Gamespot's Site Mashup

Written By Kom Limpulnam on Senin, 03 Maret 2014 | 23.07

Gamespot's Site MashupPS4-exclusive Infamous: Second Son goes goldKickstarter reaches $1 billion in pledges -- Games are the biggest category overallGet this adorable Yoshi's New Island 3DS XL on March 14Don't expect a Smash Bros.-style fighting game from Microsoft for Xbox OneXbox One could get photorealistic rendering system for "amazing visuals"Nintendo explains why it wants to improve your quality of lifeNamco responds to Dark Souls 2 PC April 25 release date listingNew Ultra Street Fighter 4 mode allows return of overpowered SagatCastlevania: Lords of Shadow 2 DLC could feature a new playable characterXbox One and PS4 versions of Mass Effect Trilogy discussed at BioWareLeaked Titanfall screenshots show ziplines and heavy turrets in multiplayer - ReportLoadout's "billions" of weapon configurations bring in two million players in two weeksTitanfall might get a DLC season pass, pilot-only mode could come after launchPlay Batman vs Superman vs many other DC characters in Infinite Crisis' open beta on March 14State of Decay: Lifeline puts you in control of the military

http://auth.spacecat.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 03 Mar 2014 07:17:51 -0800 http://www.gamespot.com/articles/ps4-exclusive-infamous-second-son-goes-gold/1100-6418064/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/3/0/0/2042300-704525_20130610_002.jpg" data-ref-id="1300-2042300" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/3/0/0/2042300-704525_20130610_002.jpg" data-ref-id="1300-2042300"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/3/0/0/2042300-704525_20130610_002.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sucker Punch Productions has completed development on PlayStation 4-exclusive <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> ahead of the game's March 21 release, the Sony-owned studio has confirmed.</p><p dir="ltr" style="">"Infamous: Second Son has gone GOLD!," Sucker Punch Productions cofounder Brian Fleming <a href="https://twitter.com/brian_fleming/status/438470375018487808" rel="nofollow" data-ref-id="false">said on Twitter</a>. "Big day here at SPP!"</p><p style="">Infamous: Second Son, which <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-requires-24gb-install/1100-6417844/" data-ref-id="1100-6417844">requires a 24GB install</a>, launches exclusively for the PS4 on <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-launching-march-21/1100-6416199/">March 21</a>. It is the third main entry in the series, following 2009's <a href="http://www.gamespot.com/infamous/">original Infamous</a> and 2011's <a href="/infamous-2/" data-ref-id="false">Infamous 2</a>. For more on the game, check out <a href="http://www.gamespot.com/infamous-second-son/">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6410888" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410888/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 07:02:00 -0800 http://www.gamespot.com/articles/ps4-exclusive-infamous-second-son-goes-gold/1100-6418064/ http://www.gamespot.com/articles/kickstarter-reaches-1-billion-in-pledges-games-are-the-biggest-category-overall/1100-6418063/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447258-kick.jpg" data-ref-id="1300-2447258" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447258-kick.jpg" data-ref-id="1300-2447258"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447258-kick.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Kickstarter today recorded its one billionth dollar pledged, nearly four years after the crowdfunding site went live in April 2009. The company launched a special <a href="https://www.kickstarter.com/1billion" rel="nofollow" data-ref-id="false">One Billion Dollars page</a> today to celebrate the milestone, which features loads of details about the achievement.</p><p dir="ltr" style="">First, and perhaps most notably, though people have pledged $1 billion to date, Kickstarter only counts $859 million in successful dollars. Unlike Indiegogo, Kickstarter is all-or-nothing, so if a project comes up short, backers will get refunds. A total of 5.7 million individuals contributed to the $1 billion milestone.</p><p dir="ltr" style="">The Games category on Kickstarter is the biggest overall in terms of dollars pledged. Since launch, people have pledged $215.75 million to gaming-related Kickstarters, with $189.84 million of those dollars going to successful campaigns. Gaming projects on Kickstarter have a success rate of 35.15 percent, the fourth-worst overall, only behind Technology (34.79 percent), Publishing (32.29 percent), and Fashion (29.3 percent).</p><p dir="ltr" style="">The first chapter in <a href="/brutal-legend/" data-ref-id="false">Brutal Legend</a> developer Double Fine's <a href="/broken-age/" data-ref-id="false">Broken Age</a>, the game considered to be the one that began the Kickstarter revolution for gaming, is <a href="http://www.gamespot.com/broken-age/" data-ref-id="false">available today</a>.</p><p dir="ltr" style="">Below are some of the most interesting data points from Kickstarter's $1 billion milestone.</p><ul><li dir="ltr">More than half of the $1 billion was pledged in the past 12 months.</li><li dir="ltr">Backers come from 224 countries and territories, and all seven continents.</li><li dir="ltr">US backers gave the most with $663,316,496 in total contributions to date.</li><li dir="ltr">1,689,979 people have backed more than one project.</li><li dir="ltr">15,932 people have backed more than 50 projects.</li><li dir="ltr">March 13, 2013 was Kickstarter's biggest day on record when 54,187 people pledged $4,029,585.45 to 1,985 projects.</li><li>On the day Kickstarter launched (April 28, 2009), 40 people pledged $1,084 to seven projects.</li></ul><div data-embed-type="video" data-ref-id="2300-6416841" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416841/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 06:45:00 -0800 http://www.gamespot.com/articles/kickstarter-reaches-1-billion-in-pledges-games-are-the-biggest-category-overall/1100-6418063/ http://www.gamespot.com/articles/get-this-adorable-yoshi-s-new-island-3ds-xl-on-march-14/1100-6418062/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447243-adorableyoshi.jpg" data-ref-id="1300-2447243" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447243-adorableyoshi.jpg" data-ref-id="1300-2447243"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447243-adorableyoshi.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Nintendo announced today that it will mark the release of <a href="/yoshis-new-island/" data-ref-id="false">Yoshi's New Island</a> this month with a limited-run 3DS XL bundle featuring a specially designed system and copy of the game for $200.</p><p dir="ltr" style="">As you can see in the image above, the Yoshi's New Island 3DS XL system is green and features an image of Yoshi on the front. On the back, you'll find a handful of Yoshi eggs.</p><p dir="ltr" style="">Yoshi's New Island is the first entry in the Yoshi's Island series designed specifically for the 3DS. The side-scrolling platformer has players controlling Yoshi as he carries Baby Mario on an adventure to find his kidnapped brother.</p><p dir="ltr" style="">The special Yoshi's New Island 3DS XL launches March 14 alongside the game, which will sell by itself for $40. For more on Yoshi's New Island, check out <a href="http://www.gamespot.com/yoshis-new-island/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417459" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417459/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 06:13:00 -0800 http://www.gamespot.com/articles/get-this-adorable-yoshi-s-new-island-3ds-xl-on-march-14/1100-6418062/ http://www.gamespot.com/articles/don-t-expect-a-smash-bros-style-fighting-game-from-microsoft-for-xbox-one/1100-6418061/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447239-xboxonecontroller.jpg" data-ref-id="1300-2447239" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447239-xboxonecontroller.jpg" data-ref-id="1300-2447239"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447239-xboxonecontroller.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If you're holding out for a Super Smash Bros.-style fighting game for the Xbox One featuring mascots like Master Chief or Marcus Phoenix, here's some bad news. It sounds like that's not going to happen, at least not anytime soon, according to Microsoft Studios executive Phil Spencer.</p><p dir="ltr" style="">"I love [Super Smash Bros.] but for me it works cause it's Nintendo and their incredible IP lineup," Spencer <a href="https://twitter.com/XboxP3/status/439665895091081216" rel="nofollow" data-ref-id="false">told a fan on Twitter</a>. "I find others less interesting; just me." Nintendo's fighting game series pulls characters from its long list of industry-topping games, including Mario, Zelda, Donkey Kong, and Pokemon, among others.</p><p dir="ltr" style="">Microsoft has a large library of wholly owned IP to draw characters from for such a game, but it doesn't sound like Spencer--who is part of the team at Xbox responsible for greenlighting games--is interested in the idea. Spencer also said recently that Microsoft <a href="http://www.gamespot.com/articles/don-t-expect-microsoft-to-release-mario-kart-style-racing-game-for-xbox-one/1100-6417693/" data-ref-id="1100-6417693">doesn't plan to launch a Mario Kart-style game anytime soon for Xbox One</a> because Nintendo already owns that market.</p><p dir="ltr" style="">Sony, on the other hand, released the Super Smash Bros.-style fighting game <a href="/playstation-all-stars-battle-royale/" data-ref-id="false">PlayStation All-Stars Battle Royale</a> in 2012 featuring first-party characters like Kratos (God of War), Sweet Tooth (Twisted Metal), and Sackboy (LittleBigPlanet), among others.