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Korean player PartinG wins Starcraft II World Championships

Written By Kom Limpulnam on Senin, 19 November 2012 | 23.07

Fellow countrymen PartinG and Creator battle it out in Starcraft II World Championships final, with the former taking the title and the $100,000 main prize.

The final of the Starcraft II World Championships took place in Shanghai, China this weekend, and a winner has emerged victorious. South Korean player PartinG beat fellow countryman Creator by four games to two to win the competition and take home the $100,000 first prize. Creator bagged $40,000, with third place player Rain being rewarded $16,000. All three finalists were Protoss players.

The Starcraft II World Championships final was the culmination of many rounds of qualifying that took place starting in April 2012. Individual countries held their own qualifiers before going into four continental heats between August and October, with the overall finals held in China over the weekend.

Starcraft II developer Blizzard announced this weekend that the Battle.net World Championships next year will take place at BlizzCon 2013, Blizzard's annual event for fans which went on hiatus in 2012. The date and location for BlizzCon 2013 is not yet known.

Guy Cocker
By Guy Cocker, Editor

Guy Cocker is the Editor of GameSpot UK, a handheld gaming fan, and someone who actually managed to use video games to lose weight. He recently took up the position of games expert on BBC 5 live and is a BAFTA games judge.


23.07 | 0 komentar | Read More

Black Ops II tops UK chart

Latest Call Of Duty pushes Halo 4 from the top of the UK chart; Xbox 360 version takes 60 percent of sales.

Call Of Duty: Black Ops II has entered the UK charts at number one, pushing out last week's champ Halo 4. The Xbox 360 version of Black Ops II proved to be the most popular, with 60 percent of sales. The PlayStation 3 took just 38 percent. The Vita version of the game, Black Ops Declassified, debuted at number 16.

It's no surprise to see Black Ops II at the top of the UK charts. Last week, publisher Activision revealed that the game has generated half-a-billion dollars in day-one revenue. That's a marked increase over Modern Warfare 3, which took home $400 million in day-one revenue.

The Sims 3: Seasons' number nine spot marks the only other new entry in this week's top 10. Some releases that didn't quite make it include Sony's Wonderbook, which entered at 25; Codemaster's F1 Race Stars, which entered at 26; and Sega's Sonic & All Stars Racing Transformed, which entered at 27.

Mark Walton
By Mark Walton, Senior Staff Writer - Reviews

Writer, riff maker, purveyor of fine foods. Mark currently spends his days trying to overcome his small (large) obsession with high-top trainers and mobile games. He's known to respond well to Long Island Iced Tea, falafels, and karaoke, but not necessarily in that order.


23.07 | 0 komentar | Read More

Mass Effect 3 Omega DLC skipping Wii U

When Mass Effect 3's single-player Omega expansion arrives later this month, it will release only for Xbox 360, PlayStation 3, and PC, not Wii U. BioWare tweeted the news recently, saying to a fan, "Unfortunately it will not be available for Wii U."

In a follow-up response, BioWare teased that the Wii U version of Mass Effect 3 may someday add new content beyond what is included on the disc. The developer said, "Never say never. :)."

Mass Effect 3 for Wii U launched yesterday day-and-date with the new system in North America. The game comes bundled with the From Ashes content, Extended Cut, and multiplayer expansions Resurgence, Rebellion, and Earth. It does not include the single-player Leviathan expansion.

Mass Effect 3 Omega is due out on November 27. For more, check out GameSpot's Now Playing video feature, embedded below.


23.07 | 0 komentar | Read More

Black Ops II patch hits PS3

Update for Sony version of latest Call of Duty aimed at fixing lockup/freezing issues, though some still reporting headaches.

Activision has released a new patch for the PlayStation 3 version of Call of Duty: Black Ops II, but it does not appear to have fixed what it set out to. Activision wrote in its support forums that it has launched an update aimed at fixing lockup/freezing issues, but also notes that some gamers are still experiencing the issues.

