The Microsoft Store</a> is accepting pre-orders of Kinect for Windows v2 sensors for $200, and is listing a July 15 release date.</p><p dir="ltr" style="">That's the same day as Microsoft's upcoming <a href="http://www.microsoftvirtualacademy.com/liveevents/programming-the-kinect-for-windows-jump-start" rel="nofollow">virtual training event</a>, which aims to show developers how Kinect v2 enables speech, gesture, and human understanding in applications and experiences.</p><p dir="ltr" style="">Microsoft has previously said the device will launch before summer 2014.</p><p dir="ltr" style="">"The Kinect for Windows v2 sensor gives developers more of the precision, responsiveness, and intuitive capabilities they need to develop interactive voice and gesture-based applications for the Windows desktop and Windows Store," reads the product's overview on the site.</p><p dir="ltr" style="">The Xbox One without Kinect unit which <a href="http://www.gamespot.com/articles/399-xbox-one-without-kinect-launching-in-june/1100-6419601/">Microsoft announced in May</a> costs $399, $100 less than the $499 standard Xbox One with Kinect. It's interesting to note that Kinect for Windows' price is twice as much as the difference between the two, but it's also not aimed at the average consumer.</p><p style="">The Kinect for Windows v2 sensor doesn't ship with any software, and is intended for use with the separately licensed Kinect for Windows SDK 2.0, which developers can use to build applications.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table><p style=""> </p> Sun, 06 Jul 2014 14:56:00 -0700 http://www.gamespot.com/articles/microsoft-store-lists-kinect-for-windows-v2-for-20/1100-6420935/ http://www.gamespot.com/articles/classic-arcade-game-q-bert-reboot-headed-to-steam/1100-6420934/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587279-qq.png" data-ref-id="1300-2587279" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587279-qq.png" data-ref-id="1300-2587279"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587279-qq.png"></a></figure><p dir="ltr" style="">A piece of video game history is going to be easier to revisit when Q*bert, the classic arcade game, will release on Steam July 8.</p><p dir="ltr" style="">The PC version of the game will include Q*bert Classic and Q*bert Rebooted. Q*bert Classic will look like the original, pixelated game, only optimized for mouse and gamepad controls, while Q*bert Rebooted will use 3D graphics and feature new levels, enemies, and playable characters.</p><p dir="ltr" style="">First published in 1982 by Gottlieb, an arcade game and pinball company, Q*bert is an isometric puzzle platformer in which you're asked to change every cube in a pyramid to the same color by jumping on them with the titular character.</p><p dir="ltr" style="">"With renewed interest in Q*bert, in part due to the cameo in the recent Wreck It Ralph animated feature film, we are delighted to re-introduce the game and characters to current fans as well as a new generation of gamers who are experiencing Q*bert for the first time," Vice President, Consumer Products, Worldwide Marketing &amp; Distribution at Sony Pictures Entertainment Mark Caplan said in a statement.</p><p dir="ltr" style="">The game is being co-developed by Gonzo Games and Sideline Amusements, a subsidiary of social and mobile game developer Galaxy Pest Control, in collaboration with Sony Pictures Entertainment, which owns the rights for Q*bert.</p><p dir="ltr" style="">Q*bert will cost $5 on PC, with tablet and mobile versions to follow.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 13:02:00 -0700 http://www.gamespot.com/articles/classic-arcade-game-q-bert-reboot-headed-to-steam/1100-6420934/ http://www.gamespot.com/articles/ea-announces-battlefield-4-s-dragon-s-teeth-dlc-re/1100-6420933/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587271-bf4.png" data-ref-id="1300-2587271" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587271-bf4.png" data-ref-id="1300-2587271"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587271-bf4.png"></a><figcaption> </figcaption></figure><p style=""> </p><p dir="ltr" style="">Electronic Arts may have let slip Battlefield 4's Dragon's Teeth DLC release date by mistake. The publisher's official <a href="https://twitter.com/OriginInsider" rel="nofollow">Origin Twitter account</a> promoted a 20 percent discount on Battlefield 4 Premium and said that Dragon's Teeth will release on July 15. It then quickly removed the tweet and reposted it without the specific date.</p><p dir="ltr" style="">Since Premium members get Battlefield 4 DLC two weeks before regular players, if the original tweet is correct that means Dragon's Teeth will launch for everyone on July 29.</p><p dir="ltr" style="">Dragon's Teeth will add four new maps set in Asian cities: Lumphini Garden, Pearl Market, Propaganda, and Sunken Dragon, and five new weapons, though at the moment we can't confirm that these are the same five weapons that were <a href="http://www.gamespot.com/articles/report-battlefield-4-dragon-s-teeth-dlc-details-leaked/1100-6419560/">leaked back in May</a>.</p><p dir="ltr" style="">The remotely-operated armored ground vehicle, R.A.W.R, and the ballistic shield that <a href="http://www.gamespot.com/articles/first-image-of-battlefield-4-s-dragon-s-teeth-dlc-revealed-what-do-you-think/1100-6419624/">EA previously teased</a>, are also included in the Dragon's Teeth DLC. There will also be 10 new assignments with unlocks for each, and a new game mode, Chain Link, where you win the battle by linking capture points together.</p><p dir="ltr" style="">You can find more details about each of the maps on <a href="http://www.battlefield.com/au/battlefield-4/expansion-packs/dragons-teeth" rel="nofollow">Battlefield's official site</a>.</p><p dir="ltr" style="">EA previously said that the Dragon's Teeth DLC is set to launch this summer. For more on Battlefield 4, check out <a href="http://www.gamespot.com/battlefield-4/">GameSpot's previous coverage</a>.</p><p style="">EA and Visceral Games are currently working on the next installment in the Battlefield series, the cops and robbers-themed <a href="http://www.gamespot.com/battlefield-hardline/">Battlefield Hardline</a>. It is set to release on <a href="http://www.gamespot.com/PS3/">PlayStation 3</a>, <a href="http://www.gamespot.com/ps4/">PlayStation 4</a>, <a href="http://www.gamespot.com/xbox-360/">Xbox 360</a>, <a href="http://www.gamespot.com/xbox-one/">Xbox One</a>, and <a href="http://www.gamespot.com/pc/">PC</a> on October 21.</p><p style=""><em>(Image credit: <a href="http://mp1st.com/2014/07/03/battlefield-4-premium-now-20-origin-get-5-expansions-40/#.U7mUMfldV8H" rel="nofollow" data-ref-id="false">MP1st</a>)</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 11:47:00 -0700 http://www.gamespot.com/articles/ea-announces-battlefield-4-s-dragon-s-teeth-dlc-re/1100-6420933/ http://www.gamespot.com/articles/project-cars-signs-worldwide-distribution-deal-wit/1100-6420932/ <div data-embed-type="video" data-ref-id="2300-6419377" data-width="854" data-height="480"><iframe src="/videos/embed/6419377/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Bandai Namco Games Europe S.A.S. has announced it will distribute Slightly Mad Studios' racing game Project Cars globally.</p><p dir="ltr" style="">Slightly Mad Studios, which previously worked on racing games like <a href="http://www.gamespot.com/need-for-speed-shift/">Need for Speed: Shift</a>, and <a href="http://www.gamespot.com/world-of-speed/">World of Speed</a>, describes Project Cars as "the most authentic, beautiful, intense, and technically-advanced racing game on the planet."</p><p dir="ltr" style="">It is due to launch this November for Xbox One, PlayStation 4, PC, Steam OS, and Wii U, but didn't have a distribution deal in place until now.</p><p dir="ltr" style="">"We are tremendously happy to be collaborating with Slightly Mad Studios on this promising title, in which community expectations are fusing with racers' expertise to craft the next generation of simulation!" Bandai Namco Games Europe's VP Third Parties Alberto González Lorca said in a statement.