</p><div data-embed-type="video" data-ref-id="2300-6415749" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415749/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 05:47:00 -0800 http://www.gamespot.com/articles/don-t-expect-a-smash-bros-style-fighting-game-from-microsoft-for-xbox-one/1100-6418061/ http://www.gamespot.com/articles/xbox-one-could-get-photorealistic-rendering-system-for-amazing-visuals/1100-6418060/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447237-xboxonenew.jpg" data-ref-id="1300-2447237" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447237-xboxonenew.jpg" data-ref-id="1300-2447237"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447237-xboxonenew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One could one day make use of a powerful rendering technique called "real-time ray-tracing," an advanced system used to achieve photorealistic lighting effects. Microsoft Studios executive Phil Spencer has confirmed that internal tests are already underway.</p><p dir="ltr" style="">"We've done experiments with Realtime Raytracing," Spencer <a href="https://twitter.com/XboxP3/status/439673026699751425" rel="nofollow" data-ref-id="false">said on Twitter</a>. " A ton of potential with this tech; amazing visuals." You can see a video demonstration of Nvidia's Kepler real-time ray-tracing system <a href="https://www.youtube.com/watch?v=w9SH8xlgzoI" rel="nofollow" data-ref-id="false">on YouTube courtesy of The Verge</a>.</p><p style="">Real-time ray-tracing would conceivably offer up a significant boost in visual quality for Xbox One games, something Microsoft would likely welcome in the wake of the <a href="http://www.gamespot.com/articles/microsoft-on-1080p-60fps-these-little-things-get-way-overblown/1100-6417326/" data-ref-id="1100-6417326">ongoing 1080p debate</a>. The rendering technique would, however, be yet another computational effort for the Xbox One, but it's possible Microsoft could offload that process to its <a href="http://news.xbox.com/2013/08/xbox-one-why-im-excited" rel="nofollow" data-ref-id="false">vast network of cloud-powered servers</a>. Respawn Entertainment is <a href="http://www.gamespot.com/articles/titanfall-developer-tackles-xbox-one-cloud-confusion/1100-6410672/" data-ref-id="1100-6410672">tapping into Microsoft's cloud network </a>to help with performance for its upcoming multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 05:20:00 -0800 http://www.gamespot.com/articles/xbox-one-could-get-photorealistic-rendering-system-for-amazing-visuals/1100-6418060/ http://www.gamespot.com/articles/nintendo-explains-why-it-wants-to-improve-your-quality-of-life/1100-6418059/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2445960-smash_waluigiassist.jpeg" data-ref-id="1300-2445960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2445960-smash_waluigiassist.jpeg" data-ref-id="1300-2445960"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2445960-smash_waluigiassist.jpeg"></a></figure><p style=""> </p><p dir="ltr" style="">Late in January, Nintendo surprised some gamers when it <a href="http://www.gamespot.com/articles/mario-kart-8-coming-in-may-and-nintendo-reveals-2014-strategy/1100-6417422/" data-ref-id="1100-6417422">announced plans to establish a new health-focused QOL (quality of life) platform</a> that would leverage a new "non-wearable" device. Now, president Satoru Iwata has outlined his vision for the new business unit in a letter to shareholders and investors <a href="http://www.nintendo.co.jp/ir/en/management/message.html" rel="nofollow" data-ref-id="false">posted to the Nintendo website</a>.</p><p dir="ltr" style="">In his note, Iwata said the the "raison d'etre" of entertainment is to put smiles on people's faces through products and services, noting Nintendo has attempted over the past decade to focus on expanding the gaming population by offering products that can be enjoyed by anyone, regardless of their age, gender, of experience. Looking to the next decade, Iwata said, "What Nintendo will try to achieve in the next 10 years is a platform business that improves people's [quality of life] in enjoyable ways."</p><p dir="ltr" style="">Iwata did not share specific details about what Nintendo's new quality of life initiatives might look like, but he said the company will "continue to value the spirit of originality described in our motto 'The True Value of Entertainment Lies in Individuality,' and will continue to provide products and services which pleasantly surprise people."</p><p dir="ltr" style="">Importantly, Iwata stressed that Nintendo's quality of life platform will be <em><ins><strong>separate</strong></ins></em> from the company's dedicated video game business. This QOL-improving platform will "strive to further promote our existing strategy of expanding our user base, create an environment in which more people are conscious about their health, and in turn expand Nintendo's overall user base," Iwata said.</p><p dir="ltr" style="">Finally, Iwata pointed out that a spirit of trying new things--sometimes successfully and sometimes not--is part of Nintendo's history. After all, the company began as a traditional Japanese playing card company 125 years ago. The new QOL platform is the company's latest attempt at innovation, he said.</p><p dir="ltr" style="">"Nintendo has continued to try new things, and with a history of experiencing many failures and small successes, we managed to pioneer the home video game market," Iwata said. "What has remained the same from the past is that we have always tried to create something new from materials and technologies available at that time, to position entertainment as our core business and to improve people's QOL in enjoyable ways. We will continue to value self-innovation in line with the times and aim for growth."</p><p style="">The new health business for Nintendo comes at a <a href="http://www.gamespot.com/articles/nintendo-slashes-wii-u-sales-expectations-by-two-thirds/1100-6417187/" data-ref-id="1100-6417187">challenging time for the company</a>, as the Wii U has failed to gather the traction of its predecessor, the Wii. Donkey Kong developer Retro Studios, owned by Nintendo, recently said that the Wii U is a "<a href="http://www.gamespot.com/articles/donkey-kong-metroid-prime-dev-calls-wii-u-a-powerhouse-confirms-new-game/1100-6418032/" data-ref-id="1100-6418032">powerhouse</a>."</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6416421" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416421/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 04:39:00 -0800 http://www.gamespot.com/articles/nintendo-explains-why-it-wants-to-improve-your-quality-of-life/1100-6418059/ http://www.gamespot.com/articles/namco-responds-to-dark-souls-2-pc-april-25-release-date-listing/1100-6418058/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447223-5968023924-24359.jpg" data-ref-id="1300-2447223" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447223-5968023924-24359.jpg" data-ref-id="1300-2447223"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447223-5968023924-24359.jpg"></a></figure><p style="">Bandai Namco has reiterated that it is yet to announced the release date for the PC version of <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II</a> following the publication of marketing materials which featured an April 25 release date.</p><p dir="ltr" style="">"We haven't announced a PC release date yet," <a href="https://twitter.com/namcogames/status/439488490347433984" rel="nofollow" data-ref-id="false">said the publisher on Twitter</a>. "We'll have more info to share on that front soon though!"</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447225-3937505040-image.png" data-ref-id="1300-2447225" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447225-3937505040-image.png" data-ref-id="1300-2447225"><img src="http://static.gamespot.com/uploads/scale_medium/1493/14930800/2447225-3937505040-image.png"></a></figure><p dir="ltr" style="">A Bandai Namco representative <a href="http://www.siliconera.com/2014/02/28/dark-souls-ii-coming-pc-steam-april-25/" rel="nofollow" data-ref-id="false">said to Siliconera</a> that the Collector's Edition of the game shown in its marketing materials--which feature a t-shirt, cloth map, copy of the game, art book, and Black Armour Weapons Set DLC--is only for Southeast Asia.</p><p dir="ltr" style="">Any PC release of Dark Souls II will follow the Xbox 360 and PlayStation 3 version, which will be released in North America on March 11 and in Europe on March 14. Unlike the original, the PC version of Dark Souls II will use Steamworks.</p><p dir="ltr" style="">Developer From Software has previously said that the PC version of Dark Souls II will run at 60fps, as opposed to the 30fps cap on console.</p><div data-embed-type="video" data-ref-id="2300-6417325" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417325/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Mon, 03 Mar 2014 04:29:00 -0800 http://www.gamespot.com/articles/namco-responds-to-dark-souls-2-pc-april-25-release-date-listing/1100-6418058/ http://www.gamespot.com/articles/new-ultra-street-fighter-4-mode-allows-return-of-overpowered-sagat/1100-6418057/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447207-4936186634-sagat.jpg" data-ref-id="1300-2447207" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447207-4936186634-sagat.jpg" data-ref-id="1300-2447207"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447207-4936186634-sagat.jpg"></a></figure><p style=""><a href="/super-street-fighter-iv-arcade-edition/" data-ref-id="false">Ultra Street Fighter IV</a> will introduce a new mode that allows players to select which iteration of their character they want to play as.</p><p dir="ltr" style="">Dubbed Edition Select Mode, players can select balance rules from all of the game's releases: Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4 Arcade Edition, Super Street Fighter 4 Arcade Edition Ver. 2012, and Ultra Street Fighter 4.</p><p dir="ltr" style="">The obvious highlight here is that players will, in this mode, be able to play the original Street Fighter IV Sagat--considered by many to be brutally overpowered. The character was nerfed in later revisions of the game, and the game's fighters will also receive another round of rebalancing as part of Ultra Street Fighter IV.</p><p dir="ltr" style="">"In all the years that I've been playing through the SF4 series, I can't count how many times discussions on 'who the strongest character has been thus far' have come up among players both old and new," <a href="http://www.capcom-unity.com/combofiend/blog/2014/03/02/ultra-street-fighter-iv-edition-select" rel="nofollow">Capcom's Peter Rosas wrote on Capcom Unity</a>.