The Fighting Game Community On Reputation & Mainstream Relevance

Written By Kom Limpulnam on Senin, 08 Juli 2013 | 23.07

I agree with much of what these guys are saying. In particular, on Mark Ross' point about fighting games needing to become more accessible and free to play. Tekken Revolution is the only good example so far, but it's still nowhere near where the genre needs to be. The F2P DOA5 coming soon is another small step.

I want to see Tekken, DOA, Street Fighter and MK, reach the same heights as LoL and SCII. But to get there, they need free-to-play models, and they need to lower the bar for entry. Street Fighter needs to simplify their L/M/H control schemes (I personally know a lot of SF players who will hate me for saying that), and Tekken needs to tone down the bounds. If the game has a lower entry level, it becomes more inclusive, while still providing a learning curve with a very high top level.

Free-to-play is an equally, if not more important step. Tekken Revolution's model is decent, but hindered by the lack of a proper training/practice mode, and a short roster. The unlockable characters requiring absurd amounts of GP is also extremely frustrating. I'd be happier if they provided more characters at $2 to $4 each, but so far you cannot buy additional characters for Tekken Revolution with real money. 

Namco Bandai could also do a lot more to encourage competition and drive the game forward. Sanctioned tournaments over PSN would be a good idea; extending Revolution to other platforms would be even better. 

Expanding the World Tekken Federation to support Revolution would also be nice. And if Sony would stop requiring me to deposit minimum AU$10 when I want to purchase one thing at $2.95, that would also be a vast improvement.

Player behavior is and has never been exclusively a problem for the fighting game genre, nor is it just an esports problem. Most professional sports employ tough regulations on player behavior, and the media plays a big part too. If you are a professional footballer and you get an assault charge, it could end your career or at the very least cost you a lot of fans and money. (depending on which country you are in, I suppose). 

Verbally abusing a player, a referee, or a crowd member at an NRL game, for example, is likely to result in a suspension, a fine, and a lot of negative media exposure. Even off-the-field behavior is taken into account. The NRL has strict rules about how their players act wherever they are, because when players are getting themselves in to trouble and creating negative attention, it looks for bad for them, for their team, for their fans, AND the sport. There's a lot that esports organizers can learn from that.

I'd also like to see some proper kind of independent, industry-funded, international organization (think something along the lines of the IOC, or FIFA) that is inclusive of all popular games, to set regulations on player behavior and ethics, as well as safety standards for events, and to represent esports globally. Not to actually manage events or run leagues, but to create standards and ethics for organizers to follow.

The only other complaint I have is the player names. I'd rather see more players use their own. A lot of the top LoL and SCII players are known by nicknames, which are, more often than not, simply embarrassing.

TL:DR, Blah, Tekken Revolution is pretty sweet, blah blah, esports ethics and player behavior needs regulation.


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