"We are doing everything we can to get to the bottom of it as quickly as possible," the statement reads. No specific timetable was provided concerning when the new fix will be ready.

Separately, Activision also addressed issues Wii U users are reporting. The company told gamers who are experiencing lockups to make sure they have the most recent version of the game. To do this, Activision said players should make sure they have installed all patches and title updates before jumping in. These updates provide improvements to security and fixes for exploits and crashes and do not affect saved games.

For more on Call of Duty: Black Ops II, check out GameSpot's review.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.07 | 0 komentar | Read More

Hitman: Absolution drops online pass

Square Enix says it planned to launch new action game with code, but has decided to take a new approach.

This week's Hitman: Absolution will not include an online pass. Publisher Square Enix has announced that the game's Contracts mode was planned as being accessible only through a download code in the game's box, but the company has had a change of heart.

Gamers in North America will automatically see the Contracts game mode from the title's menu. Those in other regions can either redeem the code in the box or select "Buy Contracts Pass" where it will be available for free.

It is not clear what Square Enix had originally intended to charge for the Contracts game mode, though similar offers from other publishers run around $10.

Hitman: Absolution's Contracts mode has players creating their own customized assassinations and challenging friends to beat them. For more on Hitman Absolution, check out GameSpot's review.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.07 | 0 komentar | Read More

Nintendo Network ID tied to single console

Company confirms account can only be used on Wii U system where it was created; future support for other devices planned.

Nintendo Network accounts can only be used on the Wii U system where they were created. The company confirmed the news in a Wii U support page. This means players cannot access their accounts from a friend's console or transfer information to a new Wii U should the system break, at least for now.

"A Nintendo Network Account can only be used on the console where it was created," reads the statement. "In the future, you will be able to use your Nintendo Network Account with future Nintendo consoles and other devices, such as PC's."

The Wii U supports up to 12 specific Nintendo Network accounts per console. Each member can have their own unique identity on the console, tailoring items to their specific liking.

The Wii U launched yesterday in the United States. For more, check out GameSpot's coverage of the Nintendo World launch event and reviews of Nintendo Land and New Super Mario Bros. U.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.07 | 0 komentar | Read More

Valve working on new Source engine

Written By Kom Limpulnam on Senin, 12 November 2012 | 23.07

Earlier this month, Valve played host to a group of fans from website 4chan's /v/ community at the company's Washington studio. During an hour-long open question session, as reported by Valve community site LambdaGeneration, Newell provided candid answers on the Half-Life maker's business, the direction he believes the industry is moving in, and why he has no interest in exclusive content for Steam.

Newell began by setting the ground rules, asking fans, "So what do you want to know about that's not Half-Life 3?" Attendees queried whether Valve is already at work on a successor for its Source engine, and, if so, whether any follow-up would be an update to the existing software, or a fully fledged replacement. Newell responded by saying that the team "has been working on engine stuff for quite a while", though there were suggestions that the developer may be waiting for the right game to showcase the new technology.

On the topics of Kickstarter games, collaborative development, and where he sees the industry heading, Newell said, "The direction we're heading in now, not just Valve, but everybody…one thing you guys may not know is that the community generates about 10 times as much content for TF2 as Valve does. Even though that's all in pretty primitive stage still, my expectation is that all games will basically be about creating a framework for the community participants to build on top of it."

Newell also revealed why exclusive content is bad for business, saying that Valve has no interest in heading down that path, instead preferring to reap the benefits of organic growth to the digital space.

"A bunch of people have asked us, 'Hey, why don't we do an exclusive, and we won't ship on any of the other services; how much will you give us for being exclusive?' and we said, look, you know, it's bad for you, it's bad for us in the long run. We want lots of people to be innovating on these services. We'll [all] benefit if somebody has some great ideas."