</p><p dir="ltr" style="">"Seeing of how there was no actual way to measure whether vanilla SF4 Sagat was stronger than AE Yun, players would engage in long theoretical discussions with no way to figure out who was right."</p><p dir="ltr" style="">"Well, time to change that in Ultra SF!"</p><p dir="ltr" style="">Ultra Street Fighter IV will be released in June for PlayStation 3 and Xbox 360, and in August on PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=OOhECaPwsho" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FOOhECaPwsho%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOOhECaPwsho&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FOOhECaPwsho%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Mon, 03 Mar 2014 03:34:00 -0800 http://www.gamespot.com/articles/new-ultra-street-fighter-4-mode-allows-return-of-overpowered-sagat/1100-6418057/ http://www.gamespot.com/articles/castlevania-lords-of-shadow-2-dlc-could-feature-a-new-playable-character/1100-6418056/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447196-1529053385-13937.jpg" data-ref-id="1300-2447196" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447196-1529053385-13937.jpg" data-ref-id="1300-2447196"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447196-1529053385-13937.jpg"></a></figure><p style="">Data files contained within <a href="/castlevania-lords-of-shadow-2/" data-ref-id="false">Castlevania: Lords of Shadow 2</a> suggest that the title will a receive DLC content, possibly titled Revelations, which casts players as series favourite Alucard.</p><p dir="ltr" style="">"Play as Alucard in this extensive add on for Castlevania: Lords of Shadow 2," reads info mined from the game's files by <a href="http://www.allgamesbeta.com/2014/03/castlevania-lords-of-shadow-2.html" rel="nofollow">All Games Beta</a>. "The immersive story is expanded further as new branches of the plot are uncovered, along with rich new environments and challenging puzzles. Fight creatures of darkness and discover the true extent of Alucard's involvement in Dracula's story, his deal with death and his fight against Satan. Experience a whole new aspect of the thrilling conclusion to the 'Lords of Shadow' saga, including some enlightening revelations!"</p><p dir="ltr" style="">In the Lords of Shadow series, Alucard is actually Trevor Belmont, the son of corrupted Lords of Shadows 1 and 2 protagonist Gabriel Belmont, who is turned into a vampire during 3DS spinoff <a href="/castlevania-lords-of-shadow-mirror-of-fate/" data-ref-id="false">Lords of Shadow - Mirror of Fate</a>.</p><p dir="ltr" style="">Alucard is also a favourite of the Castlevania series, and was the star of what is arguably the series' high point: <a href="/castlevania-symphony-of-the-night/" data-ref-id="false">Castlevania: Symphony of the Night</a> on the original PlayStation 1.</p><p dir="ltr" style="">GameSpot has contacted Konami for more information.</p><p dir="ltr" style="">Castlevania: Lords of Shadow 2 was released on PlayStation 3, Xbox 360, and PC last week. "Regardless of your experience with the saga, if you have the patience to get through the rough start, you'll discover a much better game waiting for you on the other side," <a href="http://www.gamespot.com/reviews/castlevania-lords-of-shadow-2-review/1900-6415677/">wrote Peter Brown in GameSpot's Lords of Shadow 2 review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417360" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417360/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Mon, 03 Mar 2014 02:26:00 -0800 http://www.gamespot.com/articles/castlevania-lords-of-shadow-2-dlc-could-feature-a-new-playable-character/1100-6418056/ http://www.gamespot.com/articles/xbox-one-and-ps4-versions-of-mass-effect-trilogy-discussed-at-bioware/1100-6418055/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447189-9577677650-23531.png" data-ref-id="1300-2447189" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447189-9577677650-23531.png" data-ref-id="1300-2447189"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447189-9577677650-23531.png"></a></figure><p style="">BioWare has said that it has had discussions about bringing a version of the original <a href="/mass-effect-trilogy/" data-ref-id="false">Mass Effect trilogy</a> to Xbox One and PlayStation 4.</p><p dir="ltr" style="">BioWare and EA released a Mass Effect trilogy bundle on Xbox 360, PlayStation 3, and PC in 2012, with the pack containing Mass Effect, Mass Effect 2, Mass Effect 3, and various DLC bits and bobs.</p><p dir="ltr" style="">Over the weekend, BioWare Edmonton and Montreal general manager Aaryn Flynn responded to a question on <a href="https://twitter.com/AarynFlynn/statuses/440158741787197440" rel="nofollow" data-ref-id="false">Twitter</a> asking about bringing the original games to Xbox One and PlayStation 4.</p><p dir="ltr" style="">"We have discussed that internally," he said. "If we can put solid plans together we'll share. Great to hear you're keen."</p><p dir="ltr" style="">BioWare has previously confirmed that it is working on a Mass Effect 4, presumably for the current crop of consoles, but has not announced much about the title other than it <a href="http://www.gamespot.com/articles/mass-effect-4-might-not-relate-to-shepard-at-all-says-bioware/1100-6415581/">will not feature Shepard in a lead role</a>.</p><p dir="ltr" style="">"I can't get into details, but the idea is that we have agreed to tell a story [in Mass Effect 4] that doesn't relate necessarily to any of the Shepard events at all, whatsoever," said lead writer Mac Walters last year.</p><p dir="ltr" style="">The original Mass Effect team at BioWare's Edmonton studio are now working on a brand new IP, with BioWare Montreal inheriting Mass Effect 4 duties.</p><div data-embed-type="video" data-ref-id="2300-6417050" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417050/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Mon, 03 Mar 2014 01:51:00 -0800 http://www.gamespot.com/articles/xbox-one-and-ps4-versions-of-mass-effect-trilogy-discussed-at-bioware/1100-6418055/ http://www.gamespot.com/articles/leaked-titanfall-screenshots-show-ziplines-and-heavy-turrets-in-multiplayer-report/1100-6418054/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2447141-titanfall_zipline.jpg" data-ref-id="1300-2447141" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2447141-titanfall_zipline.jpg" data-ref-id="1300-2447141"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2447141-titanfall_zipline.jpg"></a></figure><p style="">More images from upcoming first-person shooter <a href="/titanfall/" data-ref-id="false">Titanfall </a>have <a href="http://imgur.com/a/gNljK" rel="nofollow" data-ref-id="false">emerged online</a>, with the alleged screenshots showing new game details, including the Generations feature, monsters, and the ability for players to travel around maps on ziplines.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2447143-titanfall_turret.jpg" data-ref-id="1300-2447143" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2447143-titanfall_turret.jpg" data-ref-id="1300-2447143"><img src="http://static.gamespot.com/uploads/scale_small/280/2802776/2447143-titanfall_turret.jpg"></a><figcaption>Credit: Reddit.</figcaption></figure><p style="">According to a post on <a href="http://www.reddit.com/r/titanfall/comments/1zdq8p/leaked_pics_more_info_in_comments/" rel="nofollow" data-ref-id="false">Reddit </a>that was submitted earlier today, features include a Pilot Hunter mode, in which the goal is to score points by killing the opposing team's pilots; autonomous heavy turrets that will typically require multiple Titans to destroy; and ziplines which players can travel on to quickly leave areas.</p><p style="">The post also provided an alleged image of what progressing through Generations will look like in-game.</p><p style="">Developer Respawn Entertainment recently teased that a <a href="http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/" data-ref-id="1100-6418043">pilot-only mode may come sometime after launch. </a></p><p style="">Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC, with an Xbox 360 version--developed externally at Bluepoint Games--to follow on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. Microsoft is <a href="http://www.gamespot.com/articles/microsoft-throwing-huge-titanfall-launch-party-in-texas/1100-6418024/" data-ref-id="1100-6418024">throwing a huge party in Texas</a> to mark the game's release.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2447148-titanfall_regenerating.jpg" data-ref-id="1300-2447148" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2447148-titanfall_regenerating.jpg" data-ref-id="1300-2447148"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2447148-titanfall_regenerating.jpg"></a><figcaption>Alleged in-game screenshot of a progression to Generation 2.</figcaption></figure><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6417266" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417266/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 02 Mar 2014 21:32:00 -0800 http://www.gamespot.com/articles/leaked-titanfall-screenshots-show-ziplines-and-heavy-turrets-in-multiplayer-report/1100-6418054/ http://www.gamespot.com/articles/loadout-s-billions-of-weapon-configurations-bring-in-two-million-players-in-two-weeks/1100-6418053/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2447067-3117600593-24213.jpg" data-ref-id="1300-2447067" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2447067-3117600593-24213.jpg" data-ref-id="1300-2447067"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2447067-3117600593-24213.jpg"></a></figure><p dir="ltr" style="">Over two million users signed up for free-to-play shooter <a href="http://www.gamespot.com/loadout/">Loadout</a> in its first 14 days of release, logging in over 9 million hours in the game, developer Edge of Reality has announced.</p><p dir="ltr" style="">The developer said that Loadout has been so popular that it made getting into the game difficult on day one. Edge of Reality has since improved its infrastructure, but is still having trouble meeting demand.</p><p dir="ltr" style="">Loadout's most notable feature is its weapon-crafting system, with over "44 billion possible variations" for players to assemble, allowing them to define their own class and play style.