</p><p dir="ltr" style="">Project Cars, which started as a crowdfunded project on Slightly Mad Studios' World of Mass Development platform, will support the Oculus Rift as well as <a href="http://www.gamespot.com/articles/one-of-the-first-vr-games-coming-to-ps4-s-project-morpheus-will-be-a-racer/1100-6418558/">Sony's virtual reality headset for PS4, Project Morpheus</a>.</p><p style="">For more on Project Cars, check out <a href="http://www.gamespot.com/project-cars/">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 10:57:00 -0700 http://www.gamespot.com/articles/project-cars-signs-worldwide-distribution-deal-wit/1100-6420932/ http://www.gamespot.com/articles/watch-dogs-opens-strong-in-japan-sells-more-than-9/1100-6420931/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587198-6292336466-25598.jpg" data-ref-id="1300-2587198" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587198-6292336466-25598.jpg" data-ref-id="1300-2587198"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587198-6292336466-25598.jpg"></a></figure><p dir="ltr" style="">When <a href="http://www.gamespot.com/watch-dogs/">Watch Dogs</a> became <a href="http://www.gamespot.com/articles/watch-dogs-is-most-preordered-next-gen-game-in-gamestop-s-history/1100-6419836/">the most pre-ordered game in GameStop's history</a>, it was clear it would perform well for Ubisoft in the United States, but it's also enjoying some success in Japan.</p><p dir="ltr" style="">According to the Media Create sales charts (via <a href="http://gematsu.com/2014/07/media-create-sales-62314-62914" rel="nofollow">Gematsu</a>), Watch Dogs sold 94,623 copies in Japan in its first week since launch. 63,595 of those copies were of the PlayStation 4 version, which was the second best selling game in Japan that week. The PlayStation 3 version came in at the No. 6 spot with 31,028 copies sold.</p><p dir="ltr" style="">As you can see, the rest of the chart is dominated by Japanese games:</p><p dir="ltr" style=""><strong>Software Sales</strong> (followed by lifetime sales)</p><ol><li dir="ltr"><p dir="ltr" style="">[PSV] Freedom Wars (SCEJ, 06/26/14) – 188,888 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PS4] Watch Dogs (Ubisoft, 06/26/14) – 63,595 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PS3] Kamen Rider: Battride War II (Bandai Namco, 06/26/14) – 62,649 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[3DS] Taiko Drum Master: Don and Katsu's Space-Time Great Adventure (Bandai Namco, 06/26/14) – 53,095 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PSV] Girls und Panzer: Master the Tankery (Bandai Namco, 06/26/14) – 31,526 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PS3] Watch Dogs (Ubisoft, 06/26/14) – 31,028 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[3DS] Yokai Watch (Level-5, 07/11/13) – 29,590 (1,147,202)</p></li><li dir="ltr"><p dir="ltr" style="">[Wii U] Mario Kart 8 (Nintendo, 05/29/14) – 23,520 (492,837)</p></li><li dir="ltr"><p dir="ltr" style="">[3DS] Pokemon Art Academy (Nintendo, 06/19/14) – 15,373 (46,454)</p></li><li dir="ltr"><p dir="ltr" style="">[PS3] Pro Evolution Soccer 2014: Aoki Samurai no Chousen (Konami, 05/22/14) – 13,026 (136,893)</p></li></ol><p dir="ltr" style="">Watch Dogs has also done extremely well in the United States. According to the last report from the NPD, it was the <a href="http://www.gamespot.com/articles/top-10-game-sales-according-to-npd-may-2014-watch-dogs-on-top/1100-6420523/">best selling game in retail for the month of May 2014</a>. In early June, Ubisoft confirmed it already sold 4 million copies since it launched on May 27, making it the "<a href="http://www.gamespot.com/articles/watch-dogs-sells-4-million-copies-in-first-week-needs-2-million-more-to-match-assassin-s-creed-s-lifetime-tally/1100-6420059/">best-selling new IP at launch across the video game industry</a>." Ubisoft expects it will sell <a href="http://www.gamespot.com/articles/watch-dogs-to-sell-around-6-million-units/1100-6411643/">more than 6 million units</a> throughout its lifetime.</p><p dir="ltr" style="">Watch Dogs is out on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. While <a href="http://www.gamespot.com/articles/watch-dogs-has-power-to-become-longstanding-brand/1100-6419680/">there has been talk of a sequel</a>, if it ever happens it won't take nearly as long to develop, Ubisoft <a href="http://www.gamespot.com/articles/ubisoft-right-now-there-is-no-such-thing-as-a-watch-dogs-2/1100-6419175/">said in April</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 08:58:00 -0700 http://www.gamespot.com/articles/watch-dogs-opens-strong-in-japan-sells-more-than-9/1100-6420931/ http://www.gamespot.com/articles/oculus-rift-sales-suspended-in-china-due-to-extrem/1100-6420930/ <figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587140-3162988873-25239.jpg" data-ref-id="1300-2587140" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587140-3162988873-25239.jpg" data-ref-id="1300-2587140"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2587140-3162988873-25239.jpg"></a></figure><p dir="ltr" style="">Oculus VR has suspended sales of its Oculus Rift virtual reality headset developer kits in China because many customers bought them for the sole purpose of reselling them at a higher price.</p><p dir="ltr" style="">An Oculus representative explained the situation on <a href="http://www.reddit.com/r/oculus/comments/29pyl3/preorder_has_been_cancelled_in_china/" rel="nofollow">the /r/Oculus subreddit</a>, where a Chinese customer complained that his order of and Oculus Rift DK2 was canceled without reason.</p><p dir="ltr" style="">"Yes, it is a bummer that we've had to suspend sales in China due to extreme reseller purchases," the Oculus representative said. "We need to make sure that we are doing what we can to make sure that resellers that are looking to flip our product for a profit are not taking stock away from legitimate developer purchases globally. Our product, in its current form, is a developer kit, meant for developers that develop VR content."</p><p dir="ltr" style="">He added that Oculus is looking into alternative ways to make sure that its development kits are getting into legitimate developer hands in China, and that if you're just an enthusiast eager to try the device, you should wait for the consumer version. He also said that Oculus doesn't have a timeline for when it will be able to solve the problem, but that it had made it a top priority.</p><p dir="ltr" style="">When asked how common the practice of buying an Oculus Rift just to resell it was in China, the Oculus representative simply said: "We were forced to suspend an entire country from purchasing. I'll let you put 2 and 2 together."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 07:59:00 -0700 http://www.gamespot.com/articles/oculus-rift-sales-suspended-in-china-due-to-extrem/1100-6420930/ http://www.gamespot.com/articles/mighty-no-9-launches-another-crowdfunding-campaign/1100-6420929/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=h-6u8_G_J7I" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fh-6u8_G_J7I%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dh-6u8_G_J7I&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fh-6u8_G_J7I%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Comcept founder and former Mega Man producer Keiji Inafune has announced another crowdfunding campaign for <a href="http://www.gamespot.com/mighty-no-9/">Might No. 9</a>, the action platformer <a href="http://www.gamespot.com/articles/mega-man-creators-mighty-no-9-coming-to-consoles/1100-6414555/">successfully Kickstrarted</a> last year with $3,845,170.</p><p dir="ltr" style="">Inafune and a post to Comcept's website explains that the additional funding will be used for additional, bonus content and features, not the main game. The first and only stretch goal listed on Comcept's website is full English voice acting, which the developer will add if it raises $100,000.</p><p dir="ltr" style="">"We formed this plan as a result of all of the slacker backers that contacted us after the Kickstarter campaign looking to contribute," Comcept said on <a href="http://mightyno9.com/en/140706" rel="nofollow">the game's website</a>. "But let's make this crystal clear: this <strong>new funding campaign</strong> is for <strong>bonus content</strong> in the Mighty No. 9 video game... <strong>Any new funding will NOT go towards existing content in the current state of the game, but bonus content to be implemented into the title</strong>."