Asked to confirm earlier "leaked" images reported to be Steam controllers, he clarified the company's interest in the hardware space. "We're working on controller designs," said Newell. "We have three controllers we're starting to do user testing on now. The reason we're doing controllers is we didn't think there was enough interesting innovation going on, and there are a bunch of reasons why we think that is happening. Even though we've never thought of ourselves as that, now we're trying to tackle the problems of designing controllers and games at the same time, and we're also trying to figure out how the Steam experience can extend into living rooms. The whole point is saying the things we all value about PC gaming, consoles should not be the only answer for that, so how do we make living room-friendly PCs?"

Finally, fans probed on rumoured and cancelled games, and were given sparse details. "We had an internal project called Stars of Blood, which was a space pirates game, but that never saw the light of day."

The full version of the video is available below.


23.07 | 0 komentar | Read More

Playing Nice: EB vs. Aussie game publishers

We look at reports of a growing rift between Australian game publishers and the country's largest specialist game retailer EB Games.

Video game retail in Australia is under threat. The gradual shift away from established business models toward alternative platforms and delivery channels has changed the way that video games are sold, paving the way for a new generation of consumers fighting for a faster, cheaper, and more efficient way of doing things.

As the local market struggles to adapt to a global decline in physical game sales, the rise of digital distribution, increased online and mobile revenue, and more independent, confident consumers, reports of a growing rift between Australian game publishers and the country's largest specialist game retailer, EB Games, threatens to impact the long-term viability of video game retail in Australia, and with it the future of the local gaming industry.

In this feature, GameSpot will investigate the reasons behind the reported breakdown in communication between some local game publishers and EB, and how this asserted schism is affecting retailers, publishers, and consumers in Australia.

***

EB Games is Australia's largest specialist video game retailer, a position that has given the company the power to affect the way that Australian game publishers price, distribute, and market video games in the local market.

From an economic point of view, EB's business is stable. The retailer is currently operating just over 400 stores in Australia and New Zealand, and continues to grow its store presence across the two regions.

According to a US Securities and Exchange Commission (SEC) annual report, lodged by EB Games' parent company GameStop in March this year, EB achieved total sales of US$604.7 million in Australia and New Zealand in the fiscal year ending January 28, 2012, an increase of 7 percent year on year from 2011. The business also experienced a sales increase in the preceding 2010-11 period, with a revenue increase of 6.6 percent.

Several sources in the Australian video game industry who wish to remain anonymous have said that EB's position in the local market reflects this outlook. According to these sources, the retailer reportedly controls roughly 35-40 percent market share.

However, EB's dominance in the Australian retail market comes at a time of industry-wide uncertainty regarding the future of physical games. Figures showing a 19.5 percent year-on-year decline of physical game sales in the Australian market mirror similar reports from the US, European, and Japanese markets, which collectively show that the global video game retail market has suffered three consecutive years of software sale declines, a trend that many market analysts blame on an uncommonly long console cycle that has produced far too few new intellectual properties to bolster consumer interest.

The effect on the Australian game retail market--small by comparison to that of the US, Europe, or Japan--has been disastrous. In March this year, UK video game retailer Game Group--which runs both GAME and Gamestation stores in the UK and mainland Europe--went into administration. The Australian branch of the business quickly followed, shutting down all of its Australian stores and letting go more than 280 employees.

GAME's fate in Australia secured EB Games as the largest specialist video game retailer in the country, a position that has landed the retailer in trouble with Australian video game publishers, who claim that EB has taken unfair advantage of its position, particularly in regards to grey importing.

Speaking under the condition of anonymity, several sources working for different game publishers in Australia accused EB of "bully tactics". One source close to a local publisher claimed that the publisher was forced to downsize its Australian business due to reduced local sales as a direct result of EB and other game retailers grey importing in the Australian market. In another instance, several sources currently working for different Australian-based publishers described different exchanges in which EB allegedly told some publishers to lower the selling price of their games or risk EB walking away from the deal, or instances in which EB allegedly demanded an exclusive offer under the threat that if publishers did not comply, EB would grey import the games in question.