</p><p dir="ltr" style="">"The incredible surge of interest at launch shattered all our expectations, and it unfortunately just became too much for our servers to handle in the beginning," Edge of Reality CEO Rob Cohen said in a press release. "Very few Steam titles have reached the peak concurrent users we achieved upon release. We're committed to delivering an excellent game to our community, and we continue to work hard to ensure that our servers provide all our players with the same fluid, responsive, and enjoyable experience across the board."</p><p dir="ltr" style=""><a href="http://www.gamespot.com/reviews/loadout-review/1900-6415663/">Our review</a> found that Loadout stands out against other shooters with its humor, entertaining multiplayer modes, and addictive weapon-crafting system.</p><div data-embed-type="video" data-ref-id="2300-6417008" data-width="854" data-height="480"><iframe src="/videos/embed/6417008/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com<br /></a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 16:35:00 -0800 http://www.gamespot.com/articles/loadout-s-billions-of-weapon-configurations-bring-in-two-million-players-in-two-weeks/1100-6418053/ http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446727-5179501631-24458.jpg"></a></figure><p style="">Tonight during a special Microsoft Store event in Connecticut, <a href="/titanfall/" data-ref-id="false">Titanfall</a> developer Respawn Entertainment explained that the upcoming game could get a DLC season pass and teased that a pilot-only mode may come sometime after launch.</p><p style="">Respawn community manager Abbie Heppe said cofounder <a href="http://www.gamespot.com/articles/titanfall-won-t-have-a-season-pass-or-split-screen-but-it-might-include-some-dinosaurs/1100-6418026/" data-ref-id="1100-6418026">Vince Zampella's tweet this week about the game not having a season pass</a> was a mistake. She clarified tonight that the game won't have an <em><strong>online pass</strong></em>, but said the company has nothing to announce--at least right now--regarding a <em><strong>season pass</strong></em>. Electronic Arts <a href="http://www.gamespot.com/articles/ea-killing-online-passes-for-existing-games/1100-6409065/" data-ref-id="1100-6409065">did away with online passes last year</a>.</p><p style="">A tweet from the official Titanfall Twitter account <a href="https://twitter.com/Titanfallgame/status/439452664166752256" rel="nofollow" data-ref-id="false">apologizes for the confusion</a>.</p><p style="">The season pass would presumably include access to various Titanfall DLC packs at a discounted rate compared to buying them individually. Though Respawn has yet to announce firm plans for post-release support for Titanfall, the developer said previously that <a href="http://www.gamespot.com/articles/titanfall-dlc-in-planning-stages-could-evolve-with-players/1100-6417412/" data-ref-id="1100-6417412">DLC for the game was in the planning stages</a>. Titanfall is a major multiplayer shooter, so significant add-on content should be expected.</p><p style="">Also during the special event tonight at the Westfarms Mall in West Hartford, Conn. Heppe said though a pilot-only multiplayer mode for Titanfall won't be available at release, "we'll see what happens after launch." The chief intrigue of Titanfall is its pilots vs. mechs gameplay, so a pilots-only mode would be a surprise.</p><p style="">Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC, with an Xbox 360 version--developed externally at Bluepoint Games--to follow on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. Microsoft is <a href="http://www.gamespot.com/articles/microsoft-throwing-huge-titanfall-launch-party-in-texas/1100-6418024/" data-ref-id="1100-6418024">throwing a huge party in Texas</a> to mark the game's release.</p><div data-embed-type="video" data-ref-id="2300-6417279" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417279/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 16:00:00 -0800 http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ http://www.gamespot.com/articles/play-batman-vs-superman-vs-many-other-dc-characters-in-infinite-crisis-open-beta-on-march-14/1100-6418052/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2447034-3596726564-617px.jpg" data-ref-id="1300-2447034" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2447034-3596726564-617px.jpg" data-ref-id="1300-2447034"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2447034-3596726564-617px.jpg"></a></figure><p dir="ltr" style="">The DC Comics multiplayer online battle arena (MOBA) game <a href="http://www.gamespot.com/infinite-crisis/">Infinite Crisis</a> will start its open beta on March 14, Warner Bros. Interactive Entertainment and developer Turbine have announced.</p><p dir="ltr" style="">Warner Bros. also said that it's adding three new Champions to the game: Green Arrow, Aquaman, and Mecha Superman. That brings Infinite Crisis to a total of 27 playable characters by the time the open beta begins.</p><p dir="ltr" style="">Infinite Crisis is set across the 52 universes of the DC multiverse. So far Turbine has shown steampunk and post-apocalyptic-themed stages and characters. The newly announced Mecha Superman, a gigantic robot constructed of a crashed Kryptonian space probe, is a fine example of some of the more esoteric DC characters in the game.</p><p dir="ltr" style="">Much like in <a href="http://www.gamespot.com/league-of-legends/">League of Legends</a>, Infinite Crisis is free-to-play, giving you access to six Champions, three of which rotate out for new champions weekly.</p><p dir="ltr" style="">Turbine, which was founded in 1994 and is also responsible for MMO <a href="http://www.gamespot.com/the-lord-of-the-rings-online-helms-deep/">The Lord of the Rings Online</a>, recently announced some <a href="http://www.gamespot.com/articles/layoffs-at-lord-of-the-rings-online-and-infinite-crisis-developer/1100-6417708/">layoffs at the studio</a>.</p><div data-embed-type="video" data-ref-id="2300-6417432" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417432/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 14:16:00 -0800 http://www.gamespot.com/articles/play-batman-vs-superman-vs-many-other-dc-characters-in-infinite-crisis-open-beta-on-march-14/1100-6418052/ http://www.gamespot.com/articles/state-of-decay-lifeline-puts-you-in-control-of-the-military/1100-6418051/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446962-4693700544-20418.jpg" data-ref-id="1300-2446962" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446962-4693700544-20418.jpg" data-ref-id="1300-2446962"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446962-4693700544-20418.jpg"></a></figure><p dir="ltr" style="">Lifeline, the upcoming expansion for <a href="http://www.gamespot.com/state-of-decay/">State of Decay</a>, will put you in control of a military unit with new objectives and abilities, developer Undead Labs announced on <a href="http://undeadlabs.com/2014/02/news/in-the-army-now/" rel="nofollow">its blog</a>.</p><p dir="ltr" style="">You'll control Greyhound One, a small military unit sent to the city of Danforth to rescue scientists whose research is critical to fighting the zombie outbreak. The game will start at the height of the crisis, when you still have access to off-map support from the military, but support will diminish with time as the situation deteriorates. This is opposite the progression structure in the original game, where you start off small and become increasingly stronger as you recruit more people and gather resources.</p><p dir="ltr" style="">One of your first objectives will be to secure a landing zone and base where you can receive supply drops and extract civilians, a new goal in the game. Lifeline will also add new military facilities, defenses, weapons, and a new map.</p><p dir="ltr" style="">"In zombie fiction, the military is often the go-to bad guy," Undead Labs said. "They're the hammer to which every problem is a nail, blindly mowing everything down to serve some unknown goal. But this view is fairly one-sided and naïve. On the State of Decay team, we have a different perspective (some of us firsthand) — the military is made up of many good men and women who stand on the line that divides safety and civilization from chaos and war."</p><p style="">Earlier this year, Undead Labs confirmed that it had signed a multi-year, multi-title agreement to extend its development relationship with Microsoft, leading to <a href="http://www.gamespot.com/articles/state-of-decay-dev-extends-partnership-with-microsoft/1100-6417066/">speculation of a possible State of Decay sequel</a>. For more on the game, check out <a href="http://www.gamespot.com/state-of-decay/">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6415049" data-width="854" data-height="480"><iframe src="/videos/embed/6415049/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 13:00:00 -0800 http://www.gamespot.com/articles/state-of-decay-lifeline-puts-you-in-control-of-the-military/1100-6418051/

Gamespot's Site MashupPS4-exclusive Infamous: Second Son goes goldKickstarter reaches $1 billion in pledges -- Games are the biggest category overallGet this adorable Yoshi's New Island 3DS XL on March 14Don't expect a Smash Bros.-style fighting game from Microsoft for Xbox OneXbox One could get photorealistic rendering system for "amazing visuals"Nintendo explains why it wants to improve your quality of lifeNamco responds to Dark Souls 2 PC April 25 release date listingNew Ultra Street Fighter 4 mode allows return of overpowered SagatCastlevania: Lords of Shadow 2 DLC could feature a new playable characterXbox One and PS4 versions of Mass Effect Trilogy discussed at BioWareLeaked Titanfall screenshots show ziplines and heavy turrets in multiplayer - ReportLoadout's "billions" of weapon configurations bring in two million players in two weeksTitanfall might get a DLC season pass, pilot-only mode could come after launchPlay Batman vs Superman vs many other DC characters in Infinite Crisis' open beta on March 14State of Decay: Lifeline puts you in control of the military