</p><p dir="ltr" style="">You can fund the project by pre-ordering the "Funding" tier copies of the game via PayPal on <a href="http://mightyno9.com/en/support" rel="nofollow">its website</a>. $50 will get you the final game and some "digital rewards" like a retro manual, art book, and more, and $80 will get you Steam Early Access as well. You can also just pre-order the game now for as low as $23 without contributing to the new crowdfunding effort.</p><p style="">Unrelated to the new funding campaign, Comcept also announced at the 2014 Anime Expo in Los Angeles yesterday that it's partnering with Japanese animation company Digital Frontier to produce the <em>Mighty No. 9: The Animated TV Series</em>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=UmY3jd0z8ho" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUmY3jd0z8ho%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUmY3jd0z8ho&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUmY3jd0z8ho%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Much like the game, the series will focus on protagonist Beck, a transforming robot made to fight in a combat robot league as part of the "mighty numbers." Comcept said the target audience for the show are kids 6-11, but that it hopes older fans will enjoy it as well.</p><p dir="ltr" style="">Digital Frontier has worked on movies based on games like <em>Resident Evil: Damnatio</em>n, as well as motion capture for games like <a href="http://www.gamespot.com/metal-gear-rising-revengeance/">Metal Gear Rising: Revengence</a>.</p><p dir="ltr" style="">None of the money Comcept is raising will be used for the animated series.</p><p style="">"I want to give all of you more and more of the project that is Mighty No. 9," Inafune said. "In order to do that, I'd like to ask for more of your strength to borrow your power to make more and more fantastic content. Needless to say this includes work on the game itself; we want to expand outside the game medium in a way that connects back to the game itself, ultimately enhancing all of the content."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 07:21:00 -0700 http://www.gamespot.com/articles/mighty-no-9-launches-another-crowdfunding-campaign/1100-6420929/

Gamespot's Site MashupOculus Announces Developer-Focused Conference, Acquires Game Networking EngineEverQuest, H1Z1 Dev Trademarks "The Darkened Sea" and "Altar of Malice"Call of Duty: Advanced Warfare Takes "Full Advantage" of Xbox One/PS4PS4 Boss Says Virtual Reality Can Be "Next Frontier" For GamesPES 2015 Dev Defends Microtransactions, Says They're Aimed At People Strapped for TimeCliff Bleszinski's New Game Not a Jazz Jackrabbit Reboot, It's a New IPAU New Releases: Ratchet & Clank Trilogy Launches For the PlayStation VitaWarframe Dev Set to Be Acquired by MMO Company Perfect World and a Chicken Meat SupplierMicrosoft Store Lists Kinect for Windows v2 for $200, July 15 Release DateClassic Arcade Game Q*bert Reboot Headed to SteamEA Announces Battlefield 4's Dragon's Teeth DLC Release Date, Then Pulls TweetProject Cars Signs Worldwide Distribution Deal With Bandai NamcoWatch Dogs Opens Strong in Japan, Sells More Than 94,000 CopiesOculus Rift Sales Suspended in China Due to "Extreme Reseller Purchases"Mighty No. 9 Launches Another Crowdfunding Campaign, Announces Animated Series

http://auth.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 07 Jul 2014 08:43:44 -0700 http://www.gamespot.com/articles/oculus-announces-developer-focused-conference-acqu/1100-6420944/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587749-oculusconnect.jpg" data-ref-id="1300-2587749" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587749-oculusconnect.jpg" data-ref-id="1300-2587749"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587749-oculusconnect.jpg"></a></figure><p style="">Oculus VR, the Facebook-owned maker of the upcoming virtual reality headset Oculus Rift, today announced that it will hold its own developer-focused conference. The inaugural Oculus Connect conference will take place September 19-20 at the Loews Hotel in Hollywood, California.</p><p dir="ltr" style="">Oculus Connect aims to bring together engineers, designers, and creative types from around the world to talk about how they can create the top-notch virtual reality experiences. "With virtual reality's momentum at an all-time high, this is a unique moment for the developer community to come together to take the virtual reality to the next level," Oculus <a href="http://www.oculusvr.com/blog/announcing-oculus-connect-raknet-open-source-and-e3-2014-awards/" rel="nofollow" data-ref-id="false">wrote in a blog post</a>.</p><p dir="ltr" style="">If you want to attend Oculus Connect, you can access and submit an attendee application at the<a href="http://www.oculusvr.com/connect/" rel="nofollow" data-ref-id="false"> conference's website</a> starting on July 10. Attendance confirmations will be distributed the following week. Oculus has even reserved a block of hotel rooms for conference attendees with a special $199 room rate.</p><p dir="ltr" style="">Oculus Connect will feature sessions and workshops led by Oculus engineers and other "industry pioneers." Developers who attend the event will also have a chance to receive feedback from the Oculus team. The event will also include keynote speeches from Oculus executives like Brendan Iribe (CEO), Palmer Luckey (creator), John Carmack (CTO), and Michael Abrash ("chief scientist").</p><p dir="ltr" style="">Oculus Connect is technically open to the public, but Oculus warns people that it's a developer-focused event. Attendance is described as "limited." If you can't attend, the keynote addresses will be live-streamed. A full session list will be published as the event draws closer.</p><p dir="ltr" style="">Oculus VR also announced today that it has acquired <a href="http://www.jenkinssoftware.com/" rel="nofollow" data-ref-id="false">RakNet</a>, a C++ game networking engine used for the production of numerous titles, including <a href="/lego-universe/" data-ref-id="false">Lego Universe</a>. Some of its key features are object replication, remote procedure calls, patching, secure connections, voice chat, and real-time SQL logging.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 07:49:00 -0700 http://www.gamespot.com/articles/oculus-announces-developer-focused-conference-acqu/1100-6420944/ http://www.gamespot.com/articles/everquest-h1z1-dev-trademarks-the-darkened-sea-and/1100-6420943/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587728-soe.jpg" data-ref-id="1300-2587728" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587728-soe.jpg" data-ref-id="1300-2587728"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587728-soe.jpg"></a></figure><p style=""><a href="/everquest-next/" data-ref-id="false">EverQuest</a> and <a href="/h1z1/" data-ref-id="false">H1Z1</a> developer Sony Online Entertainment may be working on a pair of new role-playing games, if new trademark applications are any indication.</p><p dir="ltr" style="">On July 2, SOE filed a pair of trademark applications with the United States Patent &amp; Trademark Office (USPTO) for "<a href="http://tsdr.uspto.gov/#caseNumber=86326802&amp;caseType=SERIAL_NO&amp;searchType=statusSearch" rel="nofollow" data-ref-id="false">The Darkened Sea</a>" and "<a href="http://tsdr.uspto.gov/#caseNumber=86326794&amp;caseType=SERIAL_NO&amp;searchType=statusSearch" rel="nofollow" data-ref-id="false">Altar of Malice</a>." Both are described as downloadable RPGs and are registered to SOE's office in San Diego, California.</p><p dir="ltr" style="">The Darkened Sea and Altar of Malice appear to be unannounced games or expansions to previously released titles. We have reached out to SOE for comment and will update this story with anything we hear back.