As a business measure, grey importing involves the acquisition and sale of goods through unofficial--although not illegal--channels. In the game retail market, this means the sale of game stock obtained from other countries instead of local video game publishers and distributors, often at a cheaper price. Money saved through grey importing certain stock also allows some game retailers to attract more customers through lower prices, a measure that has become particularly widespread in Australia, where consumer business is dominated by one or two specialist game retailers, and not all international publishers are represented (so while publishers like Sony, Microsoft, Nintendo, EA, and Activision have a local Australian presence, other publishers like Capcom and Valve do not.)

Grey importing has reportedly been a point of dispute between Australian game publishers and EB Games since the retailer confirmed earlier this year that it is importing overseas video game stock to sell in its Australian stores.

"There are rare times when stocking product from a local vendor is not a feasible option, and stock needs to be obtained elsewhere," EB Games told GameSpot in May. "This is something that our vendor partners are aware of."

While grey importing has advantages like lower prices and earlier release dates, the practice of importing video game stock from overseas can have a severely negative impact on video game publishers and distributors operating in Australia. For example, if a publisher cannot sell a game to a local retailer, it can mean that the game will receive no international support from the publisher; no localised special editions, no visiting developers, no local community events or support.

The Interactive Games and Entertainment Association (iGEA), which represents Australia's video game publishers and distributors, looks upon grey importing with a sceptical eye, saying that the practice takes away from locally generated revenue.

"Wholesale parallel importing does have a direct impact on local publishers, distributors, and the companies who support them," iGEA CEO Ron Curry told GameSpot in May.

"The revenues generated locally support not only local employment, but fund marketing, in-store displays, advertising, classification obligations, etc. Without this local level of support, retailers in Australia will see a direct impact on their business, as will consumers and other local businesses who survive by supporting the Australian video game industry."

A source who works for an international game publisher in Australia refuted EB's earlier claims that the retailer told publishers about its grey-importing measures. According to the source's own experience with EB, the retailer does not inform publishers about its intentions to grey import video game stock from other territories. Speaking under the condition of anonymity, the source said that grey-importing measures employed by EB and other game retailers in Australia leave publishers with an increasing amount of unsold stock and less profit to operate on.

Australian retailer JB Hi-Fi also confirmed its grey-importing measures in May, telling GameSpot that it orders some of its popular video game stock from overseas in order to provide consumers with a more competitive price on games. However, the retailer did not provide a comment when asked by GameSpot about whether its grey-importing measures are communicated to video game publishers and distribution partners in Australia.

While JB Hi-Fi declined to comment further on its relationship with game publishers and distributors in Australia--telling GameSpot that the information is regarded as "commercially sensitive"--the majority of sources who spoke to GameSpot for this story claimed that JB Hi-Fi maintains a good working relationship with game publishers in Australia. The same sources also reported that JB's grey-importing practices have less of an economic impact on game publishers than those of EB.

***

Grey importing is not the only sore point for the Australian game publishers that GameSpot spoke to where EB is concerned.

The same sources also described numerous instances in which EB allegedly demanded exclusive content from publishers when ordering a particular game, a demand that, according to the sources, must be financed out of the publisher's own pocket, which can often prove to be expensive.

The practice of demanding or requesting exclusive content from game publishers is one that, according to US industry-specific market research firm Electronic Entertainment Design and Research's (EEDAR) Jesse Divnich, is an industry standard.

"I wouldn't say EB Games or GameStop are threatening anyone," Divnich told GameSpot. "It is definitely in the best interest of both the developer and publisher to create awareness and buzz via exclusive in-game content. When a retailer controls more than 30 percent of the physical distribution market, it should be expected that they request certain advantages, especially for GameStop, who has the most hardcore and loyal consumers."

Speaking to GameSpot for this article, EB merchandising director Shane Stockwell said the retailer's current relationship with video game publishers in Australia is "excellent".