http://auth.spacecat.gamespot.com/ Gamespot's Everything Feed! News, Reviews, Videos. Exploding with content? You bet. en-us Mon, 03 Mar 2014 07:17:51 -0800 http://www.gamespot.com/articles/ps4-exclusive-infamous-second-son-goes-gold/1100-6418064/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/mig/2/3/0/0/2042300-704525_20130610_002.jpg" data-ref-id="1300-2042300" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/mig/2/3/0/0/2042300-704525_20130610_002.jpg" data-ref-id="1300-2042300"><img src="http://static.gamespot.com/uploads/scale_super/mig/2/3/0/0/2042300-704525_20130610_002.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Sucker Punch Productions has completed development on PlayStation 4-exclusive <a href="/infamous-second-son/" data-ref-id="false">Infamous: Second Son</a> ahead of the game's March 21 release, the Sony-owned studio has confirmed.</p><p dir="ltr" style="">"Infamous: Second Son has gone GOLD!," Sucker Punch Productions cofounder Brian Fleming <a href="https://twitter.com/brian_fleming/status/438470375018487808" rel="nofollow" data-ref-id="false">said on Twitter</a>. "Big day here at SPP!"</p><p style="">Infamous: Second Son, which <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-requires-24gb-install/1100-6417844/" data-ref-id="1100-6417844">requires a 24GB install</a>, launches exclusively for the PS4 on <a href="http://www.gamespot.com/articles/ps4-game-infamous-second-son-launching-march-21/1100-6416199/">March 21</a>. It is the third main entry in the series, following 2009's <a href="http://www.gamespot.com/infamous/">original Infamous</a> and 2011's <a href="/infamous-2/" data-ref-id="false">Infamous 2</a>. For more on the game, check out <a href="http://www.gamespot.com/infamous-second-son/">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6410888" data-width="100%" data-height="100%"><iframe src="/videos/embed/6410888/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 07:02:00 -0800 http://www.gamespot.com/articles/ps4-exclusive-infamous-second-son-goes-gold/1100-6418064/ http://www.gamespot.com/articles/kickstarter-reaches-1-billion-in-pledges-games-are-the-biggest-category-overall/1100-6418063/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447258-kick.jpg" data-ref-id="1300-2447258" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447258-kick.jpg" data-ref-id="1300-2447258"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447258-kick.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Kickstarter today recorded its one billionth dollar pledged, nearly four years after the crowdfunding site went live in April 2009. The company launched a special <a href="https://www.kickstarter.com/1billion" rel="nofollow" data-ref-id="false">One Billion Dollars page</a> today to celebrate the milestone, which features loads of details about the achievement.</p><p dir="ltr" style="">First, and perhaps most notably, though people have pledged $1 billion to date, Kickstarter only counts $859 million in successful dollars. Unlike Indiegogo, Kickstarter is all-or-nothing, so if a project comes up short, backers will get refunds. A total of 5.7 million individuals contributed to the $1 billion milestone.</p><p dir="ltr" style="">The Games category on Kickstarter is the biggest overall in terms of dollars pledged. Since launch, people have pledged $215.75 million to gaming-related Kickstarters, with $189.84 million of those dollars going to successful campaigns. Gaming projects on Kickstarter have a success rate of 35.15 percent, the fourth-worst overall, only behind Technology (34.79 percent), Publishing (32.29 percent), and Fashion (29.3 percent).</p><p dir="ltr" style="">The first chapter in <a href="/brutal-legend/" data-ref-id="false">Brutal Legend</a> developer Double Fine's <a href="/broken-age/" data-ref-id="false">Broken Age</a>, the game considered to be the one that began the Kickstarter revolution for gaming, is <a href="http://www.gamespot.com/broken-age/" data-ref-id="false">available today</a>.</p><p dir="ltr" style="">Below are some of the most interesting data points from Kickstarter's $1 billion milestone.</p><ul><li dir="ltr">More than half of the $1 billion was pledged in the past 12 months.</li><li dir="ltr">Backers come from 224 countries and territories, and all seven continents.</li><li dir="ltr">US backers gave the most with $663,316,496 in total contributions to date.</li><li dir="ltr">1,689,979 people have backed more than one project.</li><li dir="ltr">15,932 people have backed more than 50 projects.</li><li dir="ltr">March 13, 2013 was Kickstarter's biggest day on record when 54,187 people pledged $4,029,585.45 to 1,985 projects.</li><li>On the day Kickstarter launched (April 28, 2009), 40 people pledged $1,084 to seven projects.</li></ul><div data-embed-type="video" data-ref-id="2300-6416841" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416841/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 06:45:00 -0800 http://www.gamespot.com/articles/kickstarter-reaches-1-billion-in-pledges-games-are-the-biggest-category-overall/1100-6418063/ http://www.gamespot.com/articles/get-this-adorable-yoshi-s-new-island-3ds-xl-on-march-14/1100-6418062/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447243-adorableyoshi.jpg" data-ref-id="1300-2447243" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447243-adorableyoshi.jpg" data-ref-id="1300-2447243"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447243-adorableyoshi.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">Nintendo announced today that it will mark the release of <a href="/yoshis-new-island/" data-ref-id="false">Yoshi's New Island</a> this month with a limited-run 3DS XL bundle featuring a specially designed system and copy of the game for $200.</p><p dir="ltr" style="">As you can see in the image above, the Yoshi's New Island 3DS XL system is green and features an image of Yoshi on the front. On the back, you'll find a handful of Yoshi eggs.</p><p dir="ltr" style="">Yoshi's New Island is the first entry in the Yoshi's Island series designed specifically for the 3DS. The side-scrolling platformer has players controlling Yoshi as he carries Baby Mario on an adventure to find his kidnapped brother.</p><p dir="ltr" style="">The special Yoshi's New Island 3DS XL launches March 14 alongside the game, which will sell by itself for $40. For more on Yoshi's New Island, check out <a href="http://www.gamespot.com/yoshis-new-island/" data-ref-id="false">GameSpot's previous coverage</a>.</p><div data-embed-type="video" data-ref-id="2300-6417459" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417459/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a><br /></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 06:13:00 -0800 http://www.gamespot.com/articles/get-this-adorable-yoshi-s-new-island-3ds-xl-on-march-14/1100-6418062/ http://www.gamespot.com/articles/don-t-expect-a-smash-bros-style-fighting-game-from-microsoft-for-xbox-one/1100-6418061/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447239-xboxonecontroller.jpg" data-ref-id="1300-2447239" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447239-xboxonecontroller.jpg" data-ref-id="1300-2447239"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447239-xboxonecontroller.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">If you're holding out for a Super Smash Bros.-style fighting game for the Xbox One featuring mascots like Master Chief or Marcus Phoenix, here's some bad news. It sounds like that's not going to happen, at least not anytime soon, according to Microsoft Studios executive Phil Spencer.</p><p dir="ltr" style="">"I love [Super Smash Bros.] but for me it works cause it's Nintendo and their incredible IP lineup," Spencer <a href="https://twitter.com/XboxP3/status/439665895091081216" rel="nofollow" data-ref-id="false">told a fan on Twitter</a>. "I find others less interesting; just me." Nintendo's fighting game series pulls characters from its long list of industry-topping games, including Mario, Zelda, Donkey Kong, and Pokemon, among others.</p><p dir="ltr" style="">Microsoft has a large library of wholly owned IP to draw characters from for such a game, but it doesn't sound like Spencer--who is part of the team at Xbox responsible for greenlighting games--is interested in the idea. Spencer also said recently that Microsoft <a href="http://www.gamespot.com/articles/don-t-expect-microsoft-to-release-mario-kart-style-racing-game-for-xbox-one/1100-6417693/" data-ref-id="1100-6417693">doesn't plan to launch a Mario Kart-style game anytime soon for Xbox One</a> because Nintendo already owns that market.</p><p dir="ltr" style="">Sony, on the other hand, released the Super Smash Bros.-style fighting game <a href="/playstation-all-stars-battle-royale/" data-ref-id="false">PlayStation All-Stars Battle Royale</a> in 2012 featuring first-party characters like Kratos (God of War), Sweet Tooth (Twisted Metal), and Sackboy (LittleBigPlanet), among others.</p><div data-embed-type="video" data-ref-id="2300-6415749" data-width="100%" data-height="100%"><iframe src="/videos/embed/6415749/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p dir="ltr" style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 05:47:00 -0800 http://www.gamespot.com/articles/don-t-expect-a-smash-bros-style-fighting-game-from-microsoft-for-xbox-one/1100-6418061/ http://www.gamespot.com/articles/xbox-one-could-get-photorealistic-rendering-system-for-amazing-visuals/1100-6418060/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1179/11799911/2447237-xboxonenew.jpg" data-ref-id="1300-2447237" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1179/11799911/2447237-xboxonenew.jpg" data-ref-id="1300-2447237"><img src="http://static.gamespot.com/uploads/scale_super/1179/11799911/2447237-xboxonenew.jpg"></a></figure><p style=""> </p><p dir="ltr" style="">The Xbox One could one day make use of a powerful rendering technique called "real-time ray-tracing," an advanced system used to achieve photorealistic lighting effects. Microsoft Studios executive Phil Spencer has confirmed that internal tests are already underway.</p><p dir="ltr" style="">"We've done experiments with Realtime Raytracing," Spencer <a href="https://twitter.com/XboxP3/status/439673026699751425" rel="nofollow" data-ref-id="false">said on Twitter</a>. " A ton of potential with this tech; amazing visuals." You can see a video demonstration of Nvidia's Kepler real-time ray-tracing system <a href="https://www.youtube.com/watch?v=w9SH8xlgzoI" rel="nofollow" data-ref-id="false">on YouTube courtesy of The Verge</a>.