</p><p style="">In addition to continued support for<a href="/planetside-2/" data-ref-id="false"> Planetside 2</a> and other back catalog games, SOE's upcoming software lineup includes games like <a href="/everquest-next/" data-ref-id="false">EverQuest Next </a>and <a href="/h1z1/" data-ref-id="false">H1Z1</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 07:21:00 -0700 http://www.gamespot.com/articles/everquest-h1z1-dev-trademarks-the-darkened-sea-and/1100-6420943/ http://www.gamespot.com/articles/call-of-duty-advanced-warfare-takes-full-advantage/1100-6420942/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/536/5360430/2555150-cod+aw_induction_rush.jpg" data-ref-id="1300-2555150"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/536/5360430/2555150-cod+aw_induction_rush.jpg"></a></figure><p style="">Because developer Sledgehammer Games is focusing exclusively on the Xbox One, PlayStation 4, and PC versions of this November's <a href="/call-of-duty-advanced-warfare/" data-ref-id="false">Call of Duty: Advanced Warfare</a>, it means the studio was able to take "full advantage" of the power of those systems. That's according to Sledgehammer Games co-founder Michael Condrey, who says that this "singular" focus, along with the fact that the game was developed over a period of three years, means that Call of Duty: Advanced Warfare should be a top-notch title.</p><p dir="ltr" style="">"We really have to thank Activision, not just for the extra year, but for the singular focus," Condrey told <a href="http://www.totalxbox.com/79005/well-never-mislead-you-about-call-of-dutys-graphics-on-xbox-one-says-sledgehammer/" rel="nofollow" data-ref-id="false">Official Xbox Magazine</a>. "Three years to get to next gen. The current gen game--and there's more news to come about that--never got in the way of our ambitions, it never stopped us from being super-creative about taking full advantage of the next-gen hardware."</p><p dir="ltr" style="">The Xbox 360 and PlayStation 3 versions of Call of Duty: Advanced Warfare are in development at <a href="http://www.gamespot.com/articles/call-of-duty-advanced-warfare-xbox-360-ps3-made-by-transformers-dev/1100-6420138/" data-ref-id="1100-6420138">Transformers and Deadpool outfit High Moon Studios</a>. Because Sledgehammer Games didn't have to develop all five versions simultaneously, "It decoupled us from worrying about having to do a split-platform year, like titles had to last year," Condrey said. "So that was really refreshing, and gave us some freedom to really go after this one."</p><p dir="ltr" style="">Call of Duty: Advanced Warfare is the first game in the blockbuster series developed over the period of three years as part of the franchise's new<a href="http://www.gamespot.com/articles/2014-s-call-of-duty-described-as-the-best-ever-created/1100-6417578/" data-ref-id="1100-6417578"> three-year, three-studio cycle</a>. This is in the best interest of the franchise, Activision says, because it gives creators more time to execute on their visions.</p><p style="">We'll find out if the increased investment paid off when Call of Duty: Advanced Warfare launches <a href="http://www.gamespot.com/articles/tons-of-call-of-duty-advanced-warfare-details-emerge/1100-6419415/" data-ref-id="1100-6419415">November 4 </a>for Xbox 360, Xbox One, PS4, PS4, and PC. To date, there has been no mention of a version of the game for Nintendo platforms.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 06:47:00 -0700 http://www.gamespot.com/articles/call-of-duty-advanced-warfare-takes-full-advantage/1100-6420942/ http://www.gamespot.com/articles/ps4-boss-says-virtual-reality-can-be-next-frontier/1100-6420941/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587632-morpheus.jpg" data-ref-id="1300-2587632" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587632-morpheus.jpg" data-ref-id="1300-2587632"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587632-morpheus.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sony has high hopes for the future of virtual reality in games. In a new interview, Sony Computer Entertainment CEO Andrew House said the company has made a "significant" investment in PlayStation 4 virtual reality headset Project Morpheus, and suggested that virtual reality overall could the be the "next frontier" for games.</p><p dir="ltr" style="">"It's definitely more than an experiment," House told <a href="http://www.theguardian.com/technology/2014/jul/02/sony-project-morpheus-virtual-reality-headset" rel="nofollow" data-ref-id="false">The Guardian</a> about Project Morpheus. "We've made some commitments; we're putting significant investment into the product."</p><p dir="ltr" style="">One of the reasons House is so enthusiastic about the future of virtual reality for games is because he says the technology will mature to such a point where when you're wearing a virtual reality headset, you truly feel transported to another world.</p><blockquote data-align="left"><p dir="ltr" style="">"We do now think that we can get to this point of delivering a magical sense of presence--where your brain tricks you into thinking you're actually in this place" -- Andrew House on virtual reality</p></blockquote><p dir="ltr" style="">"We do now think that we can get to this point of delivering a magical sense of presence--where your brain tricks you into thinking you're actually in this place," House said. "We think there's something there that could be really, really interesting for a next frontier of game development."</p><p dir="ltr" style="">Virtual reality has proven popular with the hardcore gaming crowd, but some--including <a href="http://www.gamespot.com/articles/oculus-rift-is-anti-social-grand-theft-auto-parent-company-ceo-says/1100-6419981/" data-ref-id="1100-6419981">the CEO of Grand Theft Auto parent company Take-Two Interactive</a>--have questioned the technology's mainstream appeal. Asked if Project Morpheus had mass market potential, House said he wasn't sure.</p><p dir="ltr" style="">"I don't know, but I think that at the very least it's going to be another really interesting advance for the PS4 ecosystem and another way to deliver brand new experiences," he said. "That's what we're all about."</p><p dir="ltr" style="">For virtual reality to <a href="http://www.gamespot.com/articles/oculus-virtual-reality-will-spread-like-wildfire/1100-6420623/" data-ref-id="1100-6420623">thrive in the way that some have suggested that it will</a>, there also needs to be strong support from developers. House said after he saw game creators latch on to the Oculus Rift headset, he was convinced that Sony could do the same with Project Morpheus.</p><p dir="ltr" style="">"With Oculus we saw this groundswell of game development that didn't necessarily have a monetizable or a business option, but [developers were] so passionate about this space that they were doing this essentially in their spare time," House said. "It struck that me that if there's a variety of game developers showing interest in this space then it's probably time to jump in and see if we can play a part and give them the tools they're looking for."</p><p dir="ltr" style="">Oculus VR's own games boss, industry veteran Jason Rubin, says it will probably be <a href="http://www.gamespot.com/articles/oculus-rift-s-killer-app-won-t-come-for-several-years-dev-says/1100-6420782/" data-ref-id="1100-6420782">a few years</a> until we see virtual reality's killer app.</p><p style="">Though both Sony and Oculus are optimistic about the future for virtual reality, its impact on gaming remains to be seen. Both Project Morpheus and Oculus Rift are still in-development products, and there is no word yet on when either headset will be available publicly or what they will cost when released.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 06:18:00 -0700 http://www.gamespot.com/articles/ps4-boss-says-virtual-reality-can-be-next-frontier/1100-6420941/ http://www.gamespot.com/articles/pes-2015-dev-defends-microtransactions-says-theyre/1100-6420940/ <figure data-align="center" data-size="large" data-img-src="http://static2.gamespot.com/uploads/original/1197/11970954/2585710-pes2015_konamistadium_shot_1_1404378154.jpg" data-ref-id="1300-2585710" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static2.gamespot.com/uploads/original/1197/11970954/2585710-pes2015_konamistadium_shot_1_1404378154.jpg" data-ref-id="1300-2585710"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1197/11970954/2585710-pes2015_konamistadium_shot_1_1404378154.jpg"></a></figure><p style="">When Konami announced last week that <a href="/pro-evolution-soccer-2015/" data-ref-id="false">Pro Evolution Soccer 2015 </a>would <a href="http://www.gamespot.com/articles/not-to-be-outdone-by-fifa-konami-boasts-about-pes-/1100-6420904/" data-ref-id="1100-6420904">feature microtransactions</a>, some fans didn't take the news so well. Now, a Konami studio head has spoken out to explain and defend the way in which users can spend real-world money for virtual items in the professional soccer game.