"We pride ourselves on working hard to find win-win outcomes for EB Games and the local publishers," Stockwell told GameSpot."We work with very long lead times with publishers on almost every product. It helps being a specialist, as we love what we do and we understand what is important in regards to content and packaging."

Referring to its current position in the market (but refusing to disclose the exact market share percentage that EB currently holds), Stockwell said that EB's pre-orders for the upcoming period are at record levels. According to Stockwell, this is a result of the retailer's focus on growing its digital channels and continued focus on its pre-owned business, which he said is important to the overall health of the video game industry.

While a lot of sources that GameSpot spoke to for this article wished to remain anonymous, Mike Westrup, the managing director of New Zealand-based consumer electronics distributor Monaco, agreed to speak on the record about his company's relationship with EB Games. Monaco was once one of the largest video game distributors in New Zealand, looking after publishers like Sega, Nintendo, THQ, Ubisoft, and Disney.

In March 2011, Monaco made the sudden announcement that it would be exiting the video game distribution market altogether. While the company did not provide a reason for its sudden departure at the time, Westrup now says that the company's relationship with EB Games was one of the reasons why Monaco exited the gaming market.

"We never had a favourable working relationship with EB," Westrup told GameSpot. "They are difficult to work with. They use their position in the gaming market to get their own way. They're successful, too, because they employ bully tactics."

According to Westrup, EB refused to pay Monaco for gaming products that the retailer had already received and sold, until Monaco could provide EB with a further discount.

"We had already given them [EB] help in clearing slow-selling product," Westrup said. "So we demanded payment, which we eventually received. We had great relationships with major retailers in both New Zealand and Australia, so why give a bully like EB such a huge advantage over their competitors?"

Westrup said EB approached Monaco's gaming suppliers, who then withdrew their support from Westrup's company. With Monaco's distribution margins unable to support further discounts, the distributor decided to bow out of the gaming market.

"The gaming division was a low return on investment division within the group," Westrup said. "EB simply brought forward the decision to exit."

GameSpot approached EB for comment following Monaco's claims about EB's conduct. The retailer had this to say:

"Monaco is a distributor for many products and companies, most of which are not video game-related, and many of whom have changed over the years," EB regional director for Australia and New Zealand Michael Stocker told GameSpot.

"Monaco blaming their failure to make a successful business of distributing one product type on a single customer--as you have claimed--is disingenuous in the extreme. I think Monaco's failures in this area of business have more to do with them than their customers. For the record, EB Games denies any wrongdoing in their relationship with Monaco."

The accusations levelled at EB Games lead to questions surrounding the nature of relationships between game retailers and game publishers. Why are they so important? Does a game retailer like EB have a responsibility to look out for and protect the interests of local game publishers and distributors as well as its own? Or is it within every business' right to safeguard its own interests above all else?

iGEA's Ron Curry said the whole industry model disintegrates when publishers and retailers stop working together.

"Though not without its tensions, which is expected in a competitive environment, the whole distribution chain exists for a common goal: to get games into the hands of consumers as efficiently and effectively as possible," Curry told GameSpot. "This is only possible with a shared respect for each other's part in the chain."

***

It's not just EB that's being blamed for contributing to this growing rift between Australian game retailers and publishers.

A former EB Games member of staff who wished to remain anonymous observed the breakdown in relationships between EB and local game publishers and distributors while still working for the retailer. However, the source said it was game publishers, not EB, that first put strains on the partnership.

"As EB's position in the market grew (both in revenue and in the number of stores it opened across Australia), so too did their business with local game publishers," the source told GameSpot. "But the publishers soon became uncomfortable with EB handling such a large percentage of their stock."

The source said that game publishers in Australia began to offer other Australian retailers special deals without telling EB, gradually trying to increase their profits by pushing up the cost price of games to a recommended retail price (RRP) of A$109 or greater, a move that had the potential to cut into EB's own profit margins at a time when the acceptable street price for games was below A$99.95. (The source said EB was used to paying publishers A$68 to A$78 for games with an RRP of around A$99.)