</p><p style="">Real-time ray-tracing would conceivably offer up a significant boost in visual quality for Xbox One games, something Microsoft would likely welcome in the wake of the <a href="http://www.gamespot.com/articles/microsoft-on-1080p-60fps-these-little-things-get-way-overblown/1100-6417326/" data-ref-id="1100-6417326">ongoing 1080p debate</a>. The rendering technique would, however, be yet another computational effort for the Xbox One, but it's possible Microsoft could offload that process to its <a href="http://news.xbox.com/2013/08/xbox-one-why-im-excited" rel="nofollow" data-ref-id="false">vast network of cloud-powered servers</a>. Respawn Entertainment is <a href="http://www.gamespot.com/articles/titanfall-developer-tackles-xbox-one-cloud-confusion/1100-6410672/" data-ref-id="1100-6410672">tapping into Microsoft's cloud network </a>to help with performance for its upcoming multiplayer shooter <a href="/titanfall/" data-ref-id="false">Titanfall</a>.</p><div data-embed-type="video" data-ref-id="2300-6416249" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416249/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 05:20:00 -0800 http://www.gamespot.com/articles/xbox-one-could-get-photorealistic-rendering-system-for-amazing-visuals/1100-6418060/ http://www.gamespot.com/articles/nintendo-explains-why-it-wants-to-improve-your-quality-of-life/1100-6418059/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1197/11970954/2445960-smash_waluigiassist.jpeg" data-ref-id="1300-2445960" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1197/11970954/2445960-smash_waluigiassist.jpeg" data-ref-id="1300-2445960"><img src="http://static.gamespot.com/uploads/scale_super/1197/11970954/2445960-smash_waluigiassist.jpeg"></a></figure><p style=""> </p><p dir="ltr" style="">Late in January, Nintendo surprised some gamers when it <a href="http://www.gamespot.com/articles/mario-kart-8-coming-in-may-and-nintendo-reveals-2014-strategy/1100-6417422/" data-ref-id="1100-6417422">announced plans to establish a new health-focused QOL (quality of life) platform</a> that would leverage a new "non-wearable" device. Now, president Satoru Iwata has outlined his vision for the new business unit in a letter to shareholders and investors <a href="http://www.nintendo.co.jp/ir/en/management/message.html" rel="nofollow" data-ref-id="false">posted to the Nintendo website</a>.</p><p dir="ltr" style="">In his note, Iwata said the the "raison d'etre" of entertainment is to put smiles on people's faces through products and services, noting Nintendo has attempted over the past decade to focus on expanding the gaming population by offering products that can be enjoyed by anyone, regardless of their age, gender, of experience. Looking to the next decade, Iwata said, "What Nintendo will try to achieve in the next 10 years is a platform business that improves people's [quality of life] in enjoyable ways."</p><p dir="ltr" style="">Iwata did not share specific details about what Nintendo's new quality of life initiatives might look like, but he said the company will "continue to value the spirit of originality described in our motto 'The True Value of Entertainment Lies in Individuality,' and will continue to provide products and services which pleasantly surprise people."</p><p dir="ltr" style="">Importantly, Iwata stressed that Nintendo's quality of life platform will be <em><ins><strong>separate</strong></ins></em> from the company's dedicated video game business. This QOL-improving platform will "strive to further promote our existing strategy of expanding our user base, create an environment in which more people are conscious about their health, and in turn expand Nintendo's overall user base," Iwata said.</p><p dir="ltr" style="">Finally, Iwata pointed out that a spirit of trying new things--sometimes successfully and sometimes not--is part of Nintendo's history. After all, the company began as a traditional Japanese playing card company 125 years ago. The new QOL platform is the company's latest attempt at innovation, he said.</p><p dir="ltr" style="">"Nintendo has continued to try new things, and with a history of experiencing many failures and small successes, we managed to pioneer the home video game market," Iwata said. "What has remained the same from the past is that we have always tried to create something new from materials and technologies available at that time, to position entertainment as our core business and to improve people's QOL in enjoyable ways. We will continue to value self-innovation in line with the times and aim for growth."</p><p style="">The new health business for Nintendo comes at a <a href="http://www.gamespot.com/articles/nintendo-slashes-wii-u-sales-expectations-by-two-thirds/1100-6417187/" data-ref-id="1100-6417187">challenging time for the company</a>, as the Wii U has failed to gather the traction of its predecessor, the Wii. Donkey Kong developer Retro Studios, owned by Nintendo, recently said that the Wii U is a "<a href="http://www.gamespot.com/articles/donkey-kong-metroid-prime-dev-calls-wii-u-a-powerhouse-confirms-new-game/1100-6418032/" data-ref-id="1100-6418032">powerhouse</a>."</p><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6416421" data-width="100%" data-height="100%"><iframe src="/videos/embed/6416421/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Mon, 03 Mar 2014 04:39:00 -0800 http://www.gamespot.com/articles/nintendo-explains-why-it-wants-to-improve-your-quality-of-life/1100-6418059/ http://www.gamespot.com/articles/namco-responds-to-dark-souls-2-pc-april-25-release-date-listing/1100-6418058/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447223-5968023924-24359.jpg" data-ref-id="1300-2447223" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447223-5968023924-24359.jpg" data-ref-id="1300-2447223"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447223-5968023924-24359.jpg"></a></figure><p style="">Bandai Namco has reiterated that it is yet to announced the release date for the PC version of <a href="/dark-souls-ii/" data-ref-id="false">Dark Souls II</a> following the publication of marketing materials which featured an April 25 release date.</p><p dir="ltr" style="">"We haven't announced a PC release date yet," <a href="https://twitter.com/namcogames/status/439488490347433984" rel="nofollow" data-ref-id="false">said the publisher on Twitter</a>. "We'll have more info to share on that front soon though!"</p><figure data-align="right" data-size="medium" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447225-3937505040-image.png" data-ref-id="1300-2447225" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447225-3937505040-image.png" data-ref-id="1300-2447225"><img src="http://static.gamespot.com/uploads/scale_medium/1493/14930800/2447225-3937505040-image.png"></a></figure><p dir="ltr" style="">A Bandai Namco representative <a href="http://www.siliconera.com/2014/02/28/dark-souls-ii-coming-pc-steam-april-25/" rel="nofollow" data-ref-id="false">said to Siliconera</a> that the Collector's Edition of the game shown in its marketing materials--which feature a t-shirt, cloth map, copy of the game, art book, and Black Armour Weapons Set DLC--is only for Southeast Asia.</p><p dir="ltr" style="">Any PC release of Dark Souls II will follow the Xbox 360 and PlayStation 3 version, which will be released in North America on March 11 and in Europe on March 14. Unlike the original, the PC version of Dark Souls II will use Steamworks.</p><p dir="ltr" style="">Developer From Software has previously said that the PC version of Dark Souls II will run at 60fps, as opposed to the 30fps cap on console.</p><div data-embed-type="video" data-ref-id="2300-6417325" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417325/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Mon, 03 Mar 2014 04:29:00 -0800 http://www.gamespot.com/articles/namco-responds-to-dark-souls-2-pc-april-25-release-date-listing/1100-6418058/ http://www.gamespot.com/articles/new-ultra-street-fighter-4-mode-allows-return-of-overpowered-sagat/1100-6418057/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447207-4936186634-sagat.jpg" data-ref-id="1300-2447207" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447207-4936186634-sagat.jpg" data-ref-id="1300-2447207"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447207-4936186634-sagat.jpg"></a></figure><p style=""><a href="/super-street-fighter-iv-arcade-edition/" data-ref-id="false">Ultra Street Fighter IV</a> will introduce a new mode that allows players to select which iteration of their character they want to play as.</p><p dir="ltr" style="">Dubbed Edition Select Mode, players can select balance rules from all of the game's releases: Street Fighter 4, Super Street Fighter 4, Super Street Fighter 4 Arcade Edition, Super Street Fighter 4 Arcade Edition Ver. 2012, and Ultra Street Fighter 4.</p><p dir="ltr" style="">The obvious highlight here is that players will, in this mode, be able to play the original Street Fighter IV Sagat--considered by many to be brutally overpowered. The character was nerfed in later revisions of the game, and the game's fighters will also receive another round of rebalancing as part of Ultra Street Fighter IV.</p><p dir="ltr" style="">"In all the years that I've been playing through the SF4 series, I can't count how many times discussions on 'who the strongest character has been thus far' have come up among players both old and new," <a href="http://www.capcom-unity.com/combofiend/blog/2014/03/02/ultra-street-fighter-iv-edition-select" rel="nofollow">Capcom's Peter Rosas wrote on Capcom Unity</a>.</p><p dir="ltr" style="">"Seeing of how there was no actual way to measure whether vanilla SF4 Sagat was stronger than AE Yun, players would engage in long theoretical discussions with no way to figure out who was right."</p><p dir="ltr" style="">"Well, time to change that in Ultra SF!"</p><p dir="ltr" style="">Ultra Street Fighter IV will be released in June for PlayStation 3 and Xbox 360, and in August on PC.