</p><p dir="ltr" style="">In PES 2015, you can use Game Points, the in-game virtual currency, to recruit new players to your myClub roster. But you'll also be able to spend real-world money for the same thing. Konami studio head James Cox explained that letting people spend real money is merely an optional alternative, and one that he thinks is beneficial for people who are pressed for time.</p><p dir="ltr" style="">"If you don't have a lot of time, then with microtransactions you can go buy a lot of players that you want," Cox told <a href="http://www.ign.com/articles/2014/07/07/pes-2015-microtransactions-detailed?abthid=53ba787b7fcc579671000004" rel="nofollow" data-ref-id="false">IGN</a>. "But you also can earn Game Points in the mode and other parts of PES as well. We're trying to link things together so you can progress and build your team [normally]. The idea is that we're trying to just give the players the choice of what they want to do. Some people have more time, some people have more money. Some people have a bit of each! Either way, you'll have the choice."</p><p dir="ltr" style="">Cox also explained that when players do elect to spend real-world money on PES 2015, they will know exactly what they're getting for their money. "The general principle is that you will be able to buy the players you want," he said. "The exact final mechanic is all still being tuned, but yes--if you want to buy Ronaldo, one way or another, you will be able to do that. And you will be happy with what you spend your money on."</p><p dir="ltr" style="">The full details on how this will work are still being finalized. More details are expected to be divulged about PES 2015's myClub mode in August at Gamescom.</p><p dir="ltr" style="">Microtransactions in full-priced games are nothing new. Major franchises like <a href="/call-of-duty-ghosts/" data-ref-id="false">Call of Duty</a>, <a href="/battlefield-4/" data-ref-id="false">Battlefield</a>, <a href="/forza-horizon-2/" data-ref-id="false">Forza</a>, and<a href="/grand-theft-auto-v/" data-ref-id="false"> Grand Theft Auto</a> all have them. In the case of <a href="/gran-turismo-6/" data-ref-id="false">Gran Turismo 6</a>'s microtransactions, Sony took a similar line to Konami, saying microtransactions are a way in which <a href="http://www.gamespot.com/articles/sony-boss-defends-microtransactions/1100-6416554/" data-ref-id="1100-6416554">busy people </a>can catch up with their friends who might have more time to play.</p><p style="">PES 2015 launches <a href="http://www.gamespot.com/articles/not-to-be-outdone-by-fifa-konami-boasts-about-pes-/1100-6420904/" data-ref-id="1100-6420904">this fall</a> for Xbox One, PlayStation 4, and<a href="http://www.gamespot.com/articles/not-to-be-outdone-by-fifa-konami-boasts-about-pes-/1100-6420904/" data-ref-id="1100-6420904"> presumably Xbox 360 and PlayStation 3</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 05:43:00 -0700 http://www.gamespot.com/articles/pes-2015-dev-defends-microtransactions-says-theyre/1100-6420940/ http://www.gamespot.com/articles/cliff-bleszinskis-new-game-not-a-jazz-jackrabbit-r/1100-6420939/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1179/11799911/2587503-jazz.jpg" data-ref-id="1300-2587503" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1179/11799911/2587503-jazz.jpg" data-ref-id="1300-2587503"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1179/11799911/2587503-jazz.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The upcoming game from veteran <a href="/gears-of-war/" data-ref-id="false">Gears of War </a>developer Cliff Bleszinski and his studio <a href="http://www.gamespot.com/articles/gears-of-war-creator-cliff-bleszinskis-new-studio-/1100-6420919/" data-ref-id="1100-6420919">BossKey Productions</a> is not going to be a new entry in Bleszinski's 1990s side-scroller <a href="/jazz-jackrabbit/" data-ref-id="false">Jazz Jackrabbit</a> series. Asked by a fan on Twitter if it would be, Bleszinski <a href="https://twitter.com/therealcliffyb/status/485921599845957632" rel="nofollow" data-ref-id="false">said</a>, "Dude, [Epic Games] owns that. Wish people understood that."</p><p dir="ltr" style="">Instead, Bleszinski said BossKey is working on something entirely new. "I'm making a whole new thing," he<a href="https://twitter.com/therealcliffyb/status/485922300164730881" rel="nofollow" data-ref-id="false"> said</a> in another tweet. Bleszinski said previously that he wants to <a href="http://www.gamespot.com/articles/cliff-bleszinski-wants-to-redefine-his-legacy/1100-6401537/" data-ref-id="1100-6401537">redefine his legacy</a>.</p><p dir="ltr" style="">The <a href="http://bosskey.com/" rel="nofollow" data-ref-id="false">landing page for BossKey's recently launched website</a> includes a link to a Twitter page for something called "Bluestreak." This could be the name, or at least the working title, for Bleszinski's upcoming game. We're likely to find out lots more details about Bleszinski's new game and studio tomorrow, July 8, at around 12 noon EDT. That's when the <a href="http://itsalmo.st/#time_biuoe" rel="nofollow" data-ref-id="false">countdown clock</a> Bleszinski launched last week will strike zero.</p><p dir="ltr" style="">Here's some other details about Bleszinski's new project gleaned from Twitter posts.</p><ul><li dir="ltr">Bleszinski will give <a href="https://twitter.com/therealcliffyb/status/486017682005700612" rel="nofollow" data-ref-id="false">more details </a>about BossKey on actor Aisha Tyler's podcast at Comic-Con</li><li dir="ltr">Asked what engine BossKey is using to make its new game, Bleszinski said "<a href="https://twitter.com/therealcliffyb/status/485999495054782465" rel="nofollow" data-ref-id="false">TBD</a>."</li><li dir="ltr">He joked (?) about hiring <a href="https://twitter.com/therealcliffyb/status/485915227620253696" rel="nofollow" data-ref-id="false">controversial Fez designer Phil Fish</a> as BossKey's community manager.</li><li dir="ltr">BossKey <a href="https://twitter.com/therealcliffyb/status/485492369517592576" rel="nofollow" data-ref-id="false">is hiring</a>.</li></ul><p dir="ltr" style="">Bleszinski <a href="http://www.gamespot.com/articles/cliff-bleszinski-out-at-epic-games/1100-6397630/" data-ref-id="1100-6397630">quit Epic Games in October 2012 </a>after more than two decades with the company.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 07 Jul 2014 04:54:00 -0700 http://www.gamespot.com/articles/cliff-bleszinskis-new-game-not-a-jazz-jackrabbit-r/1100-6420939/ http://www.gamespot.com/articles/au-new-releases-ratchet-clank-trilogy-launches-for/1100-6420938/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/280/2802776/2587414-rctrilogy.jpg" data-ref-id="1300-2587414" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/280/2802776/2587414-rctrilogy.jpg" data-ref-id="1300-2587414"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/280/2802776/2587414-rctrilogy.jpg"></a></figure><p style="">The <a href="/ratchet-and-clank-collection/" data-ref-id="false">Ratchet &amp; Clank Trilogy</a> blasts its way onto the PlayStation Vita this week. The game is a collection which includes<a href="/ratchet-and-clank/" data-ref-id="false"> Ratchet &amp; Clank</a>, <a href="/ratchet-and-clank-going-commando/" data-ref-id="false">Ratchet &amp; Clank 2: Locked &amp; Loaded</a>, and <a href="/ratchet-and-clank-up-your-arsenal/" data-ref-id="false">Ratchet &amp; Clank: Up Your Arsenal</a>.