"This wasn't very fair to EB. In all the time I was there, EB didn't demand anything outside of what anyone else was getting due to their size, and suddenly, they were being blindsided. It created a real feeling of frustration between EB and the publishers."

The source also said that EB had strict policies regarding grey importing, considering it as an option only when a particular game was unavailable in Australia. The source said that this policy was driven by EB's desire to protect its relationship with local publishers, something that may have disintegrated.

But while the source defended EB's core values as a company, they believe that the retailer could be doing more to patch up this relationship.

"There's still a chance to mend this relationship. Publishers should communicate equally and fairly to each retailer, and EB should be open to working with them."

The former EB employee said that the future of game publishers in the Australian market is "entirely dependent" on their ability to maintain a healthy and amicable working relationship with a specialist retailer like EB, whose position in the market is strengthening. For its part, EB must recognise that it has a key role to play if any reconciliation is to be attempted.

"Publishers have to stop acting like they're dealing with the devil, and recognise that what is happening is in fact a commercial reality: EB will survive in the market no matter what happens. It has a business model that can adapt to anything. Whether they'll be selling games, or whether games will only make up 30 percent of EB's business in 10 years' time depends on the market.

"Both parties have to sit down, shake hands, and work out a solution. It can be done."

Most of the industry sources who spoke to GameSpot for this story agreed on the fact that EB Games needs to work alongside--not against--video game publishers to find a viable solution for moving forward: things like sharing marketing costs, finding a way to reach out to consumers together, and helping each other overcome the falling video game retail market.

The future of the Australian gaming industry depends on it.


23.07 | 0 komentar | Read More

Firefall open beta sessions announced for November and December

Each session for the upcoming online shooter to feature different missions; will be held on weekends for 48 hours.

Red 5 Studio has announced that it will be hosting Firefall open beta sessions for the next few weekends.

Gamers can apply for the session as beta testers during the scheduled times. However, Red 5 Studio stated that not everyone who applies is guaranteed to get in.

Each weekend will have its own theme. From November 30 to December 2, players will have to stop as many creatures as possible from invading Copacabana. From December 7 to December 9, players need to team up to stop the game's antagonists, the Chosen, from advancing across New Eden.

For more information, head to the official page of the game. There is currently no release date announced for the full version of the game. For more on the game, check out GameSpot's recent coverage on the title.

Jonathan Toyad
By Jonathan Toyad, Associate Editor

Born and raised from a jungle-laden village in Sarawak, Malaysia, Jonathan Toyad has been playing games since the early 90s. He favors fighting games, RPGs, and rhythm titles above every other genre, and occasionally spaces out like Pavlov's dog to video game music on his iPod.


23.07 | 0 komentar | Read More

Minecraft PC sells 8 million

Mojang's open-ended creation game reaches new sales milestone following release at retailers like Wal-Mart, Target, and Best Buy.

Minecraft is already a big hit, but now it's even bigger. The PC version of Mojang's open-ended creation game has now sold over 8 million units, according to the game's official website.

Creator Markus "Notch" Persson commented on the sales milestone on Twitter today, saying, "My face is making grinning sounds, so I assume it's grinning."

This latest sales milestone for Minecraft comes after the game became available via download card at major North American retailers like Best Buy, Target, and Wal-Mart.

Minecraft may have originated on the PC, but that is not the only platform the game has seen success on. The Xbox 360 version has sold over 4 million copies since launch in May, driving $80 million in revenue, with the mobile version selling 700,000 units as of January.

Eddie Makuch
By Eddie Makuch, News Editor

Eddie Makuch (Mack-ooh) is a News Editor at GameSpot. He lives in Connecticut, works out of the company's New York City office, and loves extra chunky peanut butter.


23.07 | 0 komentar | Read More
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