</p><div data-embed-type="video" data-src="http://www.youtube.com/watch?v=OOhECaPwsho" data-width="100%" data-height="100%"><iframe src="//cdn.embedly.com/widgets/media.html?src=http%3A%2F%2Fwww.youtube.com%2Fembed%2FOOhECaPwsho%3Fwmode%3Dopaque%26feature%3Doembed&amp;url=http%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DOOhECaPwsho&amp;image=http%3A%2F%2Fi1.ytimg.com%2Fvi%2FOOhECaPwsho%2Fhqdefault.jpg&amp;key=6efca6e5ad9640f180f14146a0bc1392&amp;type=text%2Fhtml&amp;schema=youtube&amp;wmode=opaque" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Mon, 03 Mar 2014 03:34:00 -0800 http://www.gamespot.com/articles/new-ultra-street-fighter-4-mode-allows-return-of-overpowered-sagat/1100-6418057/ http://www.gamespot.com/articles/castlevania-lords-of-shadow-2-dlc-could-feature-a-new-playable-character/1100-6418056/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447196-1529053385-13937.jpg" data-ref-id="1300-2447196" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447196-1529053385-13937.jpg" data-ref-id="1300-2447196"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447196-1529053385-13937.jpg"></a></figure><p style="">Data files contained within <a href="/castlevania-lords-of-shadow-2/" data-ref-id="false">Castlevania: Lords of Shadow 2</a> suggest that the title will a receive DLC content, possibly titled Revelations, which casts players as series favourite Alucard.</p><p dir="ltr" style="">"Play as Alucard in this extensive add on for Castlevania: Lords of Shadow 2," reads info mined from the game's files by <a href="http://www.allgamesbeta.com/2014/03/castlevania-lords-of-shadow-2.html" rel="nofollow">All Games Beta</a>. "The immersive story is expanded further as new branches of the plot are uncovered, along with rich new environments and challenging puzzles. Fight creatures of darkness and discover the true extent of Alucard's involvement in Dracula's story, his deal with death and his fight against Satan. Experience a whole new aspect of the thrilling conclusion to the 'Lords of Shadow' saga, including some enlightening revelations!"</p><p dir="ltr" style="">In the Lords of Shadow series, Alucard is actually Trevor Belmont, the son of corrupted Lords of Shadows 1 and 2 protagonist Gabriel Belmont, who is turned into a vampire during 3DS spinoff <a href="/castlevania-lords-of-shadow-mirror-of-fate/" data-ref-id="false">Lords of Shadow - Mirror of Fate</a>.</p><p dir="ltr" style="">Alucard is also a favourite of the Castlevania series, and was the star of what is arguably the series' high point: <a href="/castlevania-symphony-of-the-night/" data-ref-id="false">Castlevania: Symphony of the Night</a> on the original PlayStation 1.</p><p dir="ltr" style="">GameSpot has contacted Konami for more information.</p><p dir="ltr" style="">Castlevania: Lords of Shadow 2 was released on PlayStation 3, Xbox 360, and PC last week. "Regardless of your experience with the saga, if you have the patience to get through the rough start, you'll discover a much better game waiting for you on the other side," <a href="http://www.gamespot.com/reviews/castlevania-lords-of-shadow-2-review/1900-6415677/">wrote Peter Brown in GameSpot's Lords of Shadow 2 review</a>.</p><div data-embed-type="video" data-ref-id="2300-6417360" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417360/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p> Mon, 03 Mar 2014 02:26:00 -0800 http://www.gamespot.com/articles/castlevania-lords-of-shadow-2-dlc-could-feature-a-new-playable-character/1100-6418056/ http://www.gamespot.com/articles/xbox-one-and-ps4-versions-of-mass-effect-trilogy-discussed-at-bioware/1100-6418055/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1493/14930800/2447189-9577677650-23531.png" data-ref-id="1300-2447189" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1493/14930800/2447189-9577677650-23531.png" data-ref-id="1300-2447189"><img src="http://static.gamespot.com/uploads/scale_super/1493/14930800/2447189-9577677650-23531.png"></a></figure><p style="">BioWare has said that it has had discussions about bringing a version of the original <a href="/mass-effect-trilogy/" data-ref-id="false">Mass Effect trilogy</a> to Xbox One and PlayStation 4.</p><p dir="ltr" style="">BioWare and EA released a Mass Effect trilogy bundle on Xbox 360, PlayStation 3, and PC in 2012, with the pack containing Mass Effect, Mass Effect 2, Mass Effect 3, and various DLC bits and bobs.</p><p dir="ltr" style="">Over the weekend, BioWare Edmonton and Montreal general manager Aaryn Flynn responded to a question on <a href="https://twitter.com/AarynFlynn/statuses/440158741787197440" rel="nofollow" data-ref-id="false">Twitter</a> asking about bringing the original games to Xbox One and PlayStation 4.</p><p dir="ltr" style="">"We have discussed that internally," he said. "If we can put solid plans together we'll share. Great to hear you're keen."</p><p dir="ltr" style="">BioWare has previously confirmed that it is working on a Mass Effect 4, presumably for the current crop of consoles, but has not announced much about the title other than it <a href="http://www.gamespot.com/articles/mass-effect-4-might-not-relate-to-shepard-at-all-says-bioware/1100-6415581/">will not feature Shepard in a lead role</a>.</p><p dir="ltr" style="">"I can't get into details, but the idea is that we have agreed to tell a story [in Mass Effect 4] that doesn't relate necessarily to any of the Shepard events at all, whatsoever," said lead writer Mac Walters last year.</p><p dir="ltr" style="">The original Mass Effect team at BioWare's Edmonton studio are now working on a brand new IP, with BioWare Montreal inheriting Mass Effect 4 duties.</p><div data-embed-type="video" data-ref-id="2300-6417050" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417050/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p dir="ltr" style=""> </p><p style=""> </p> Mon, 03 Mar 2014 01:51:00 -0800 http://www.gamespot.com/articles/xbox-one-and-ps4-versions-of-mass-effect-trilogy-discussed-at-bioware/1100-6418055/ http://www.gamespot.com/articles/leaked-titanfall-screenshots-show-ziplines-and-heavy-turrets-in-multiplayer-report/1100-6418054/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2447141-titanfall_zipline.jpg" data-ref-id="1300-2447141" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2447141-titanfall_zipline.jpg" data-ref-id="1300-2447141"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2447141-titanfall_zipline.jpg"></a></figure><p style="">More images from upcoming first-person shooter <a href="/titanfall/" data-ref-id="false">Titanfall </a>have <a href="http://imgur.com/a/gNljK" rel="nofollow" data-ref-id="false">emerged online</a>, with the alleged screenshots showing new game details, including the Generations feature, monsters, and the ability for players to travel around maps on ziplines.</p><figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2447143-titanfall_turret.jpg" data-ref-id="1300-2447143" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2447143-titanfall_turret.jpg" data-ref-id="1300-2447143"><img src="http://static.gamespot.com/uploads/scale_small/280/2802776/2447143-titanfall_turret.jpg"></a><figcaption>Credit: Reddit.</figcaption></figure><p style="">According to a post on <a href="http://www.reddit.com/r/titanfall/comments/1zdq8p/leaked_pics_more_info_in_comments/" rel="nofollow" data-ref-id="false">Reddit </a>that was submitted earlier today, features include a Pilot Hunter mode, in which the goal is to score points by killing the opposing team's pilots; autonomous heavy turrets that will typically require multiple Titans to destroy; and ziplines which players can travel on to quickly leave areas.</p><p style="">The post also provided an alleged image of what progressing through Generations will look like in-game.</p><p style="">Developer Respawn Entertainment recently teased that a <a href="http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/" data-ref-id="1100-6418043">pilot-only mode may come sometime after launch. </a></p><p style="">Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC, with an Xbox 360 version--developed externally at Bluepoint Games--to follow on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. Microsoft is <a href="http://www.gamespot.com/articles/microsoft-throwing-huge-titanfall-launch-party-in-texas/1100-6418024/" data-ref-id="1100-6418024">throwing a huge party in Texas</a> to mark the game's release.</p><figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/280/2802776/2447148-titanfall_regenerating.jpg" data-ref-id="1300-2447148" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/280/2802776/2447148-titanfall_regenerating.jpg" data-ref-id="1300-2447148"><img src="http://static.gamespot.com/uploads/scale_super/280/2802776/2447148-titanfall_regenerating.jpg"></a><figcaption>Alleged in-game screenshot of a progression to Generation 2.</figcaption></figure><p style=""> </p><div data-embed-type="video" data-ref-id="2300-6417266" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417266/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p> Sun, 02 Mar 2014 21:32:00 -0800 http://www.gamespot.com/articles/leaked-titanfall-screenshots-show-ziplines-and-heavy-turrets-in-multiplayer-report/1100-6418054/ http://www.gamespot.com/articles/loadout-s-billions-of-weapon-configurations-bring-in-two-million-players-in-two-weeks/1100-6418053/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2447067-3117600593-24213.jpg" data-ref-id="1300-2447067" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2447067-3117600593-24213.jpg" data-ref-id="1300-2447067"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2447067-3117600593-24213.jpg"></a></figure><p dir="ltr" style="">Over two million users signed up for free-to-play shooter <a href="http://www.gamespot.com/loadout/">Loadout</a> in its first 14 days of release, logging in over 9 million hours in the game, developer Edge of Reality has announced.</p><p dir="ltr" style="">The developer said that Loadout has been so popular that it made getting into the game difficult on day one. Edge of Reality has since improved its infrastructure, but is still having trouble meeting demand.</p><p dir="ltr" style="">Loadout's most notable feature is its weapon-crafting system, with over "44 billion possible variations" for players to assemble, allowing them to define their own class and play style.