</p><p style="">The three games were originally released for the PlayStation 2 in 2002, 2003, and 2004 respectively. The first Ratchet &amp; Clank game was very well received in<a href="http://www.gamespot.com/reviews/ratchet-and-clank-review/1900-2896475/" data-ref-id="1900-2896475"> GameSpot's review</a>, praised for its well-balanced gameplay and story. Its sequel <a href="http://www.gamespot.com/reviews/ratchet-and-clank-going-commando-review/1900-6081895/" data-ref-id="1900-6081895">garnered a similar reception,</a> and introduced RPG elements into the series. The third game, Ratchet &amp; Clank: Up Your Arsenal, brought a multiplayer mode to the series that was <a href="http://www.gamespot.com/reviews/ratchet-and-clank-up-your-arsenal-review/1900-6112331/" data-ref-id="1900-6112331">positively received</a>.</p><p style="">For those a little more sports-inclined, <a href="/wii-sports-club/" data-ref-id="false">Wii Sports Club</a> launches for the Wii U this week. The game is a HD remake of Wii Sports, and was initially launched exclusively on the Nintendo eShop in separated instalments late last year. Wii Sports Club includes tennis, bowling, baseball, golf, and boxing.</p><p style="">For more details on games out this week, check out the full list below.</p><p style=""> </p><p style=""><b>July 9, 2014</b></p><p style=""><a href="/ratchet-and-clank-collection/" data-ref-id="false">Ratchet &amp; Clank Trilogy</a> (Vita)</p><p style=""><b>July 10, 2014</b></p><p style=""><a href="/tour-de-france-2014/" data-ref-id="false">Tour de France 2014</a> (Xbox 360, PlayStation 3, PlayStation 4)</p><p style=""><b>July 12, 2014</b></p><p style=""><a href="/wii-sports-club/" data-ref-id="false">Wii Sports Club </a>(Wii U)</p><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Zorine Te is an associate editor at GameSpot, and you can follow her on <a href="https://twitter.com/ztharli" rel="nofollow" data-ref-id="false">Twitter @ztharli</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 06 Jul 2014 22:33:00 -0700 http://www.gamespot.com/articles/au-new-releases-ratchet-clank-trilogy-launches-for/1100-6420938/ http://www.gamespot.com/articles/warframe-dev-set-to-be-acquired-by-mmo-company-per/1100-6420936/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587325-8166997411-23770.jpg" data-ref-id="1300-2587325" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587325-8166997411-23770.jpg" data-ref-id="1300-2587325"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587325-8166997411-23770.jpg"></a></figure><p dir="ltr" style="">Warframe developer Digital Extremes is set to be acquired by massively multiplayer online games company Perfect World and Sumpo, a chicken meat products supplier.</p><p dir="ltr" style="">According to a <a href="http://www.sumpofood.com/UploadFile/201463016302032745.pdf" rel="nofollow">document from Sumpo</a>, the companies entered a "non-binding term sheet" on June 30, 2014, and are now "conducting due diligence investigations over the affairs of Digital Extremes." Basically, Sumpo and Perfect World are finalizing the deal and Digital Extremes agreed not to solicit other offers in the meantime.</p><p dir="ltr" style="">Some Warframe players are already objecting to the acquisition, fearing that Perfect World's involvement will have a negative impact on how the game is monetized. Users on the <a href="http://www.reddit.com/r/Warframe/comments/29tewj/sending_a_signal_to_both_de_and_pwe_dont_play_on/" rel="nofollow">/r/Warframe subreddit</a> are trying to organize a temporary boycott of the game, and at the time of writing<a href="https://www.change.org/petitions/save-warframe" rel="nofollow"> a Change.org petition</a> had already gathered 4,700 signatures urging Digital Extremes not to sell to Perfect World.</p><p dir="ltr" style="">"You may have read something about the business development side of Digital Extremes and it may have you concerned," Digital Extremes Video Game Director<a href="https://forums.warframe.com/index.php?/topic/256374-re-warframe-shares-late-response-is-late/" rel="nofollow"> Steve Sinclair said on the game's forums</a>. "For legal reasons, we can't disclose specifics but if you know the history of Warframe you'd know that we are intent on having Warframe's design remain in the hands of Digital Extremes. Yes, opportunities will arise for us but the game itself is and will remain a labor of love."</p><p dir="ltr" style="">Currently free-to-play on PC and PlayStation 4, Warframe is set to launch on Xbox One later this year.</p><p style="">For more on Warframe, check out <a href="http://www.gamespot.com/warframe/">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 15:48:00 -0700 http://www.gamespot.com/articles/warframe-dev-set-to-be-acquired-by-mmo-company-per/1100-6420936/ http://www.gamespot.com/articles/microsoft-store-lists-kinect-for-windows-v2-for-20/1100-6420935/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587319-5513328760-en-IN.jpg" data-ref-id="1300-2587319" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587319-5513328760-en-IN.jpg" data-ref-id="1300-2587319"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587319-5513328760-en-IN.jpg"></a></figure><p dir="ltr" style=""><a href="http://www.microsoftstore.com/store/msusa/en_US/pdp/Kinect-for-Windows-v2-Sensor/productID.298810500" rel="nofollow">The Microsoft Store</a> is accepting pre-orders of Kinect for Windows v2 sensors for $200, and is listing a July 15 release date.</p><p dir="ltr" style="">That's the same day as Microsoft's upcoming <a href="http://www.microsoftvirtualacademy.com/liveevents/programming-the-kinect-for-windows-jump-start" rel="nofollow">virtual training event</a>, which aims to show developers how Kinect v2 enables speech, gesture, and human understanding in applications and experiences.</p><p dir="ltr" style="">Microsoft has previously said the device will launch before summer 2014.</p><p dir="ltr" style="">"The Kinect for Windows v2 sensor gives developers more of the precision, responsiveness, and intuitive capabilities they need to develop interactive voice and gesture-based applications for the Windows desktop and Windows Store," reads the product's overview on the site.</p><p dir="ltr" style="">The Xbox One without Kinect unit which <a href="http://www.gamespot.com/articles/399-xbox-one-without-kinect-launching-in-june/1100-6419601/">Microsoft announced in May</a> costs $399, $100 less than the $499 standard Xbox One with Kinect. It's interesting to note that Kinect for Windows' price is twice as much as the difference between the two, but it's also not aimed at the average consumer.</p><p style="">The Kinect for Windows v2 sensor doesn't ship with any software, and is intended for use with the separately licensed Kinect for Windows SDK 2.0, which developers can use to build applications.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table><p style=""> </p> Sun, 06 Jul 2014 14:56:00 -0700 http://www.gamespot.com/articles/microsoft-store-lists-kinect-for-windows-v2-for-20/1100-6420935/ http://www.gamespot.com/articles/classic-arcade-game-q-bert-reboot-headed-to-steam/1100-6420934/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587279-qq.png" data-ref-id="1300-2587279" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587279-qq.png" data-ref-id="1300-2587279"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587279-qq.png"></a></figure><p dir="ltr" style="">A piece of video game history is going to be easier to revisit when Q*bert, the classic arcade game, will release on Steam July 8.</p><p dir="ltr" style="">The PC version of the game will include Q*bert Classic and Q*bert Rebooted. Q*bert Classic will look like the original, pixelated game, only optimized for mouse and gamepad controls, while Q*bert Rebooted will use 3D graphics and feature new levels, enemies, and playable characters.</p><p dir="ltr" style="">First published in 1982 by Gottlieb, an arcade game and pinball company, Q*bert is an isometric puzzle platformer in which you're asked to change every cube in a pyramid to the same color by jumping on them with the titular character.</p><p dir="ltr" style="">"With renewed interest in Q*bert, in part due to the cameo in the recent Wreck It Ralph animated feature film, we are delighted to re-introduce the game and characters to current fans as well as a new generation of gamers who are experiencing Q*bert for the first time," Vice President, Consumer Products, Worldwide Marketing &amp; Distribution at Sony Pictures Entertainment Mark Caplan said in a statement.