</p><p dir="ltr" style="">"The incredible surge of interest at launch shattered all our expectations, and it unfortunately just became too much for our servers to handle in the beginning," Edge of Reality CEO Rob Cohen said in a press release. "Very few Steam titles have reached the peak concurrent users we achieved upon release. We're committed to delivering an excellent game to our community, and we continue to work hard to ensure that our servers provide all our players with the same fluid, responsive, and enjoyable experience across the board."</p><p dir="ltr" style=""><a href="http://www.gamespot.com/reviews/loadout-review/1900-6415663/">Our review</a> found that Loadout stands out against other shooters with its humor, entertaining multiplayer modes, and addictive weapon-crafting system.</p><div data-embed-type="video" data-ref-id="2300-6417008" data-width="854" data-height="480"><iframe src="/videos/embed/6417008/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com<br /></a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 16:35:00 -0800 http://www.gamespot.com/articles/loadout-s-billions-of-weapon-configurations-bring-in-two-million-players-in-two-weeks/1100-6418053/ http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446727-5179501631-24458.jpg" data-ref-id="1300-2446727"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446727-5179501631-24458.jpg"></a></figure><p style="">Tonight during a special Microsoft Store event in Connecticut, <a href="/titanfall/" data-ref-id="false">Titanfall</a> developer Respawn Entertainment explained that the upcoming game could get a DLC season pass and teased that a pilot-only mode may come sometime after launch.</p><p style="">Respawn community manager Abbie Heppe said cofounder <a href="http://www.gamespot.com/articles/titanfall-won-t-have-a-season-pass-or-split-screen-but-it-might-include-some-dinosaurs/1100-6418026/" data-ref-id="1100-6418026">Vince Zampella's tweet this week about the game not having a season pass</a> was a mistake. She clarified tonight that the game won't have an <em><strong>online pass</strong></em>, but said the company has nothing to announce--at least right now--regarding a <em><strong>season pass</strong></em>. Electronic Arts <a href="http://www.gamespot.com/articles/ea-killing-online-passes-for-existing-games/1100-6409065/" data-ref-id="1100-6409065">did away with online passes last year</a>.</p><p style="">A tweet from the official Titanfall Twitter account <a href="https://twitter.com/Titanfallgame/status/439452664166752256" rel="nofollow" data-ref-id="false">apologizes for the confusion</a>.</p><p style="">The season pass would presumably include access to various Titanfall DLC packs at a discounted rate compared to buying them individually. Though Respawn has yet to announce firm plans for post-release support for Titanfall, the developer said previously that <a href="http://www.gamespot.com/articles/titanfall-dlc-in-planning-stages-could-evolve-with-players/1100-6417412/" data-ref-id="1100-6417412">DLC for the game was in the planning stages</a>. Titanfall is a major multiplayer shooter, so significant add-on content should be expected.</p><p style="">Also during the special event tonight at the Westfarms Mall in West Hartford, Conn. Heppe said though a pilot-only multiplayer mode for Titanfall won't be available at release, "we'll see what happens after launch." The chief intrigue of Titanfall is its pilots vs. mechs gameplay, so a pilots-only mode would be a surprise.</p><p style="">Titanfall launches <a href="http://www.gamespot.com/articles/titanfall-launching-march-11-2014/1100-6415710/" data-ref-id="1100-6415710">March 11</a> for Xbox One and PC, with an Xbox 360 version--developed externally at Bluepoint Games--to follow on <a href="http://www.gamespot.com/articles/titanfall-for-xbox-360-delayed/1100-6417577/" data-ref-id="1100-6417577">March 25</a>. Microsoft is <a href="http://www.gamespot.com/articles/microsoft-throwing-huge-titanfall-launch-party-in-texas/1100-6418024/" data-ref-id="1100-6418024">throwing a huge party in Texas</a> to mark the game's release.</p><div data-embed-type="video" data-ref-id="2300-6417279" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417279/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Eddie Makuch is a news editor at GameSpot, and you can follow him on<a href="https://twitter.com/EddieMakuch" rel="nofollow" data-ref-id="false"> Twitter @EddieMakuch</a></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 16:00:00 -0800 http://www.gamespot.com/articles/titanfall-might-get-a-dlc-season-pass-pilot-only-mode-could-come-after-launch/1100-6418043/ http://www.gamespot.com/articles/play-batman-vs-superman-vs-many-other-dc-characters-in-infinite-crisis-open-beta-on-march-14/1100-6418052/ <figure data-align="right" data-size="small" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2447034-3596726564-617px.jpg" data-ref-id="1300-2447034" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2447034-3596726564-617px.jpg" data-ref-id="1300-2447034"><img src="http://static.gamespot.com/uploads/scale_small/1535/15354745/2447034-3596726564-617px.jpg"></a></figure><p dir="ltr" style="">The DC Comics multiplayer online battle arena (MOBA) game <a href="http://www.gamespot.com/infinite-crisis/">Infinite Crisis</a> will start its open beta on March 14, Warner Bros. Interactive Entertainment and developer Turbine have announced.</p><p dir="ltr" style="">Warner Bros. also said that it's adding three new Champions to the game: Green Arrow, Aquaman, and Mecha Superman. That brings Infinite Crisis to a total of 27 playable characters by the time the open beta begins.</p><p dir="ltr" style="">Infinite Crisis is set across the 52 universes of the DC multiverse. So far Turbine has shown steampunk and post-apocalyptic-themed stages and characters. The newly announced Mecha Superman, a gigantic robot constructed of a crashed Kryptonian space probe, is a fine example of some of the more esoteric DC characters in the game.</p><p dir="ltr" style="">Much like in <a href="http://www.gamespot.com/league-of-legends/">League of Legends</a>, Infinite Crisis is free-to-play, giving you access to six Champions, three of which rotate out for new champions weekly.</p><p dir="ltr" style="">Turbine, which was founded in 1994 and is also responsible for MMO <a href="http://www.gamespot.com/the-lord-of-the-rings-online-helms-deep/">The Lord of the Rings Online</a>, recently announced some <a href="http://www.gamespot.com/articles/layoffs-at-lord-of-the-rings-online-and-infinite-crisis-developer/1100-6417708/">layoffs at the studio</a>.</p><div data-embed-type="video" data-ref-id="2300-6417432" data-width="100%" data-height="100%"><iframe src="/videos/embed/6417432/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 14:16:00 -0800 http://www.gamespot.com/articles/play-batman-vs-superman-vs-many-other-dc-characters-in-infinite-crisis-open-beta-on-march-14/1100-6418052/ http://www.gamespot.com/articles/state-of-decay-lifeline-puts-you-in-control-of-the-military/1100-6418051/ <figure data-align="center" data-size="large" data-img-src="http://static.gamespot.com/uploads/original/1535/15354745/2446962-4693700544-20418.jpg" data-ref-id="1300-2446962" data-resize-url="" data-resized="" data-embed-type="image"><a href="http://static.gamespot.com/uploads/original/1535/15354745/2446962-4693700544-20418.jpg" data-ref-id="1300-2446962"><img src="http://static.gamespot.com/uploads/scale_super/1535/15354745/2446962-4693700544-20418.jpg"></a></figure><p dir="ltr" style="">Lifeline, the upcoming expansion for <a href="http://www.gamespot.com/state-of-decay/">State of Decay</a>, will put you in control of a military unit with new objectives and abilities, developer Undead Labs announced on <a href="http://undeadlabs.com/2014/02/news/in-the-army-now/" rel="nofollow">its blog</a>.</p><p dir="ltr" style="">You'll control Greyhound One, a small military unit sent to the city of Danforth to rescue scientists whose research is critical to fighting the zombie outbreak. The game will start at the height of the crisis, when you still have access to off-map support from the military, but support will diminish with time as the situation deteriorates. This is opposite the progression structure in the original game, where you start off small and become increasingly stronger as you recruit more people and gather resources.</p><p dir="ltr" style="">One of your first objectives will be to secure a landing zone and base where you can receive supply drops and extract civilians, a new goal in the game. Lifeline will also add new military facilities, defenses, weapons, and a new map.</p><p dir="ltr" style="">"In zombie fiction, the military is often the go-to bad guy," Undead Labs said. "They're the hammer to which every problem is a nail, blindly mowing everything down to serve some unknown goal. But this view is fairly one-sided and naïve. On the State of Decay team, we have a different perspective (some of us firsthand) — the military is made up of many good men and women who stand on the line that divides safety and civilization from chaos and war."</p><p style="">Earlier this year, Undead Labs confirmed that it had signed a multi-year, multi-title agreement to extend its development relationship with Microsoft, leading to <a href="http://www.gamespot.com/articles/state-of-decay-dev-extends-partnership-with-microsoft/1100-6417066/">speculation of a possible State of Decay sequel</a>. For more on the game, check out <a href="http://www.gamespot.com/state-of-decay/">GameSpot's review</a>.</p><div data-embed-type="video" data-ref-id="2300-6415049" data-width="854" data-height="480"><iframe src="/videos/embed/6415049/" width="100%" height="100%" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe></div><p style=""> </p><table data-max-width="true"><thead><tr><th scope="col"><em>Emanuel Maiberg is a freelance writer, and you can follow him on <a href="https://twitter.com/emanuelmaiberg" rel="nofollow" data-ref-id="false">Twitter @emanuelmaiberg</a><br /></em></th></tr></thead><tbody><tr><td><strong><em>Got a news tip or want to contact us directly? Email <a href="mailto:news@gamespot.com" rel="nofollow">news@gamespot.com</a></em></strong></td></tr></tbody></table> Sun, 02 Mar 2014 13:00:00 -0800 http://www.gamespot.com/articles/state-of-decay-lifeline-puts-you-in-control-of-the-military/1100-6418051/


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