</p><p dir="ltr" style="">The game is being co-developed by Gonzo Games and Sideline Amusements, a subsidiary of social and mobile game developer Galaxy Pest Control, in collaboration with Sony Pictures Entertainment, which owns the rights for Q*bert.</p><p dir="ltr" style="">Q*bert will cost $5 on PC, with tablet and mobile versions to follow.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 13:02:00 -0700 http://www.gamespot.com/articles/classic-arcade-game-q-bert-reboot-headed-to-steam/1100-6420934/ http://www.gamespot.com/articles/ea-announces-battlefield-4-s-dragon-s-teeth-dlc-re/1100-6420933/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587271-bf4.png" data-ref-id="1300-2587271" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587271-bf4.png" data-ref-id="1300-2587271"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587271-bf4.png"></a><figcaption> </figcaption></figure><p style=""> </p><p dir="ltr" style="">Electronic Arts may have let slip Battlefield 4's Dragon's Teeth DLC release date by mistake. The publisher's official <a href="https://twitter.com/OriginInsider" rel="nofollow">Origin Twitter account</a> promoted a 20 percent discount on Battlefield 4 Premium and said that Dragon's Teeth will release on July 15. It then quickly removed the tweet and reposted it without the specific date.</p><p dir="ltr" style="">Since Premium members get Battlefield 4 DLC two weeks before regular players, if the original tweet is correct that means Dragon's Teeth will launch for everyone on July 29.</p><p dir="ltr" style="">Dragon's Teeth will add four new maps set in Asian cities: Lumphini Garden, Pearl Market, Propaganda, and Sunken Dragon, and five new weapons, though at the moment we can't confirm that these are the same five weapons that were <a href="http://www.gamespot.com/articles/report-battlefield-4-dragon-s-teeth-dlc-details-leaked/1100-6419560/">leaked back in May</a>.</p><p dir="ltr" style="">The remotely-operated armored ground vehicle, R.A.W.R, and the ballistic shield that <a href="http://www.gamespot.com/articles/first-image-of-battlefield-4-s-dragon-s-teeth-dlc-revealed-what-do-you-think/1100-6419624/">EA previously teased</a>, are also included in the Dragon's Teeth DLC. There will also be 10 new assignments with unlocks for each, and a new game mode, Chain Link, where you win the battle by linking capture points together.</p><p dir="ltr" style="">You can find more details about each of the maps on <a href="http://www.battlefield.com/au/battlefield-4/expansion-packs/dragons-teeth" rel="nofollow">Battlefield's official site</a>.</p><p dir="ltr" style="">EA previously said that the Dragon's Teeth DLC is set to launch this summer. For more on Battlefield 4, check out <a href="http://www.gamespot.com/battlefield-4/">GameSpot's previous coverage</a>.</p><p style="">EA and Visceral Games are currently working on the next installment in the Battlefield series, the cops and robbers-themed <a href="http://www.gamespot.com/battlefield-hardline/">Battlefield Hardline</a>. It is set to release on <a href="http://www.gamespot.com/PS3/">PlayStation 3</a>, <a href="http://www.gamespot.com/ps4/">PlayStation 4</a>, <a href="http://www.gamespot.com/xbox-360/">Xbox 360</a>, <a href="http://www.gamespot.com/xbox-one/">Xbox One</a>, and <a href="http://www.gamespot.com/pc/">PC</a> on October 21.</p><p style=""><em>(Image credit: <a href="http://mp1st.com/2014/07/03/battlefield-4-premium-now-20-origin-get-5-expansions-40/#.U7mUMfldV8H" rel="nofollow" data-ref-id="false">MP1st</a>)</em></p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 11:47:00 -0700 http://www.gamespot.com/articles/ea-announces-battlefield-4-s-dragon-s-teeth-dlc-re/1100-6420933/ http://www.gamespot.com/articles/project-cars-signs-worldwide-distribution-deal-wit/1100-6420932/ <div data-embed-type="video" data-ref-id="2300-6419377" data-width="854" data-height="480"><iframe src="/videos/embed/6419377/" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Bandai Namco Games Europe S.A.S. has announced it will distribute Slightly Mad Studios' racing game Project Cars globally.</p><p dir="ltr" style="">Slightly Mad Studios, which previously worked on racing games like <a href="http://www.gamespot.com/need-for-speed-shift/">Need for Speed: Shift</a>, and <a href="http://www.gamespot.com/world-of-speed/">World of Speed</a>, describes Project Cars as "the most authentic, beautiful, intense, and technically-advanced racing game on the planet."</p><p dir="ltr" style="">It is due to launch this November for Xbox One, PlayStation 4, PC, Steam OS, and Wii U, but didn't have a distribution deal in place until now.</p><p dir="ltr" style="">"We are tremendously happy to be collaborating with Slightly Mad Studios on this promising title, in which community expectations are fusing with racers' expertise to craft the next generation of simulation!" Bandai Namco Games Europe's VP Third Parties Alberto González Lorca said in a statement.</p><p dir="ltr" style="">Project Cars, which started as a crowdfunded project on Slightly Mad Studios' World of Mass Development platform, will support the Oculus Rift as well as <a href="http://www.gamespot.com/articles/one-of-the-first-vr-games-coming-to-ps4-s-project-morpheus-will-be-a-racer/1100-6418558/">Sony's virtual reality headset for PS4, Project Morpheus</a>.</p><p style="">For more on Project Cars, check out <a href="http://www.gamespot.com/project-cars/">GameSpot's previous coverage</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 10:57:00 -0700 http://www.gamespot.com/articles/project-cars-signs-worldwide-distribution-deal-wit/1100-6420932/ http://www.gamespot.com/articles/watch-dogs-opens-strong-in-japan-sells-more-than-9/1100-6420931/ <figure data-align="center" data-size="large" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587198-6292336466-25598.jpg" data-ref-id="1300-2587198" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587198-6292336466-25598.jpg" data-ref-id="1300-2587198"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_super/1535/15354745/2587198-6292336466-25598.jpg"></a></figure><p dir="ltr" style="">When <a href="http://www.gamespot.com/watch-dogs/">Watch Dogs</a> became <a href="http://www.gamespot.com/articles/watch-dogs-is-most-preordered-next-gen-game-in-gamestop-s-history/1100-6419836/">the most pre-ordered game in GameStop's history</a>, it was clear it would perform well for Ubisoft in the United States, but it's also enjoying some success in Japan.</p><p dir="ltr" style="">According to the Media Create sales charts (via <a href="http://gematsu.com/2014/07/media-create-sales-62314-62914" rel="nofollow">Gematsu</a>), Watch Dogs sold 94,623 copies in Japan in its first week since launch. 63,595 of those copies were of the PlayStation 4 version, which was the second best selling game in Japan that week. The PlayStation 3 version came in at the No. 6 spot with 31,028 copies sold.</p><p dir="ltr" style="">As you can see, the rest of the chart is dominated by Japanese games:</p><p dir="ltr" style=""><strong>Software Sales</strong> (followed by lifetime sales)</p><ol><li dir="ltr"><p dir="ltr" style="">[PSV] Freedom Wars (SCEJ, 06/26/14) – 188,888 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PS4] Watch Dogs (Ubisoft, 06/26/14) – 63,595 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PS3] Kamen Rider: Battride War II (Bandai Namco, 06/26/14) – 62,649 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[3DS] Taiko Drum Master: Don and Katsu's Space-Time Great Adventure (Bandai Namco, 06/26/14) – 53,095 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PSV] Girls und Panzer: Master the Tankery (Bandai Namco, 06/26/14) – 31,526 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[PS3] Watch Dogs (Ubisoft, 06/26/14) – 31,028 (New)</p></li><li dir="ltr"><p dir="ltr" style="">[3DS] Yokai Watch (Level-5, 07/11/13) – 29,590 (1,147,202)</p></li><li dir="ltr"><p dir="ltr" style="">[Wii U] Mario Kart 8 (Nintendo, 05/29/14) – 23,520 (492,837)</p></li><li dir="ltr"><p dir="ltr" style="">[3DS] Pokemon Art Academy (Nintendo, 06/19/14) – 15,373 (46,454)</p></li><li dir="ltr"><p dir="ltr" style="">[PS3] Pro Evolution Soccer 2014: Aoki Samurai no Chousen (Konami, 05/22/14) – 13,026 (136,893)</p></li></ol><p dir="ltr" style="">Watch Dogs has also done extremely well in the United States. According to the last report from the NPD, it was the <a href="http://www.gamespot.com/articles/top-10-game-sales-according-to-npd-may-2014-watch-dogs-on-top/1100-6420523/">best selling game in retail for the month of May 2014</a>. In early June, Ubisoft confirmed it already sold 4 million copies since it launched on May 27, making it the "<a href="http://www.gamespot.com/articles/watch-dogs-sells-4-million-copies-in-first-week-needs-2-million-more-to-match-assassin-s-creed-s-lifetime-tally/1100-6420059/">best-selling new IP at launch across the video game industry</a>." Ubisoft expects it will sell <a href="http://www.gamespot.com/articles/watch-dogs-to-sell-around-6-million-units/1100-6411643/">more than 6 million units</a> throughout its lifetime.</p><p dir="ltr" style="">Watch Dogs is out on Xbox 360, Xbox One, PlayStation 3, PlayStation 4, and PC. While <a href="http://www.gamespot.com/articles/watch-dogs-has-power-to-become-longstanding-brand/1100-6419680/">there has been talk of a sequel</a>, if it ever happens it won't take nearly as long to develop, Ubisoft <a href="http://www.gamespot.com/articles/ubisoft-right-now-there-is-no-such-thing-as-a-watch-dogs-2/1100-6419175/">said in April</a>.</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 08:58:00 -0700 http://www.gamespot.com/articles/watch-dogs-opens-strong-in-japan-sells-more-than-9/1100-6420931/ http://www.gamespot.com/articles/oculus-rift-sales-suspended-in-china-due-to-extrem/1100-6420930/ <figure data-align="right" data-size="small" data-img-src="http://static1.gamespot.com/uploads/original/1535/15354745/2587140-3162988873-25239.jpg" data-ref-id="1300-2587140" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static1.gamespot.com/uploads/original/1535/15354745/2587140-3162988873-25239.jpg" data-ref-id="1300-2587140"><img src="http://static1.gamespot.com/uploads/ignore_jpg_scale_small/1535/15354745/2587140-3162988873-25239.jpg"></a></figure><p dir="ltr" style="">Oculus VR has suspended sales of its Oculus Rift virtual reality headset developer kits in China because many customers bought them for the sole purpose of reselling them at a higher price.</p><p dir="ltr" style="">An Oculus representative explained the situation on <a href="http://www.reddit.com/r/oculus/comments/29pyl3/preorder_has_been_cancelled_in_china/" rel="nofollow">the /r/Oculus subreddit</a>, where a Chinese customer complained that his order of and Oculus Rift DK2 was canceled without reason.</p><p dir="ltr" style="">"Yes, it is a bummer that we've had to suspend sales in China due to extreme reseller purchases," the Oculus representative said. "We need to make sure that we are doing what we can to make sure that resellers that are looking to flip our product for a profit are not taking stock away from legitimate developer purchases globally. Our product, in its current form, is a developer kit, meant for developers that develop VR content."</p><p dir="ltr" style="">He added that Oculus is looking into alternative ways to make sure that its development kits are getting into legitimate developer hands in China, and that if you're just an enthusiast eager to try the device, you should wait for the consumer version. He also said that Oculus doesn't have a timeline for when it will be able to solve the problem, but that it had made it a top priority.</p><p dir="ltr" style="">When asked how common the practice of buying an Oculus Rift just to resell it was in China, the Oculus representative simply said: "We were forced to suspend an entire country from purchasing. I'll let you put 2 and 2 together."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 07:59:00 -0700 http://www.gamespot.com/articles/oculus-rift-sales-suspended-in-china-due-to-extrem/1100-6420930/ http://www.gamespot.com/articles/mighty-no-9-launches-another-crowdfunding-campaign/1100-6420929/ <div data-embed-type="video" data-src="http://www.youtube.com/watch?v=h-6u8_G_J7I" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2Fh-6u8_G_J7I%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3Dh-6u8_G_J7I&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2Fh-6u8_G_J7I%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Comcept founder and former Mega Man producer Keiji Inafune has announced another crowdfunding campaign for <a href="http://www.gamespot.com/mighty-no-9/">Might No. 9</a>, the action platformer <a href="http://www.gamespot.com/articles/mega-man-creators-mighty-no-9-coming-to-consoles/1100-6414555/">successfully Kickstrarted</a> last year with $3,845,170.</p><p dir="ltr" style="">Inafune and a post to Comcept's website explains that the additional funding will be used for additional, bonus content and features, not the main game. The first and only stretch goal listed on Comcept's website is full English voice acting, which the developer will add if it raises $100,000.</p><p dir="ltr" style="">"We formed this plan as a result of all of the slacker backers that contacted us after the Kickstarter campaign looking to contribute," Comcept said on <a href="http://mightyno9.com/en/140706" rel="nofollow">the game's website</a>. "But let's make this crystal clear: this <strong>new funding campaign</strong> is for <strong>bonus content</strong> in the Mighty No. 9 video game... <strong>Any new funding will NOT go towards existing content in the current state of the game, but bonus content to be implemented into the title</strong>."</p><p dir="ltr" style="">You can fund the project by pre-ordering the "Funding" tier copies of the game via PayPal on <a href="http://mightyno9.com/en/support" rel="nofollow">its website</a>. $50 will get you the final game and some "digital rewards" like a retro manual, art book, and more, and $80 will get you Steam Early Access as well. You can also just pre-order the game now for as low as $23 without contributing to the new crowdfunding effort.</p><p style="">Unrelated to the new funding campaign, Comcept also announced at the 2014 Anime Expo in Los Angeles yesterday that it's partnering with Japanese animation company Digital Frontier to produce the <em>Mighty No. 9: The Animated TV Series</em>.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=UmY3jd0z8ho" data-width="854" data-height="480"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FUmY3jd0z8ho%3Fwmode%3Dopaque%26feature%3Doembed&amp;wmode=opaque&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DUmY3jd0z8ho&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FUmY3jd0z8ho%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube" width="100%" height="100%" scrolling="no" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style="">Much like the game, the series will focus on protagonist Beck, a transforming robot made to fight in a combat robot league as part of the "mighty numbers." Comcept said the target audience for the show are kids 6-11, but that it hopes older fans will enjoy it as well.</p><p dir="ltr" style="">Digital Frontier has worked on movies based on games like <em>Resident Evil: Damnatio</em>n, as well as motion capture for games like <a href="http://www.gamespot.com/metal-gear-rising-revengeance/">Metal Gear Rising: Revengence</a>.</p><p dir="ltr" style="">None of the money Comcept is raising will be used for the animated series.</p><p style="">"I want to give all of you more and more of the project that is Mighty No. 9," Inafune said. "In order to do that, I'd like to ask for more of your strength to borrow your power to make more and more fantastic content. Needless to say this includes work on the game itself; we want to expand outside the game medium in a way that connects back to the game itself, ultimately enhancing all of the content."</p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer. You can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a> and <a href="https://plus.google.com/116710591398405257934/" rel="nofollow" data-ref-id="false">Google+</a>.<br /></em></th></tr></thead><tbody><tr><td><p style=""><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></p><p style=""> </p></td></tr></tbody></table> Sun, 06 Jul 2014 07:21:00 -0700 http://www.gamespot.com/articles/mighty-no-9-launches-another-crowdfunding-campaign/1100-6420929/


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